Perisno Mod Bug Reports

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On the newest 1.3.4.5.8 game crashes like every 3 hours with that message and some weird file loading issue. Also is the Aegis shield supposed to not have a wooden backside anymore? Idk what are all these weird issues I am having.It seems to be crashing with the first error message like every 3 sieges or special zones needing to be loaded besides taverns and some others.

EDIT: New error message and the crashing is betting progressively worse and worse. I cannot play 1 hour without crash at this point. I took a town then talked to a enemy lord and lastly tried to help a friendly lord in battle and then crashed when I "charged the enemy". I validated files on steam idk the mod or is it the save file. idk crashes also happening on the 1.3.4.5.7 too

Recommenced Game Settings for Perisno: due to the nature of the size of the module

To avoid or reduce CTDs
-LTOD On - 75% Texture Details - 378 Party Size
-LTOD On - 100% Texture Details - 240 Party Size
-LTOD Off - 25% Texture Details - 240 Party Size
-Use Pixel Shaders -Force Vertical Sync
-Disable Sound Variation
-You can try using Force Singlethreading

For Ryzen CPUs
-Download Process Lasso and Disable SMT for Warband, or just adjust it manually via Task Manager
To Decrease Game Loading time
- Increase FPS cap to 999

To reduce Map Stutter or Improve Gameplay -Keep Sea Travel Off -Don't use hardmode -NEVER AUTOSAVE

Idk wtf is going on the all the textures in the castle not loading and I deleted the old perisno folder and unzipped a fresh one. idk ima go reinstall warband

Something got messed up with your files. Try downloading again.
 
The constable sometimes seems to recruit the wrong kind of troops. Instead of Elintor recruits i get Tolranians, which I'm guessing could be that he's recruiting from conquered Tolranian villages?
 
Yo, got an install issue, running ubuntu 20.04.2, downloaded mod version 1.3.4.5.8, extracted to modules folder, used command: echo "Perisno_1.3.4.5.8" > ~/.mbwarband/last_module_warband in an attempt to set Perisno as active module, as I don't have the libs for running the select module interface, game immediately crashes upon entering loading screen. Was hoping there might be some quick workaround or something I did wrong that can be corrected, if not it's all good, planning on using wine at some point in the future regardless.

Update: couldn't wait to give the mod a try & got wine, runs fine so far, so the above can be ignored unless yall trying to help the other 2 linux distro dudes out there lol. Tip to those guys, gotta take the subfolder Perisno 1.3.4.5 out of the .8 folder otherwise it won't show up in current module.
 
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On version 1.3.4.5 I have made a Kingdom and I recruited some companions to be vassals, then when I ask where they are to other lords to find their location they are always at Murdenholl but never there.

Also When being in a preexisting faction and then leaving it while taking your holdings with you I.E. any town or castle it will make any preexisting advisors to your towns or your Kingdom assume you are still a vassal and you may not delegate emissaries or any other vital components to running a Kingdom without firing them and then rehiring them.

On top of that there is a asset in the game for a Nord Chain Body armor I don't remember the exact reference for it but it appears in the mystic merchant quite often and throws an error and sometimes crashes my game, it also seems to have trouble loading a mass amount of items and causes CTDs when going through the mystic merchant buy menu for extended periods of time to get re-rolls for better items.

While another CTD also happens when talking to any companion, I have 15 in my party and it might work the first couple of times after talking to them but randomly it will CTD and you will lose your progress, it seems like it's crashing when it starts to load the menu for dialogue options.

Additionally if you have your companion on a mission with a lord/lady vassal for a task and you then ask that lord/lady to marry you your companion will cease to exist forever, there are still traces of the companion but there is no way to ever get them back.

I don't know if the settings would help determine if the crashes are related to them but I'll include them in any case.
My settings currently for the game is
  • Load Textures on demand (on)​
  • Force V-Sync (on)​
  • Use Pixel Shaders (on)​
  • Load Texture Details (60%)​
  • Battlefield size (200)​
  • AntiAliasing (off)​
  • Shadow Quality (high)​
  • Resloution (3440x1440)​
  • Sound Variation (off)​
I tried using single threading though most of the time it crashes on startup as well.

