Perisno Q&A + FAQ

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Kuroneki 说:
Who are the best companions to make lords? (I want to keep arcanus, marcus, and deitrich)
Problem is Aracanus and Marcus are best lords (upstanding\good-natured, great stats and households), Kengesh is very good (good-natured, quite large full-cavalry force), Shi Jin is ok (upstanding, numerous zannesse force with good amount of elite troops), Kara requires to be trained into a lady but fine if you manage (but only if you need more lords who never *****ing).
Tamaris is questionable - you need to grant several walled fiefs to her (because of calculating personality), i can't say that her army is so strong (because she mostly stays at 150-180 her own troops even with city+castle+2 villages+marshal.., while Aracanus runs up to 400, Marcus around 300) + if you promoted Kengesh, somebody needed to cover Foraging, PF, Spotting.
Also never promote Uldin, because his troops are complete trash...
 
Talinoth 说:
I have no idea how people don't pull their hair out playing companions only. It's basically code for "solo everything". While it's absolutely possible to knock out entire parties by yourself even at the start of the game with the Jousting Lance, I'd rather not have to spend 20 minutes finishing every battle instead of 1 minute.

Small parties make sense (map movement speed is important), but not even including elite mercenaries/bounty hunters? Ehh, that might work in Perisno where you can heal yourself and your party during the battle with Y and U I suppose. But there are too many parties running around with large numbers to consider just going companions only (you miss out on the loot if you're too weak to attack them!), and the more people there are in your party, the more prisoners you can take.

If you attack a party of 400 with 200 men of your own, you get (speaking very broadly) the same loot as attacking a party of 40 with 20 men. But you don't get the same number of prisoners. A significant portion of my income early on was building up an army as quickly as possible and throwing it into constant fights, selling all the prisoners, replacing the losses, fighting some more, and continuing on like that.

While I could probably take on a large army of Volheere Raiders NOW with just me and my companions, I would have had an extremely hard time doing it earlier on in the game. Aracanus, Tamaris, Marcus, Dietrich, Tylen, and to a lesser extent Silivethiel, Antiope, Uldin and Shi Jin are strong from the start of the game sure, but you probably don't have the cash to recruit all of them - and they still only become gods of war once given real equipment, which you probably can't yet afford if you've just started the game. At least when you slap together a small army of Elintor troops to annihilate Volheere Raider parties, they're effective straight away.

Even when talking about giving them quick and easy solutions like giving them all Bladed Crossbows and having them dismount while you make the enemy infantry blob go in circles - that can't happen until you find a small stack of cash and a Magic Merchant.

...

Your strategy relies a lot on basically soloing enemy parties, doesn't it? Too much of a hassle. Yes, you can solo Zann Advanced Scout parties, Divine Aethlings, and Volheere parties with horse archery or a blunt lance, but it's so time consuming. The last time I took on a party of Divine Aethlings, it took me like 20 real minutes to knock out all of them. The money was great but... it's too much hard work.
Yeah it's not for everyone. And the only reason I keep coming back to this amazing game and play all these great mods is because I do actually enjoy soloing enemy parties. I just want to ride my horse, shoot my bow and swing my sword. (I don't use a lance, it's way too slow and boring in my opinion)

But that's not my strategy. I usually retreat anytime I lose more than 50% of my companions because soloing armies isn't efficient. It's better to retreat and re-engage, especially with the healing abilities Perisno has (Y & U). For some tough armies that I really have no business fighting yet (Like my first take of a town) it'll take quite a few failed battles to win, but losses mean little when you only have companions.

At some level the game is about how can one efficiently kill enemies, take keeps, gain money and earn XP, all while having fun. The fastest way to get income (that I know of) is to mass knights that wield blunt weapons and capture prisoners, but that isn't an effective way to get XP, and even with companions only I'll be fully geared and flush with cash long before I and my companions hit 10 power strike and 400 weapon mastery.

Right now the general strategy I use against much stronger opponents is to move my companions to a corner, and then encircle enemy forces solo, while attempting to release a stream of enemies toward my companions. Infantry are usually the first to be released, and my companions can usually make short work of them, cavalry are the last to be released and it's very easy to avoid damage from them while cutting down their horses. Most of the time my companions and I kill enough forces that we can regroup and ball up to finish the enemy, sometimes they die out or I screw up and bite it and I retreat. It's a pretty abusive strategy and I can't remember it working so well in previous mods, I remember them all charged together at the center mass of my force. But it's fun and effective so it'll work for now.

