Perisno Q&A + FAQ

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BanditKing7x said:
How many troops can you safely keep in a garrison of a town or castle without some of them running away? And what does this number roughly depend on, what factors?

r u talking about the npc lord of ur faction?
i noticed the "garrison size" of them seems depend on the money they have.
if they have a lot money, it may go up to 700~800+, but it will eventually go down to 300~ after days... even u sent a lot of troops to enforce their defense.
 
willyflare said:
BanditKing7x said:
Dago/Willy help a brotha out.

One quick question, I'm sure one of you knows the details of the system.

How many troops can you safely keep in a garrison of a town or castle without some of them running away? And what does this number roughly depend on, what factors?

Also, what about for the prison sections?

For prisoners, I always sold them ASAP so they never broke out too. I think there is a random trigger for prison break if you keep more than certain number (300?).

King Edric said:
BanditKing7x said:
Dago/Willy help a brotha out.

One quick question, I'm sure one of you knows the details of the system.

How many troops can you safely keep in a garrison of a town or castle without some of them running away? And what does this number roughly depend on, what factors?

Also, what about for the prison sections?
Your troops from the garrison cannot run away  :shock:

I saw that a lot of escaped parties have more or less 300-500 units, sometimes even 600. Do not exceed 300 prisoners and you should be fine. Once an Elintorian Lord had stored 570 prisoners in Waal Castle, but he had 550 garrisoned troops. That's something you want to avoid.
 
uyLHDNy.jpg


any idea how to defense a castle like this? (Hafen castle)

the paling fence have no defense effect, those who stand on the platform behind the fence are purely arrow fodder,
and our archer have almost no power output if they stand on ground.
 
minokz said:
uyLHDNy.jpg


any idea how to defense a castle like this? (Hafen castle)

the paling fence have no defense effect, those who stand on the platform behind the fence are purely arrow fodder,
and our archer have almost no power output if they stand on ground.

This castle was made for the valahir to take and defend... therefore you should just invest in only (or a vast majority of) melee units to defend it.
 
Just checking if I missed it in my game :

In 0.9 did anyone ever find/rescue the female unit Refugee ?
They never spawned in my game, thus eliminating the Perisno Priestess troop line, excluding the occasional hireable ones in Merc Guild.
If this is intended, why?
 
willyflare said:
Just checking if I missed it in my game :

In 0.9 did anyone ever find/rescue the female unit Refugee ?
They never spawned in my game, thus eliminating the Perisno Priestess troop line, excluding the occasional hireable ones in Merc Guild.
If this is intended, why?

In my game with 0.9, as before with 0.8, most bandits party have at least a couple of them as prisonners.
 
minokz said:
uyLHDNy.jpg


any idea how to defense a castle like this? (Hafen castle)

the paling fence have no defense effect, those who stand on the platform behind the fence are purely arrow fodder,
and our archer have almost no power output if they stand on ground.

if you havent defended yet, here's my suggestion,
-have some heavy tanks in 2 units mixed with spear and pole arm and bank them near the ramp there

    (i pick household guards with dwarven x-bow and the large third legion infantry shield with throwing spears and cretasean horsehunters for first line, aroulo master hurler and sut berserker for second line)


- cross bow men on the side of the wall by the ramp mixed with shields with some elite troops for "captains" (dark aethlings from rescued prisoners are nice, or valahir seggr / huskarls last forever. i mean wars on 3 fronts forever. )

- and archers 10-20 paces behind the tanks (elintor redguards for range, hakkon imperials for throwing spears) and captains of your choice


when i play i have mixed units per number slot and it gives me great results since ai will auto place them near each other according to unit so your shields stand in font when you do stand closer command.

make sure to taunt the enemy i believe " i " so they come to the tanks / you which will presumably range dps for a bit  on the ramp with your archers.



to start your battle state stand ground then you hold fire and then quickly move your units about that way their ai is not clustered and being fodder. you can also make use of the village part itself quite well using guerilla tactic with an elite unit stationed with you to help out the xbows  if enough of them cluster or trickle into the village, charge with the 2nd line of dps/tank
 
willyflare said:
Just checking if I missed it in my game :

In 0.9 did anyone ever find/rescue the female unit Refugee ?
They never spawned in my game, thus eliminating the Perisno Priestess troop line, excluding the occasional hireable ones in Merc Guild.
If this is intended, why?

I've seen a few Perisno Pilgrim parties running around with lots of refugees, but they're pretty rare. The Sand Crawlers usually always have a few refugee prisoners, so that's my main source when I'm looking to train Priestesses

minokz said:
any idea how to defense a castle like this? (Hafen castle)

the paling fence have no defense effect, those who stand on the platform behind the fence are purely arrow fodder, and our archer have almost no power output if they stand on ground.

I just don't even bother. I owned it briefly in one playthrough and I racked my brain trying to figure out a good defense, saving and reloading over and over,  but nothing I did worked, or if it did, the losses were so horrendous that it wasn't worth it. So now I just pretend that castle doesn't exist. If I get offered it, I refuse. That place is a hellhole. Only place worse is Desert Outpost
 
Jean-Philippe said:
In my game with 0.9, as before with 0.8, most bandits party have at least a couple of them as prisonners.
Lord Irontoe said:
I've seen a few Perisno Pilgrim parties running around with lots of refugees, but they're pretty rare. The Sand Crawlers usually always have a few refugee prisoners, so that's my main source when I'm looking to train Priestesses
Thanks for the tips, guys!
That's the reason indeed, I am currently role-playing by helping those minor factions, that's why I almost never see/rescue their prisoners, therefore missing the refugees.


