Perisno Version 0.81 - The Main Thread (HF0.811 - March 11, 2017, 10:37:18 AM)

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:grin: Yet another patch with a new QUEST!!  :idea: You Perisno devs are Mighty Lords indeed. I just bought the new Torment game... but stopped playing because I had to get back to PERISNO.

Great stuff.
 
I just installed patch 0.81 and suddenly my party size decreased from 131 to 111. Help would be appreciated.

Ps: i wanted to add the screenshot but I dont know how to do it.

Edit: It seems that I can no longer visit my enterprise
 
Aldoarip 说:
I just installed patch 0.81 and suddenly my party size decreased from 131 to 111. Help would be appreciated.

Edit: It seems that I can no longer visit my enterprise

1) Well, yeah, I slightly decreased the effect from renown.
2) Entrance to enterprises was moved to town market submenu.
 
I have a question about the Patrols and Nobles that spawn automatically when you make your own kingdom. I switched my culturr to be Kaikoth and expected to see Kaikoth troops used by said Nobles and Patrols. However, I only see them using the Default Perisno Troops. In my Towns and Villages I can recruit Kaikoth Units and Nobles so I switched Cultures correctly, I think. Can someone explain this to me???

Oh! Also, how do you guys make money on here? I always lose 10k Aurums after every Weekly Budget report and I have a fair amount and Enterprises in certain cities. Any tips on that? Thanks!
 
Leonion 说:
Aldoarip 说:
I just installed patch 0.81 and suddenly my party size decreased from 131 to 111. Help would be appreciated.

Edit: It seems that I can no longer visit my enterprise

1) Well, yeah, I slightly decreased the effect from renown.
2) Entrance to enterprises was moved to town market submenu.

Okay thanks. Sometimes my stats increased by itself. I got an extra point in agility and skill point. What causes it exactly?
 
ღMadolcheYumiღ 说:
(... )
Oh! Also, how do you guys make money on here? I always lose 10k Aurums after every Weekly Budget report and I have a fair amount and Enterprises in certain cities. Any tips on that? Thanks!

You can build enterprise in every town, choose the ones which give the grater income (usualy dyework or leatherwork). To fulfill the positive relationship with town requirement, just talk to the bartender in the tavern and buy wine for everybody (1000 denars for +1 relationship).
You can also buy lands in the town you plan to visit often, but don't go over 50 acres. And of course prisonners and loot, especialy prisonners, is a great source of income.

In fact it's rather easy to make enough money for your party and garrisons in Perisno, far easier than in Prophesy of Pendor for exemple. I like it this way, I hate having to disband troops for financial reasons.
 
Aldoarip 说:
Okay thanks. Sometimes my stats increased by itself. I got an extra point in agility and skill point. What causes it exactly?
Bonus points over time.
 
@MadolcheYumi - You've got to manually tell lords to train troops of a particular culture. You can do it by talking to them, but I probably wouldn't recommend it. Some lords have excellent selections of unique household troops that will be lost if you tell them to change their troop culture. Besides, I believe my Perisno will be a multicultural one - the Elves and Tolranians were strong opponents, and I want to integrate their culture instead of losing it.

As for the money question...

First off, check how much money is being taken by your town/castle treasuries. Depending on how you set them up, uncollected revenue might be just gathering at your fiefs - my real weekly income is positive (not even counting land yet), because if I go into the weekly budget report right now it doesn't show the money my fiefs produce and store.

After that, I suppose I can knock up a guide

=== Making Money in Perisno 101 ===

An Amateur Guide, by Talinoth​

Cash and Weekly Budget
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+ + +

Land Ownership
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Once you have all enterprises and land in every town, you have the cash to pump out armies willy nilly, and Perisno is your oyster! But to get all land and enterprises, you need to spend 4 million aurums, give or take.

So how do you get that starter cash in the first place?

- Tournament victories.
- Short, fast, profitable trade routes.
- Farming easy bandit spawns for loot and - more importantly - prisoners.
- Raiding weak factions with rich villages and easily defeated armies - mainly the Aroulo.
- Buying enterprises early.
- Taking advantage of the Invasion for fun and profit.
- It's good to be the king - start your kingdom and reap the rewards!