Finally, Hard Mode in the Perisno campaign seems bugged If you choose Hard Mode it maxes everything out and should be the hardest difficulty. While if you play a Normal campaign without selecting Hard Mode though keep all of the settings for it and put it into the new Normal campaign it turns out much harder with battles being significantly more drawn out, maybe smarter AI (though that might just be the experience between campaigns) Towns take more to start enterprises in concern to relations, and Lords are harder to deal with while talking with them as compared with Hard Mode. This has actually happened in all the versions of the game I have played, so far back to 0.9.
 
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No caravans for Cretas?!

Cretas have taken Sut and have atm 5 castles and 7 villages but I cannot see any Cretas caravan trading around. AFAIK if a faction has a town they also should have caravans.

Rgds,

Oldtimer
 
I'm playing on the most current version on Steam and there are a couple minor bugs.

The Rough Mailed Tunic textures don't load in (I get an error message that the textures can't be found). Also, whenever I choose the Blacksteel Legion Segmenta as a prototype for forging armor my game crashes.
 
Having an issue with sieging. 300ish days in game, and I noticed that I can't actually finish building any siege equipment. When I click "build ladder", I can only get an hour or so into the build. After that in-game hour, it resets me. By that, I mean "build ladder" will show up in the siege menu again as if I never clicked it in the first place; thus, resetting progress. Does anyone know what the solution or cause of this bug is?
 
v.1.3.4.5 Lord prisoner bug
Enemy lord captured and imprisoned in our town if he changes faction to ours while imprisoned he's properties change to the common troop, not lord, and if you take him from garrison he has not a lord but troop talk options, if you realize him this way he's lost and can't be found anywhere in-game(lost 2 lords this way already).
 
Having an issue with sieging. 300ish days in game, and I noticed that I can't actually finish building any siege equipment. When I click "build ladder", I can only get an hour or so into the build. After that in-game hour, it resets me. By that, I mean "build ladder" will show up in the siege menu again as if I never clicked it in the first place; thus, resetting progress. Does anyone know what the solution or cause of this bug is?
I have the same issue, but only with siege towers. I have 14 engineering and can build ladders instantaneously.
 
Having an issue changing my kingdom culture to the Third Legion. I have completed the venetoran empire quest and it is now an independant faction, but I am still unable to change my culture to the third legion's. Could it be that in my playthrough venetorans lost their original fort to hakkon? Because I've seen third legion parties running around and attacking other factions just like in the beginning(though I am still friendly with them). I am playing the 1.3.5 hotfix version of the game.
 
I Have returned to this mod after several months and im having a hard time with crashes almost every fight i enter i have CTDs and this on the RGLlog:

MEMORY ERROR!: InMemoryFileData: allocation failed!

MEMORY ERROR!: InMemoryFileData: allocation failed!

MEMORY ERROR!: InMemoryFileData: allocation failed!

I checked my ram already and its not faulty and i played this mod before with no problems some months ago on this same machine.

Is there something i can do? i changed render buffer size to 1024 and them 2048, tried the Vsync Fix, Reduced battle size and several other fixes on internet and on this forum and nothing also redownloaded the mod and reinstalled again.

My Full RGLlog:

Starting new log file.
Version: 1.174

-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB I HAVE 32GB RAM
-- CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1660 Ti
- Texture Memory: 4095 ( Available Texture Memory: 4056 )

Received stats and achievements from Steam

Processing Ini File {
Module_name = Perisno
Num Hints = 12
Setting Map Min X = -335.000000
Setting Map Max X = 250.000000
Setting Map Min Y = -220.000000
Setting Map Max Y = 220.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.500000
Setting hero_xp_multiplier = 2.500000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 4.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 1.000000
Setting armor_soak_factor_against_pierce = 0.800000
Setting armor_soak_factor_against_blunt = 0.650000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.750000
Setting armor_reduction_factor_against_blunt = 0.600000
Setting horse_charge_damage_multiplier = 1.350000
Setting couched_lance_damage_multiplier = 0.850000
Setting fall_damage_multiplier = 0.600000
Setting shield_penetration_offset = 25.000000
Setting shield_penetration_factor = 2.200000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 1.500000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource shaders
Loading Module Resource crusaders_shaders
Loading Module Resource shader_mod_gaolu
Loading Module Resource textures_face_gen
Loading Module Resource textures
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource materials_face_gen_gaolu
Loading Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Module Resource dwarf_body_parts
Loading Module Resource newfem
Loading Module Resource min_bui_materials
Loading Module Resource env_materials
Loading Module Resource better_banners
Loading Resource helpers

