Perisno Version 0.81 - The Main Thread (HF0.811 - March 11, 2017, 10:37:18 AM)

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How do I equip hired cavalry with lances AND an one-handed weapon with shield. For some reason they only use lance+shield or sword+shield. I want them to use the lance and have/use the onehanded weapon when they are dehorsed. Anyone  know how to do this?
 
pindabeep said:
How do I equip hired cavalry with lances AND an one-handed weapon with shield. For some reason they only use lance+shield or sword+shield. I want them to use the lance and have/use the onehanded weapon when they are dehorsed. Anyone  know how to do this?

The weapons don't always show up in the right slots, but they do use them if they have them. My footknights always seem to unequip their throwing weapons and put them over in the right-side inventory, but I do see them using them in battle
 
Hi! I'm new to the mod, and I'm loving the concept of having legendary items the player can collect, and REALLY LOVE the constant updates on the work being done on the mod :grin:

Anyway, I'm a bit confused due to the filenames of the download. I followed the download link for Perisno 0.8 full on moddb, but the download's filename is 0.8.14. In the RAR file though, the module name is Perisno 0.8

So is this file I downloaded a version later than the patch (0.8.14) or does it still need the hotfix?
 
jammer33man said:
So is this file I downloaded a version later than the patch (0.8.14) or does it still need the hotfix?
Leonion said:
The last version is hotfix 0.811 from this thread.
Ignore file names from moddb, only pay attention to titles.
h-288.jpg
Moddb renames my files.  :evil:
 
I'm not sure if climbing ladders is annoying for other people as well hahah, but I've been trying to make a little tweak to add a "talk to Ingvar" option in the Mercenary Guild:

-In your Perisno 0.8 folder, back up the menus.txt file
-Open it, and look for the following line (it's line 179 for me):

menu_castle_merc_guild 0 You_are_approaching_the_castle_of_the_Mercenary_Guild. none 0 4

-Increment that last number (4, in the example) by 1 (it becomes 5, in the example, like "none 0 5")
-In the next line, find this part (without quotation marks):

"  .  mno_merc_change_race  1 540 3 360287970189639685 24 1  [Hire_recruits_of_a_different_race]"

-right before those two spaces that come before that first dot, paste this (without quotation marks):
"  .  mno_enter_merc_guild_ingvar  1 540 3 360287970189639685 24 1  Talk_to_Ingvar.  74 2133 2 144115188075856145 0 2133 2 144115188075856225 0 1261 1 720575940379280101 1262 0 2133 2 1224979098644774912 30 2133 2 1224979098644774913 13 6 3 1224979098644774914 0 7 520 3 1224979098644774915 360287970189639685 1224979098644774912 2105 2 1224979098644774912 2 33 3 1224979098644774915 360287970189639712 360287970189640354 2133 2 1224979098644774916 1224979098644774912 2133 2 1224979098644774917 0 6 3 1224979098644774918 0 6 31 2 1224979098644774918 1224979098644774918 520 3 1224979098644774919 360287970189639685 1224979098644774916 4 0 31 2 1224979098644774915 1224979098644774919 500 3 360287970189639685 1224979098644774916 0 3 0 2105 2 1224979098644774916 2 3 0 31 2 1224979098644774917 0 1263 2 1224979098644774913 1224979098644774915 2105 2 1224979098644774913 1 3 0 1263 2 4 360287970189640121 1263 2 5 360287970189640121 1263 2 6 360287970189640131 1263 2 7 360287970189640131 1263 2 8 360287970189640136 1263 2 9 360287970189640222 1263 2 10 360287970189640121 1263 2 11 360287970189640136 1263 2 12 360287970189640093 1263 2 22 360287970189640294 1263 2 24 360287970189640156 1263 2 30 360287970189639854 1263 2 31 360287970189639832 1263 2 32 360287970189640119 1263 2 33 360287970189640144 1263 2 34 360287970189639719 1263 2 35 360287970189640076 1263 2 36 360287970189640121 1263 2 37 360287970189639909 1263 2 38 360287970189640200 1263 2 39 360287970189640122 1263 2 40 360287970189640122 1263 2 41 360287970189640152 1263 2 42 360287970189640153 1263 2 43 360287970189640153 1263 2 44 360287970189640149 1263 2 45 360287970189640150 1263 2 46 360287970189640243 1263 2 47 360287970189640117 1263 2 48 360287970189640155 1263 2 49 360287970189640155 1263 2 50 360287970189640010 1263 2 51 360287970189639784 1263 2 52 360287970189639856 1263 2 53 360287970189639712 1263 2 54 360287970189640132 1263 2 55 360287970189639754 1263 2 56 360287970189640100 1263 2 57 360287970189639971 1263 2 58 360287970189639833 1263 2 59 360287970189640039 1263 2 60 360287970189640043 1912 1 2 2133 2 1224979098644774920 256 1911 1 792633534417207359 1940 3 792633534417207314 0 1224979098644774920 1940 3 792633534417207314 1 1224979098644774920 1910 1 720575940379280101 2049 1 360287970189640294"

-(make sure the gaps are right! There are two spaces before the dots that come before the "mno" parts)
-The option should be visible to you if you can see the "Enter the courtyard" option
 
You people.  :smile:
I wonder what you would say if you knew that the person who made the scene, when he sent it to me, asked me to keep the only spawn point far outside the main gate (even much further than the point where you appear when you arrive to the the guild for the first time), because he was afraid that the scene was heavy and creating a spawn point too close to its center would cause crashes.
 