Tournaments:

Tournaments can be ferociously difficult in Perisno, especially early in the game. As a result, winning all six rounds of a tournament may take many retries - and if you play the game without savescumming, there can be many tournaments that are almost impossible to win, at least at the start of the game.

However, the rewards are worth it - you can bet 500 aurums on your victory every round (instead of just 100 in Native) so you can stand to win five times as much cash.
Easier tournaments to win;
- Tournaments that use mostly or all sword and shield loadouts, such as Maccan. The shield strike (available by right clicking to block, then left clicking) is only available in arenas and tournaments, but is very strong! If the opponent is moving towards you, they will get by the shield slam and get stunned or knocked down. With higher weapon proficiencies you can use this period to hit the opponent multiple times.
- Bow only tournaments with no horses, such as Forniron. At Forniron, as long as you keep running perpendicularly, the opponent will not be able to shoot you in the head. You can use this to safely get behind cover. If there is no safe cover, keep running around until the enemy teams kill each other off. When only one team of opponents is remaining, you can dive behind cover, load an arrow, fire, and get back behind cover again. If you're fast enough, even the Elven Lords with Archery 500 or higher won't be able to land a headshot before you hide. Continually do this, and you can pick off level 50/60 assholes with overpowered stats with only 150 proficiency in Archery and Power Draw 3/4.
- Tournaments with a horse and lance. The player character can use the lance much better than the AI can, and the AI often gets stuck in the walls. Don't make any stupid mistakes and you'll be absolutely fine. In Lesbere, you have another advantage - the AI can't jump over the waist-high fence in the middle of the arena but you can. If you get mobbed by multiple guys with swords, just jump over and the mob will separate and you can beat them individually.

=

Very hard tournaments to win early on:
- Hakkon tournaments that exclusively use throwing weapons, Elintor tournaments that require horse archery, Draharan tournaments that exclusively involve throwing javelins and horses. You can only consistently land hits at point blank range, but the AI can score instakill headshots from across the arena.
- Tournaments that give you ranged weapons in general that you can't use well yet. The AI will use them near perfectly, of course, but you may be better off not using them if your proficiencies are too low. Especially painful matchups involve very high level arena heroes with a sword and shield feint spamming very quickly, and you might only have a single sword with no shield or a two-hander, which is much slower, and throwing weapons/a crossbow that won't do much for you.
- Tournaments that force you to win large battles in Round 4 and 5. You have to win 4 and 5 outright - the tournament master doesn't give you any honourable re-evaluations, and just declares you eliminated even if you take out nearly everyone. Not getting mobbed in these situations can be very difficult.
- Aroulo tournaments at Qochata are weird. Because of the tiny arena and exploding leaf bombs, sometimes you'll win instantly, and other times you'll die before you can even finish spawning because somebody hit you with a grenade. Sometimes the matches can be genuinely unwinnable if you spawn in a bad spot, and there are few places to hide. Higher Ironflesh helps.

=

Look for feasts at any towns you arrive at. If there's a feast, that means there'll be multiple tournaments, so that means you can win money for yourself multiple times.

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Trade:

I'm hardly a specialist at trade, but I've noticed a few quick and easy routes.

Elsinore -> Lille: Silk Run. The Silk nearly doubles in price travelling that short distance, and it's a great quick source of extra cash.
Salt at below 100 per unit -> Any coastal town for 200+ per unit. If I remember correctly, Arish, Khul Vara, and maybe Maccan have cheap salt prices, among other places. Salt is another commodity that can easily double it's value with a short trip.

There are also other opportunities to be investigated involving spice from Khul Vara, date fruit/olives from Hakkon territory to go elsewhere, and possibly bringing Iron/Tools to the Kaikoth Dwarves, among other things.

Don't forget to note the average prices for big commodities, and where you can find good deals!