EDIT : What units are fast moving infantry? Want to try an infantry rush tactic.
 
about Hafen castle...
after reload so many times, its too difficult to me.
i realize retake it is much more easier than defend it.
i should avoid this castle and desert outpost.
thanks all the tips above.
 
I want to edit the falcons for the sake of balance because current iteration is nuts, like i get the whole idea of tolkien's noble and powerful elves watching from the distance but it just doesn't work in the warband. Or is there different method that i don't know about?
 
Question to those in the know.

Do the zann hordes respawn?

Also,

Failed the first adventurer guild quest cause I was at war. Now they wont give me another quest. Any Ideas?
 
Zedd said:
I want to edit the falcons for the sake of balance because current iteration is nuts, like i get the whole idea of tolkien's noble and powerful elves watching from the distance but it just doesn't work in the warband. Or is there different method that i don't know about?
Tolkien? Who? This isn't based on any movies or books.
 
I am still a beginner to Perisno, so I am still struggling to figure out the mod's quests. I am stuck with the one you get from the Tolranian mercenary captain who you can recruit Tolranian Mercenary Lancers from. I got the rogue nobles village infestation quest from him, defeated the rogue nobles and returned to him in Leuven. He then gave me a quest to defeat Nibor's warband in Valellon. At Valellon there is  the option to give the money to the village elder, but Nibor's warband doesn't spawn. Its this because the village was looted at the time the quest was given?


Also I'm curious about...
Is Emir Grasullah a daemon worshipper? His troops are ungodly fast and he is suspiciously vigorous for a man in his eighties, almost like he's using some dark magic? Also he wears the same horned helm as the demon knights...
 
BanditKing7x said:
Failed the first adventurer guild quest cause I was at war. Now they wont give me another quest. Any Ideas?

They should give you a new one after some time. Check with travelers too, sometimes a "what's new" option will come up.

FloraButterySpread said:
I am still a beginner to Perisno, so I am still struggling to figure out the mod's quests. I am stuck with the one you get from the Tolranian mercenary captain who you can recruit Tolranian Mercenary Lancers from. I got the rogue nobles village infestation quest from him, defeated the rogue nobles and returned to him in Leuven. He then gave me a quest to defeat Nibor's warband in Valellon. At Valellon there is  the option to give the money to the village elder, but Nibor's warband doesn't spawn. Its this because the village was looted at the time the quest was given?


Also I'm curious about...
Is Emir Grasullah a daemon worshipper? His troops are ungodly fast and he is suspiciously vigorous for a man in his eighties, almost like he's using some dark magic? Also he wears the same horned helm as the demon knights...

Hi there and welcome to the mod! The Nibor Hood Valellon quest is bugged at the moment, so just ignore it until the devs find out the problem.

About Grasullah,
look at his followers, Shadow Assassins, in the eyes. They will mesmerize you.  :twisted:
 
Leonion said:
>No, you can't.
>And the current balance works perfectly fine.
>And Tolkien has nothing to do with Falcons.

I disagree, main faction that actually meddles in game shouldn't be able to spam level 65 troops, that are blatantly out of the line when compared to other factions.

And obviously Tokien has a lot to do with this mods iteration of elves but i'm not here to argue about that.

Also thank you for your time to answer.
 
Zedd said:
Leonion said:
>No, you can't.
>And the current balance works perfectly fine.
>And Tolkien has nothing to do with Falcons.

I disagree, main faction that actually meddles in game shouldn't be able to spam level 65 troops, that are blatantly out of the line when compared to other factions.

And obviously Tokien has a lot to do with this mods iteration of elves but i'm not here to argue about that.

Also thank you for your time to answer.

Hi there! Yes, Falcons are strong, and that's their uniqueness in the game. If you are facing them alone then you would expect to be annihilated.
They are not invincible though. In many players' games, they are eliminated mid-game due to war between Hakkon-Elintor-Kaikoth.
Beat them with numbers! :smile:

They are balanced because they normally have smaller amount of Lords and very rarely declare war by themselves.
 
FloraButterySpread said:
Is Emir Grasullah a daemon worshipper?
No, he isn't.

Zedd said:
I disagree, main faction that actually meddles in game
No, it doesn't.
Falcons don't declare wars (with the exception of rare alliance situations), so by default they pose no threat to other kingdoms. If somebody declared war on them - well, it's their choice and their problem.

Zedd said:
level 65 troops, that are blatantly out of the line when compared to other factions.
No, they aren't.
They might have high levels, but they're beatable without much difficulties, even, for example, by TTL troops (PNB version), which are mostly infantry with only a bit of cavalry and average archers.
Geldar and Elintor that also have lvl 60 cavalry and archers have no problems fighting them either, especially taking into account that Elintoran forces also outnumber a few falcon lords by a large margin.
 
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