1. Is there a limit to how much wealth a vassal can accumulate (Since I find that most of my vassals always seem to be around 35k - 40k wealth and some over 100k and one time I saw a lord with over a million wealth!!!???!!!)? and if there is , does it depend on how many fief this vassal has?
2. Does the number of wealth a vassal has have an impact on their army size?
3. Does the number of fief a vassal has have an impact on their army size?
4. Does the number of fief/wealth or any skill like leadership have an impact on the speed for the vassals to rebuild their army after it's defeated?
5. Do Towns provide more wealth than castle? and do Castles provide more wealth than villages? And if 3 and 4 is true then is it Town>Castle>Village too?
6. Should i be giving town to high renown lords or low renown lords?
7. Any tips on an efficient fief distribution? I generally give high renown lords (like herzog oskar) 1 Town 2 Castles 5 Villages and other lords 3 Castles and 3 Villages
 
So to Have no PBOD I get the PBOD patch from moddb and overwrite the main version, then get the .811 NOPBOD hotfix from dropbox and overwrite that moddb one too? Thanks
 
Cody712 said:
So to Have no PBOD I get the PBOD patch from moddb and overwrite the main version, then get the .811 NOPBOD hotfix from dropbox and overwrite that moddb one too? Thanks
What do you want to get in the end? PBOD or noPBOD?
There are 2 types of all patches and hotfixes. You install the one that you want - PBOD or noPBOD.
 
Leonion said:
Cody712 said:
So to Have no PBOD I get the PBOD patch from moddb and overwrite the main version, then get the .811 NOPBOD hotfix from dropbox and overwrite that moddb one too? Thanks
What do you want to get in the end? PBOD or noPBOD?
There are 2 types of all patches and hotfixes. You install the one that you want - PBOD or noPBOD.

I want to have no PBOD. So I got the .81 optional no PBOD tweak from moddb. Then I installed the .811 hotfix nopbod version from Dropbox so I could get the .811 changes also because the tweak was based on .81. I was just wondering if this install order is correct, the moddb PBOD is the official changes, and the Dropbox version makes it compatible with the lastest version so I got both. Thanks
 
So, I made a post earlier about this, but now I can't find it, so I was wondering if Perisno has a cheat menu? I want to use it to compensate for bugs I run into (like winning a battle and it telling you to press  "tab" but when you do, it acts like you lost the battle, so you lose your army and get taken prisoner).

I was also curious if the name Geldar was from the Geldar in Stargate Atlantis or if there is another Geldar out there.
 
So, I want to go around and set up enterprises in the towns. However, it seems like Guild Masters only give you quests if someone attacks villagers near the town. I never got any other quests. Sometimes that won't happen and so the guild master never offers any quests. So, is the only option to increase relationship reliably the bartender? Because even that can only be done once a day, so it takes 10-15 days of just waiting to get enough rep with a town to build an enterprise. Of course, that fact that it is 1,000 per time, so it could end up being 15k just to get 15 relationship with a town so you can build an enterprise is annoying, that's added to the money needed to actually build the enterprise. However, the 15k I could deal with, but having to wait 15 days and make sure you get back to the town every day to do the buying wine for the town thing is old. Are there any other options?
 
Shadowscall775 said:
So, I want to go around and set up enterprises in the towns. However, it seems like Guild Masters only give you quests if someone attacks villagers near the town. I never got any other quests. Sometimes that won't happen and so the guild master never offers any quests. So, is the only option to increase relationship reliably the bartender? Because even that can only be done once a day, so it takes 10-15 days of just waiting to get enough rep with a town to build an enterprise. Of course, that fact that it is 1,000 per time, so it could end up being 15k just to get 15 relationship with a town so you can build an enterprise is annoying, that's added to the money needed to actually build the enterprise. However, the 15k I could deal with, but having to wait 15 days and make sure you get back to the town every day to do the buying wine for the town thing is old. Are there any other options?
I was pretty sure you could build an enterprise at one relation. Never had to get 15.
 
You need 15 ( 10 in town of your own faction I think) since an update several month ago. It's not so hard to get, some missions are indeed almost unplayable, like looters or hunt for a specific band as in native, but caravans are rather easy, the destination is always close and the xp reward good. The band of troublesome bandits and tavern deliveries are very easy to complete. I appreciate the change, you have to travel the world with several tasks at the same time, doing town missions, looking for your companions, chassing manageable ennemy groups...
 
Jean-Philippe said:
You need 15 ( 10 in town of your own faction I think) since an update several month ago. It's not so hard to get, some missions are indeed almost unplayable, like looters or hunt for a specific band as in native, but caravans are rather easy, the destination is always close and the xp reward good. The band of troublesome bandits and tavern deliveries are very easy to complete. I appreciate the change, you have to travel the world with several tasks at the same time, doing town missions, looking for your companions, chassing manageable ennemy groups...

I never get any of those missions though. Hunting for a specific band is the ONLY mission guild masters give me and they only give it to me when some villagers were attacked. I have literally gone weeks with the guild master of a city offering no quests whatsoever. Which is why I have now started looking for a way to cheat relationships with a town or make it so that 1 hunting bandit quest gives me like 20 relationship, so I only have to do it once. I don't know how to do either of those things, though. :sad:.
 
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