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Farming Enemy Spawns for Loot and Prisoners:

Once you've scraped together some aurums and companions from trading, tournaments, and arenas, there are some enemy bandit spawns you can kick around for easy money.

- Northwest of Arendal - Volheere Raiders might sound intimidating, but they're as weak as or weaker than Sea Raiders in Native. If you've managed to find a few of your companions already and managed to buy a few blunt weapons from a Magic Merchant, you can give those things to your companions, hire any Bounty Hunters/Slaver troops you see and start clubbing for human prizes
- North of Maccan - Divine Aethlings. They're highly intimidating melee fighters with the guard crushing Executer axe, but they ALL use two handed axes with no shields and no ranged weapons. If you're up for it (and are very patient, and make no mistakes...) you can tell your companions to retreat, and knock out every single one with a blunt lance and a fast horse by yourself. If you don't want to knock them out, use them as the perfect target practice to help get your Archery proficiency up. They're fast, hit hard, and take ages to kill though, so be careful.
- West and around Bulgan - Desouk Slavers. The slavers themselves use blunt weapons so they won't kill off your fledgling party, and the slave soldiers are hilariously weak even by the standards of Native, let alone Perisno. The bamboo lances the slaves use are "technically" lethal, but the slaves have very low hp, almost no armour, and woefully low proficiencies. You can also recapture the slaves by running into them with a horse if you have no blunt weapons. The slavers can knock out a fresh party if you're not careful, but enslaving the slavers then recruiting them will give you a great starting point for making some money.
- In the tundras of Maccan and the Reich - Snow Walkers. They're like Taiga Bandits from Native. At this stage in the game, their archers and throwing weapons can hurt you, but they don't have many shields. They have low base stats, but they sell for 50-100 aurums each and you'll make a bit of dough early on by selling their gear.


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Taking Advantage of the Invasion for Fun and Profit:

If you act fast, you can scrape together some levels, cash, and gear to prepare for the invasion.

At day 100, I managed to get Power Draw 8, a Whitewood Bow, Riding 6, a Geldarin Warhorse, and 20 quivers of arrows. I married Princess Linthradil, so I could put my army in a garrison and get it back later. This was important.

I started attacking Zann Advanced Scouting Parties. They have 60-90 cavalry, and the rest are infantry. There are no archers in this party. Mounted Kamikazes and Kamikaze Warriors do not use shields or throwing weapons. Some Black Warriors use throwing knives and shields, but that's a trivial concern, and they run out of them quickly.

You lure the party onto a large Plains map with as few obstacles as possible. You then ride around in circles shooting all of the Mounted Berserkers, with one bow and three quivers equipped at a time. Keep restocking - each Berserker should take 3-4 body shots to kill. Make sure you don't run into any obstacles or the map border, or you will most likely instantly die.

Once you kill the Berserkers, try riding around the infantry blob and shooting shots at max difficulty range only. Because there's so many of them, it's easy to score a hit, and each 12/14.4 shot difficulty hit that lands will give you huge amounts of Archery Proficiency.
Specifically because of the Zann's weakness to archery, and the abundance of otherwise powerful melee units and enemy archers in the mod that prevents me from powertraining my melee proficiencies efficiently, my proficiency spread looks like this;
3D9gDTm.jpg


Each time you win a fight alone against one of these parties, you will gain
- Tens of thousands of aurums from loot and any stragglers you knocked out with a Jousting Lance.
- 60-100+ Renown
- 40-60k personal experience.
- Huge amounts of shared experience for INT companions like Slyter and Alindel

You need to stack on weight FAST before Invasion Day, and this is one of the best ways to do it.

Default invasion day appears to be Day 157. If you can get your levels up fast enough - Strength to 30, Power Draw 10, and a Darkforest Ranger Bow, backed by a decent army of 100-200+ men - you'll be in position to single-handedly blow up entire Zann invasion columns in siege defence.