In other playthroughs you get to a point where your companions are so high level and so well equipped that if you ball them up together you can wreck enemy troops that greatly outnumber you (especially with high tactics). This is pretty fun and fast, the game becomes about whether you can quickly kill enemy forces surrounding your troops before they whittle them down. In Perisno I'm not sure that'll be universal possible. I fought Demon Death Knights for the first time recently and can't imagine my companions ever being able to go toe to toe with them, and I bet they aren't the toughest foes that can be amassed in enemy forces.

I know from the forum that few people play the game in the way I do, and I don't really recommend it out right to anyone, much less suggest it's the most effective or optimal way to play, but it's a lot of fun for me personally.
 
T.L.S. 说:
Kuroneki 说:
Who are the best companions to make lords? (I want to keep arcanus, marcus, and deitrich)
Problem is Aracanus and Marcus are best lords (upstanding\good-natured, great stats and households).

I could maybe spare marcus. I like them because of their training, level up my troops real fast with all the trainers.

Talinoth 说:
Preferably, none of them.

Hmm, I usually like to make at least one a lord, just for extra insurance until i start taking more castles and acquire more lords.

Recently Reich took Galwe from the Zann and only left 50 troops in it. So i thought its now or never i can start my own faction in an easy aquired Town by myself.

Unfortunately Birgit didnt come with me and i noticed Otto gave her the castle i had. I should have emptied it, It'll be a real treat to try to take back.
 
Has anyone reached a state in the game where the Kingdom of Perisno is so large and powerful that you've essentially won the game, but the late game of holding feasts, bribing lords to not hate you, carefully parcelling out land, tournament after tournament, managing dozens of fiefs, trying to garrison multiple towns at the same time and last but not least, trying to find a Town Hall that can host 60 lords but failing every time... that it's all a bit... exhausting?

All of the unique spawns keep dying before I can make it to them. Can you believe that NOX of all people keeps getting attacked and defeated as soon as he spawns? Even when I do make it he doesn't heal up to 30% hp in time - so I can't take his stuff. Same goes for the Dreaded One.

Defeating the Reich was a mistake. I should have saved them for last. Now the only people that could possibly slow me down are the Falcons, but my Kingdom has 10,000 active troops on the field, and even Fountain Hall will go down if I outnumber it 10-1.

I'm almost considering conquering nearly the entire map except for the Zann and Fountain Hall, swearing allegiance to Emperor Zann so he gets 90% of the map and all of my lords, letting the entire map get coloured black, and then rebelling from the Zann - so I can fight all of them at once while using Fountain Hall as my base.

The Invasion was fun. I want to feel outnumbered again. And as for the moral virtue of plunging the entire continent back into war again after uniting it, and sacrificing tens of thousands of soldiers for no reason? Oh well.
 
Talinoth 说:
Has anyone reached a state in the game where the Kingdom of Perisno is so large and powerful that you've essentially won the game, but the late game of holding feasts, bribing lords to not hate you, carefully parcelling out land, tournament after tournament, managing dozens of fiefs, trying to garrison multiple towns at the same time and last but not least, trying to find a Town Hall that can host 60 lords but failing every time... that it's all a bit... exhausting?

All of the unique spawns keep dying before I can make it to them. Can you believe that NOX of all people keeps getting attacked and defeated as soon as he spawns? Even when I do make it he doesn't heal up to 30% hp in time - so I can't take his stuff. Same goes for the Dreaded One.

Defeating the Reich was a mistake. I should have saved them for last. Now the only people that could possibly slow me down are the Falcons, but my Kingdom has 10,000 active troops on the field, and even Fountain Hall will go down if I outnumber it 10-1.

I'm almost considering conquering nearly the entire map except for the Zann and Fountain Hall, swearing allegiance to Emperor Zann so he gets 90% of the map and all of my lords, letting the entire map get coloured black, and then rebelling from the Zann - so I can fight all of them at once while using Fountain Hall as my base.

The Invasion was fun. I want to feel outnumbered again. And as for the moral virtue of plunging the entire continent back into war again after uniting it, and sacrificing tens of thousands of soldiers for no reason? Oh well.
Anytime I try world conquest I only recruit good natured, upstanding and maybe martial lords? Whatever the personality types are that don't get pissy when you award fiefs to anyone outside their inner circle.

Calculating Lords whom I have given very rich Towns to (that I sacked on my own of course) *****ing to me about giving a dirt-farming-village to some Lord they don't even know always bothered me. The first time I did world conquest I didn't even know about this and my screen was awash in red everytime I awarded a fief.


Beyond not having to worry about keeping lords happy, the other upside to this strategy is that as you take territory and destroy factions, enemy lords consolidate into the rest of the factions and they become super difficult to beat. When you take half the world and 70% of the lords move to the remaining half, you start getting smallish factions with 20+ lords balling up looking to fight.