rgl_post_warning_line: WARNING: Unable to find material banners_a for mesh question_mark.1
rgl_post_warning_line: WARNING: Unable to find material banners_a for mesh light_sphere.1 Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Module Resource skeletons
Loading Resource xtree_meshes
Loading Resource body_meshes
Loading Module Resource object_meshes
Loading Resource object_bodies
Loading Module Resource core_materialsPerisno
Loading Resource goods_meshes
Loading Resource arabian_castle
Loading Resource food
Loading Resource armors_b
Loading Resource armors_d
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Loading Resource armors_i
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Loading Resource helmets
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Module Resource hair
Loading Resource interiors_a
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Loading Module Resource map_icons
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_castle
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields_b
Loading Resource map_icons_c
Loading Module Resource pictures
Loading Module Resource user_interface_b
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Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Module Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
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Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Module Resource skyboxes

rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.00
rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.05
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rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.30
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rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.50
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rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.60
rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.65
rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.70
rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.75
rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.80
rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.85
rgl_post_warning_line: WARNING: Unable to find material none for mesh angle.90 Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Module Resource hun
Loading Module Resource grass_meshes
Loading Module Resource env_objects
Loading Module Resource env_snow_trees
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource ani_horse_mounted
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource tableau_shields
Loading Resource instruments
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
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Loading Resource ani_attacks_single
Loading Resource ani_lancer
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Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
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Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
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Loading Resource bride_dress
Loading Resource fur_armors_a
Loading Resource ui_server_filter
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Loading Resource arabian_houses
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Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource wb_mp_objects_a
Loading Module Resource pbod_resources
Loading Module Resource narfs_transitional_armour_pack
Loading Module Resource Njunja_eastern
Loading Module Resource Perisno_Mounts

rgl_post_warning_line: get_object failed for texture: akwarhorse_cf_norm
rgl_post_warning_line: get_object failed for texture: perisno_Horse_normalmap
rgl_post_warning_line: get_object failed for texture: perisno_Horse_normalmap
rgl_post_warning_line: get_object failed for texture: war_horse_clothNRM
rgl_post_warning_line: get_object failed for texture: war_horse_specular Loading Module Resource spak_meshes
Loading Module Resource Perisno_Items

rgl_post_warning_line: get_object failed for texture: doomcall_surcoat_over_mail_s
rgl_post_warning_line: get_object failed for texture: Perisno_armour_1b_NORM Loading Module Resource CWE_to_Perisno_armor
Loading Module Resource CWE_to_Perisno_armor_the_rest
Loading Module Resource CWE_to_Perisno_horses
Loading Module Resource D2D_Perisno_FI_horse
Loading Module Resource CWE_to_Perisno_weapons
Loading Module Resource GoT_pack
Loading Module Resource Lucas's_Pack1_OSP
Loading Module Resource luc_weapons_pack_III
Loading Module Resource Lucas'_OSP_Weapons_II
Loading Module Resource junT_armors
Loading Module Resource kam_dwarven_gear
Loading Module Resource d2d_grimagemarauder