Learn the layouts of the castles you're defending. There are often ways to get into faraway positions where Zann archers won't shoot you, and if you're far enough to the side you'll be able to hit even enemies that have shields. Search for good shot angles, keep stealing arrows from your men with the O key wherever possible, pick up dropped arrows from dead friendly archers, and if all else fails consider killing teammates for their arrows so you can keep firing. It sounds brutal but it's worth it. You can probably score 20-30 kills with one quiver of arrows. For your allies to die for such a noble cause - it's an honour.

You'll level up so quickly from the sieges that your character will quickly become superhuman. The shared exp + Renown bonuses also help quite a bit especially later on.

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It's Good to Be the King -

Another thing to remember is that the Zann do not instantly declare on players that rebel from their own faction - they're already overstretched and need any allies they can find. Towns and castles they win are also often left very undefended. They provide the perfect distraction for starting your own kingdom.

A competent siege army (200 Elintoran Archers or better, or the same number of Maccavian Marksmen or better), and you can think about taking fiefs that have fallen to the Zann.

I was sworn as an Elintoran Duke, but I ditched that to start my own kingdom when Queen Arwen refused to give me Leuven after I took it.

Leuven is a great choice for your first town. The Zann won't attack you after you go independent, and the black armies swarming past the town will stop the elves from invading you while you get your **** together. Also, when you go to the town menu and "Take a walk in the streets" and talk to Galeas outside the gold mine, you can get gold ingots from him for free if you own the town, which will be a great supplement to your income.

You can also make a sizeable amount of money and renown just from being a King, and 100 extra troop slots for your army. Whenever you host feasts, tournaments will automatically start in the town you're feasting in (up to 3-4 a day), and if you win every tournament you can make roughly 18k Aurums and 60 Renown per day while you rest, read a skill book, and train up your army.

The extra troops from being King + the renown you've gained from being involved in various shenanigans across the map will allow you beat even the individual Elintor lords in quantity, if not quality of your army. By setting your fiefs to Very Low tax and building all improvements, relationship with your fiefs and fief prosperity will build extremely quickly - fief prosperity should reach max after a few weeks, then you can switch fiefs with 100 relation to Normal tax after you're done. These carefully managed fiefs will provide staggeringly large numbers of new recruits and a sizeable tax base.

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Notes on Building the Kingdom:

Remember to recruit enemy lords for your cause liberally.

Sadistic/Debauched and Bad-tempered/Quarrelsome lords are expendable morons, so just give them one village and be done with it unless they have really special troops. If they get pissed off with you, you can either buy them off with expensive gifts by talking a Married Lady in your kingdom with 1 or more relation with you, 1000 aurums per relationship point - or you can just let them harmlessly leave. Remember to not give them castles if they're a defection risk.
Upstanding, Good-Natured, and Martial lords will form the core of your kingdom - you can give them the castles without worrying about defections.
Cunning/Calculated lords and Pitiless/Self-righteous lords are more expensive to keep, but not as betrayal prone as sadists/loudmouths.

If you have enough money you can just bribe everyone to stay in your kingdom and come to your feasts. If you're recruiting more and more lords, consider that the cost of recruiting each new lord without pissing people off scales geometrically with the number of bad personality lords already in your faction.

Say you have 20 sadistic lords who don't know each other, and their relation with you is at 0;
- The 21st lord you recruit will cost you 60,000 aurums, in order to repair damaged relations with your lords. Each Sadistic/Quarrelsome lord will lose -3 relations with you every time you hand a fief out to someone else.
Let's assume the 21st lord you recruited was also Sadistic.
- The 22nd lord you recruit will cost you 63,000 aurums in gifts and bribes to stabilise the kingdom. Keep your income streams open or this can bankrupt you fast.

It seems that lords below 0 relations with you also won't come to your feasts if you want to repair relations the cheaper way. Blowing lots of money to appease everyone becomes almost mandatory if you don't hold enough feasts to begin with.

Speaking of which, feast liberally! The reason why I haven't conquered Perisno yet is because I'm still carefully managing lord relations, and gathering stat bonuses from 90 relation lords with repeated feasts.
 