Handing the entire map to the Zann and then reconquering it is a pretty interesting idea. I'd recommend becoming entirely feifless, captured by Zann, and then go into hiding for 200 days. Give a good low point at the end of the second movie before you rise again to complete the trilogy.
 
Has anyone reached a state in the game where the Kingdom of Perisno is so large and powerful that you've essentially won the game, but the late game of holding feasts, bribing lords to not hate you, carefully parcelling out land, tournament after tournament, managing dozens of fiefs, trying to garrison multiple towns at the same time and last but not least, trying to find a Town Hall that can host 60 lords but failing every time... that it's all a bit... exhausting?
This is a late-game problem of any WB mod, unfortunately...
 
Tuco 说:
Anytime I try world conquest I only recruit good natured, upstanding and maybe martial lords?

I always try to have one or two martial lords to make the marshall. So then they can go out with the rest of my lords to take castles and i usually take castles by myself.
 
Leonion 说:
Tuco 说:
Arcanus is never going to level a single time probably
He leveled up once in my game around days ~650-700.
I was really surprised.
I'm calling shenanigans on this! You sure you didn't get him a +1 INT somehow? He actually got to level 61? Unless you played on a build with a different default level for him, or a different level curve, that's 132072134XP he'd have to gain according to:
http://perisno.wikia.com/wiki/Arcanus?file=Aracanus-stats.jpg

Even with my companions only strategy, Arcanus only gets like, 2k XP per battle on average. To get that much XP would be 66036 battles. If each battle took 10 minutes and you didn't spend any time in the game world that's 11006 hours or 459 RL days of straight battling.

If you got it on ingame day 700, you'd have to get him 188674xp per ingame day, enough to bring a new character from level 1 to level 25.

And if you do have a 61 Arcanus, what's your secret? Is there some XP potion? Spill the beans!
 
I am sure it was a real level up.
I was watching him for quite some time waiting for him to do this.

I'm not sure though if NPCs' starting experience is always the same or if it's random (and if it is, perhaps I was lucky).

But you should know I really like making castle yard traps in defensive sieges, and my companions always get a hell lot of xp in such battles.
 
Leonion 说:
I am sure it was a real level up.
I was watching him for quite some time waiting for him to do this.

I'm not sure though if NPCs' starting experience is always the same or if it's random (and if it is, perhaps I was lucky).

But you should know I really like making castle yard traps in defensive sieges, and my companions always get a hell lot of xp in such battles.
I've never thought about the possibility of companions starting XP being random. I always assumed it was at the base of their level.

I think even if you gave Arcanus an M134 and set him up on top of your killzone it'd be tough for him to get 100 million XP.

latest
 
is there anyway to recruit the wolf knights other than maybe taking them prisoner and recruiting them from your prisoners?
 
I understand Tolrania does not have cavalry, only noble knight. So on my second build I pick [father was a noble], but when I ask any of the lord even the king himself, they only give me the rookie inf rank instead of squire or something.
 
There is no way to progress outside of basic faction troop trees in freelancer iirc. Knights (as well as all other factions noble troops) do not belong to it.
 
It's been a long time since I played 0.77 but I realized that in the 0.8 versions that you might gain much less renown as you might have in 0.77. In my game right now I'm on day 605 and only have a army the size of about 223, my leadership is at 8 and my renown is at about 2400. So in the conclusion, do you earn less renown in 0.8 as you do in the 0.7 and below updates to make it more difficult to take down towns with garrisons of 1000+ troops in almost all the cities?
 
FD_Stalker 说:
I understand Tolrania does not have cavalry, only noble knight. So on my second build I pick [father was a noble], but when I ask any of the lord even the king himself, they only give me the rookie inf rank instead of squire or something.

Yes, but you are not totally limited to using only the gear they give you.  You can, if you like, dump whatever gear they give you and equip yourself.  This includes your horse.  You will retain the enlisted rank, but you can been a "Tolranian Footman" and still charge the battlefield in heavy plated armor on a Perisno Twilight Horse with a Lance and Holy Mace if you choose.  ^_^ 
 
I am kind of confused about Remus and in regarding wolf knights. I've done the quest by delivering the letter to a count, but what do I do know, am i supposed to find the village or something? If so how?
 
I am a mercenary captain with Tolrania. Tolrania has +40 faction relations with Realm of The Falcon. My character has 9 Persuasion. I got several Aepele Fealcans as prisoners. I captured them from Peasant Rebels. I tried to recruit them but none would join me. Why is that? My faction has pretty good relations with RotF (Aepele Fealcans are RotF) and I have high Persuasion. I thought they would join me easily?
 
In case of your own prisoners, persuasion doesn't help.
Only positive relation and being of higher level than soldier.
 
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