rgl_post_warning_line: get_object failed for texture: Armor_Elite_Berserker_A_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Berserker_A_NORMALMAP_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Berserker_A_SPECULAR_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Berserker_B_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Berserker_B_NORMALMAP_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Berserker_B_SPECULAR_01
rgl_post_warning_line: get_object failed for texture: Armor_Weathered_Marauder_of_Norsca_01
rgl_post_warning_line: get_object failed for texture: Armor_Weathered_Marauder_of_Norsca_Spec_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Raider_B_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Raider_B_SPEC_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Marauder_of_Norsca_A_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Marauder_of_Norsca_A_NORMALMAP_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Marauder_of_Norsca_A_SPECULAR_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Marauder_of_Norsca_B_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Marauder_of_Norsca_B_NORMALMAP_01
rgl_post_warning_line: get_object failed for texture: Armor_Elite_Marauder_of_Norsca_B_SPECULAR_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Mauroder_head
rgl_post_warning_line: WARNING: Unable to find material for mesh Mauroder_head.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Mauroder_head.lod2
rgl_post_warning_line: WARNING: Unable to find material for mesh Mauroder_head.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Mauroder_head.lod4
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_A_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_A_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_A_01.lod3
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rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_B_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_C_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_C_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_C_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_D_01
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rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_G_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_G_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_A_01
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rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_D_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_D_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_D_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_E_01
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rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_F_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_F_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_F_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_G_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_G_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_G_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_H_01
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rgl_post_warning_line: WARNING: Unable to find material for mesh Beard_Mul_I_01
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rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_A_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_A_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_A_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_B_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_B_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_B_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_C_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_C_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_D_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_D_01.lod1
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rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_F_01.lod1
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rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_A_01
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rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_C_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_C_01.lod1
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rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_D_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_D_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_D_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_E_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_E_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_E_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_F_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_F_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_F_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_G_01
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_G_01.lod1
rgl_post_warning_line: WARNING: Unable to find material for mesh Hair_Mul_G_01.lod3
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_A_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_B_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_C_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_D_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_E_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_F_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_Mul_A_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_Mul_B_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_Mul_C_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_Mul_D_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_Mul_E_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_Mul_F_01
rgl_post_warning_line: WARNING: Unable to find material for mesh FG_Hair_Mul_G_01
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
rgl_post_warning_line: WARNING: Unable to find material krag_chaos_dwarf_scale_red for mesh XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Loading Module Resource Rus_armour_pack
Loading Module Resource Papas_Community_Animations
Loading Module Resource pino_armors_OSP
Loading Module Resource Addonay
Loading Module Resource mixed_armor
Loading Module Resource medievalhelmets_OSP
Loading Module Resource 11th_13th_century_armour_OSP
Loading Module Resource kovas_OSPs
Loading Module Resource wei_xiadi_osp
Loading Module Resource ad_viking_shields
Loading Module Resource communityhelms
Loading Module Resource faradonmodels
Loading Module Resource xenoargh_osps
Loading Module Resource mixed_weapons
Loading Module Resource order_frame
Loading Module Resource Waewulf_LP
Loading Module Resource gondor_items
Loading Module Resource V_ao_giap
Loading Module Resource OSP_IV_Civilian
Loading Module Resource roman_armor
Loading Module Resource mackie_weapons_OSP
Loading Module Resource lederhosen
Loading Module Resource indo_shields
Loading Module Resource ak_items
Loading Module Resource bogmir_items
Loading Module Resource pics_freelancer
Loading Module Resource Perisno_darkrobin
Loading Module Resource Perisno_hunting

rgl_post_warning_line: get_object failed for texture: arhar_armor_1_n.dds
rgl_post_warning_line: get_object failed for texture: arhar_armor_1_s.dds Loading Module Resource Perisno_TLD_Hairs
Loading Module Resource TLD_Items
Loading Module Resource TES4_OSP_Nexon
Loading Module Resource dedal_tavern_anims
Loading Module Resource RGCoTL_osp_Perisno

rgl_post_warning_line: get_object failed for texture: invisible Loading Module Resource highlander
Loading Module Resource elven_armor

rgl_post_warning_line: get_object failed for texture: rivend_shield_1_normalmap
rgl_post_warning_line: get_object failed for texture: rivend_shield_1_specular
rgl_post_warning_line: get_object failed for texture: rivend_sword_1_specular Loading Module Resource China_da_song_Perisno

rgl_post_warning_line: WARNING: Unable to find material for mesh woman_hair_song_01
rgl_post_warning_line: WARNING: Unable to find material for mesh woman_hair_song_03
rgl_post_warning_line: WARNING: Unable to find material for mesh woman_hair_song_04
rgl_post_warning_line: WARNING: Unable to find material for mesh woman_hair_song_05
rgl_post_warning_line: WARNING: Unable to find material for mesh man_hair_song_01
rgl_post_warning_line: WARNING: Unable to find material for mesh man_hair_song_01.lod2
rgl_post_warning_line: WARNING: Unable to find material for mesh song_man_hair_b Loading Module Resource fullinvasion_items
Loading Module Resource weapon_meshes_native
Loading Module Resource native_comp
Loading Module Resource duplicates
Loading Module Resource pavise
Loading Module Resource barf_skeleton_new
Loading Module Resource maccavian_meshes

rgl_post_warning_line: get_object failed for texture: maccavian_surcoat_shsh_b
rgl_post_warning_line: get_object failed for texture: maccavian_surcoat_shsh_c Loading Module Resource lymbard_meshes

