Hey why did you guys take out the ability to create multiple parties with different NPCs in your party? I liked to be able to place a group of men to defend a village while I was gone.
Also, for independent play, why was the ability to build an outpost removed? I found it difficult to help lords when given the spy mission, or just wanting to rescue because I didn't want to disband my high tier hard fought for troops.
Finally, if players like me want to continue to use those features, could you direct me to the path of success to mod it in myself.
I love to be able to manipulate my troops, it kills me when I send a recruiter out to Falcon to get the normal peasants, they always die at Serin Castle, i defeat the enemy presence and then repeat. It would be awesome if I could station a group of men to defend the roads I was using or if I could get the recruiter to take troops into his party to defend the peasants.
Extra: Before I owned a town+castle, I couldn't manipulate my party without taking a massive loss in liquidated assets, my soldiers. If I wanted to add an infantry contingent to my mainly heavy knight army, I would have to completely disband a ton of knights (considerable amount of money) and then put in the infantry. Which I later found out, I should have just grabbed archers, but if I want them, I have to disband the infantry I spent several thousand on.
It would be great if I could alleviate that issue by creating some type of camp where I could still pay full maintenance or whatever necessary, but I could just store my soldiers. Maybe create a guard post where my men could be stored but also defend a certain amount of territory, Idk. I have seen the ability to do this in this mod and in Empire 3.
Thanks for reading!