Hey! Thanks for the reply! However, I wasnt really asking about the Lords you recruit per say. I was asking about the small Noble Patrol Groups or should I say "Minor Nobles" that spawn from your Towns from time to time. From what I recall, if you switch cultures, your Minor Nobles should start spawning with Units that your culture offers. That's what I was rather confused about.

Also, speaking of which, are Patrols supposed to spawn automatically? I dont know why, but I havent recruited any Patrols at all yet Two seemed to have been recruited automatically for me. Is that a new feature?

Finally, thank you for the Finance and Money guide. I'll see if I can manage to get a Positive Outcome this time around.
 
I'm not sure if switching cultures will change the makeup of parties that have already spawned. You might have to wait for them to die first or be replaced, and then you'll see your Kaikoth troops running around.

Automatically spawning patrols does seem to be a new feature. Seems fair though, it's not like it gives you an advantage the AI doesn't have, they already get their own auto-spawning patrols.
 
New question: About the new option for recruiting lords. I read that it was a long and complicated formula to get the end result, but I do want a sort of idea about it. What would be the recommended stats for all of this to actually start working? I have quite a bit of renown, RtR, Honor, an average number in [Persuasion, Tactics, Leadership] skills, and I'm about level 35. Will this be enough to "persuade" a "good" [Martial, Upstanding, Goo Natured] Lord to fight for my side? Also, with this new Lord Recruiting system, will the option of sending one of your companions to try and persuade a Lord still be possible? Thanks!
 
Yes, old options (Native and Diplomacy) are available and unchanged.

"quite a bit of" should probably be enough. :smile:
Although in 0.81 I also added player's kingdom size and the other faction kingdom's size (number of fiefs) to the formula.
So it's best to start by converting lords from some dying faction.
Plus lords' level also matters. Younger lords are easier to persuade.
 
Quick question, is there any way to change the cost of productive enterprises?  In the series that TheVMPShow made his costed half as much as mine do.
 
Is a patch for the Adventurer's Guild quests still coming? the first quest is broken for me. I kill the peasants, but can't get quest complete and reward.
Thanks.
 
You might have to wander off and do another quest/go around a bit before the game updates and says the enemy party has been destroyed.

Happened to me too, I just fixed it by waiting for a bit.

If you haven't already, update your game to the latest hotfix, on the first page of this thread.
 
Leonion 说:
This quest is broken in 0.81.
It will be fixed in 0.82.

Cool thanks. On another note, I love how little bits of story just emerge in this mod as you're wandering around. Just met a random mead brewer with some requests of me. This is the kind of thing that brings M&B to life. So much goodness in this mod.
 
I'm really enjoying some of these new siege scenes! I finally decided I'd finish off my war with the Reich, and I marshalled the armies.

In a matter of hours, the lords of the Kingdom of Perisno heeded the call, and a vast horde under twenty banners assembled.

7W6cG0B.jpg

According to my Constable, the Kingdom has 6155 men in the field. Out of that number, there are roughly 3000-3500 men in this wrecking crew. It's time to finish this war.

I've already taken out four castles and two towns. Murdenholl was my favourite though. It was pretty cool circling around the town walls, piercing two layers of outer defenses and then pushing my way into the streets of the town by force, clearing the way with the Highelf Sword, and stopping to snipe people with the Strong Perisno Flatbow when the front line got a bit too heated. There were 2000 defenders, and it was quite a long battle, but I survived to the end and enjoyed every second of it.

I really should have taken better photos.
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That's it, I forgot to take any more.

Next stop is Voldeburg. I have unfinished business to settle for Nodah, and I'm interested to see what he'll have for me after I defeat the town's 1.9k strong garrison.
 
Talinoth 说:
I'm really enjoying some of these new siege scenes!

The variety of fortifications in the mod are fantastic. Good luck in your epic conflict with those lizard riding freaks. May they flee before you like the vile beggars they are.  :twisted:

P.S. I haven't been game to start my own Kingdom yet. I'm afraid of what the Queen of the elves will do to me if I betray her. She seems nice and all... but I get the feeling she's got a nasty side.
 
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