Before I start with a wall of text, let me first say that I think Perisno is already one of the most enjoyable mods, and seems to have the potential to shoot to the top of all Warband mods. It is definitely already in my top five, bugs, balance, and exploits nonwithstanding. This is why I argue that weapon balance needs work - because, at least for me, the strange weapon properties are distracting. It is too easy to find, early on, a great weapon that will be better at most things than the legendary stuff you find later on.
Leonion said:
But there are also legendary weapons forged from gods-know-what by gods-know-who, which are assumed to be lighter, more balanced and easier to wield due to the nature of the material they're made of. And even in their case it's not very fantasy, let alone unrealistic. It's not like humanity doesn't know any materials which are, for example, many times sturdier than regular iron or even steel while also being much lighter.
I am not 'humanity', but I am not aware of any material that works better than steel for making swords. And I worked for 30 years in a casting company that among other things cast military parts from all sorts of alloys, including titanium ones (not to be confused with steel alloys that include titanium). Yes, I assume that you must be thinking of titanium, which, if you listen to neophytes, is many times stronger than steel while light enough to float on water. It isn't either.
It is true that the most common titanium alloys are slightly stronger than the most common steel alloys, while being about two times lighter.
But the strongest titanium alloys are significantly weaker than the strongest steel alloys, and both of them are useless for making swords. To make swords, you need the ability to hold an edge, a certain kind of plasticity (ductility more than malleability) and certain responses to stress and heat. We know of no titanium alloy that comes close to the best steel alloys, when it comes to making swords.
Furthermore, in order to work, or even extract titanium, you need either high tech or magic. While extremely stable and non-toxic at normal temperatures, titanium has really nasty properties in the presence of heat or mechanics pressure. Machining it requires insane equipment, expertise and an ability to monitor the process that a low tech society can only achieve through magic. And as I said, above, tensile strength and weight is not everything when it comes to swords. So even in a fantasy world, if you want to remain plausible, awesome swords must be either made of steel, or made with magic. Even the best steel alloys require technology or magic. You can get away with
one sword forged from a meteorite which happen to possess the purity (or just the exact right kind of proportions) for a legendary sword, but that's it.
All this to say that common, mass produced swords shouldn't be outwordly, unless magic is commonly used by their makers. Thus Elven swords and Dwarven crossbows can be lighter or more powerful than their real word counterparts, but common human equipment should not be. So, when you say that all swords are balanced, please explain swords like the "One handed Knight's Claymore".
To begin the name of the "One handed Knight's Claymore" makes no sense whatsoever. In English the word claymore is used for two kinds of swords. One is a true two-hander, which is not sized or balanced for one handed use. The other is a very specific Scottish basket hilt sword, that is nothing like the one in Perisno, in looks, application, or plausible stats.
Second, the dimensions and the weight of the sword make no sense for a one hander. Its hilt is as long as my character's forearm, for crying out loud. It's significantly longer than one meter, and has the kind of guard that requires the leverage of two hands to use effectively. Hell, it could be used as a typical example of a longsword (known among some as a bastard sword)
Third, its stats are amazing. It cuts better than short, curved, high end sabers, which in the real world have amazing cutting power in relation to their weight. It cuts better than dedicated elven two handed blades that have the curve and leverage of swords that in the real sword have been designed primarily for cutting. Its masterwork and balanced versions rival, when used one handed, the stats of legendary longswords and two handers.
Fourth, it is common as dirt. A short trip through half a dozen cities is almost guaranteed to provide you with a few. The mystic merchant has if about one third of the time. If he does not, he often has one of the half a dozen
better swords which use the same model, and have much better stats.
On day 107, every companion of mine has one of them, except the ones using an emerald/ruby royal sword, an assassin blade, a demonic sword, or a giant cleaver. Yeah, I have looting 10, and yeah, I play a horse archer that takes on 1:10 odds against elite enemies. I have no problem with the gem swords, the rare loot drops, etc... my problem is with the One handed Knight's Claymore, which seems to be a common run of the mill sword... and which in my book is more preferable than the Kingslayer in 90% of situations.
And then there is its big brother, the bastard knight sword, which seems to be almost as common, and better than runed elven blades or legendary swords of the same type.
I think the weapons in Persino could stand a good look, balance wise. When you have a short, light piercing pick that does more damage single handed than a 10 kilo sword swung with two hands, something is wrong. I am A-OK with mystic legendary weapons. I am fine with elves and dwarves using magic in the manufacturing process and squeezing high damage and low weight out of their butts. But weapons that are (1) non-magical (2) common (3) have a historical counterpart in the real world
should behave realistically.