rgl_post_warning_line: get_object failed for texture: lymbard_gambeson_addons
rgl_post_warning_line: get_object failed for texture: lymbard_gambeson_addons_normal
rgl_post_warning_line: get_object failed for texture: lymbard_gambeson_addons_specular
rgl_post_warning_line: get_object failed for texture: lymbard_hallowed_winged_helm
rgl_post_warning_line: get_object failed for texture: lymbard_hallowed_winged_helm_normal
rgl_post_warning_line: get_object failed for texture: lymbard_hallowed_winged_helm_specular
rgl_post_warning_line: get_object failed for texture: beforded_great_helmet_specular Loading Module Resource perisnoan_meshes
Loading Module Resource tb_water_resources
Loading Module Resource Roman_buildings
Loading Module Resource tunnels
Loading Module Resource la_grandmaster_tribal
Loading Module Resource 1429_la_Guerre_Scene_Props
Loading Module Resource OSP_new_rome
Loading Module Resource ado_fantasy_scene_props
Loading Module Resource ado_wood_props
Loading Module Resource ado_med_props2
Loading Module Resource AAA_TOT_JAP
Loading Module Resource klymorian_items
Loading Module Resource perisno_1.1

rgl_post_warning_line: get_object failed for texture: Perisno_armour_1b_NORM Loading Module Resource perisnoan_meshes_new
Loading Module Resource tolranian_meshes

rgl_post_warning_line: WARNING: Unable to find material lymbard_great_helmet for mesh lymbard_great_helmet
rgl_post_warning_line: WARNING: Unable to find material lymbard_great_helmet for mesh lymbard_great_helmet.lod2
rgl_post_warning_line: WARNING: Unable to find material lymbard_great_helmet for mesh lymbard_great_helmet.lod3 Loading Module Resource par_particle_meshes
Loading Module Resource par_particles_2
Loading Module Resource env_terrain_borders
Loading Module Resource exp_bui_general

rgl_post_warning_line: WARNING: Unable to find material command_tent_mat for mesh command_tent
rgl_post_warning_line: WARNING: Unable to find material gutek_particles for mesh gutek_window_glow Loading Module Resource test

rgl_post_warning_line: get_object failed for texture: weapon_effects_1 Loading Module Resource molag_bal

} //Processing Ini File Finished
Loading Music...
Loading Textures...

rgl_post_warning_line: Unable to get technique with name crusaders_main_menu_dust
rgl_post_warning_line: Unable to get technique with name crusaders_main_menu_dust_rl
rgl_post_warning_line: Unable to get technique with name bumpmap_parallax_10
rgl_post_warning_line: Unable to get technique with name bumpmap_parallax_20
rgl_post_warning_line: Unable to get technique with name bumpmap_parallax
rgl_post_warning_line: Unable to get technique with name crusaders_horse_tall_weter
rgl_post_warning_line: Unable to get technique with name crusaders_veter_flora
rgl_post_warning_line: Unable to get technique with name crusaders_veter_flora_mild
rgl_post_warning_line: Unable to get technique with name crusaders_veter_flora_mild_one_sheet
rgl_post_warning_line: Unable to get technique with name crusaders_veter_grass
rgl_post_warning_line: Unable to get technique with name crusaders_vodopad
rgl_post_warning_line: Unable to get technique with name flag_animate_shader
rgl_post_warning_line: Unable to get technique with name item_animate_shader
rgl_post_warning_line: Unable to get technique with name dot3_no_green_ground_bump
rgl_post_warning_line: Unable to get technique with name flag_veter_animated_items
rgl_post_warning_line: Unable to get technique with name flag_veter_animated_props
rgl_post_warning_line: Unable to get technique with name material_veter_animated
rgl_post_warning_line: Unable to get technique with name dot3_no_vertex_color
rgl_post_warning_line: Unable to get technique with name dot3_no_vertex_color_multitex
rgl_post_warning_line: Unable to get technique with name palatka_veter_animated
rgl_post_warning_line: Unable to get technique with name water_waves Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet

rgl_post_warning_line: get_object failed for mesh: prt_mesh_explosion_mud
rgl_post_warning_line: WARNING: Unable to find material naphali_female1
rgl_post_warning_line: WARNING: Unable to find material naphali_female1.LOD WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_multiplayer_admin_panel
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_receive_network_message
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_multiplayer_server_option_for_mission_template
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_server_option_for_mission_template_to_string
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_get_game_type_mission_template
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_multiplayer_game_type_enum
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_event_duel_offered
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...

rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time: 84805
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
902 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
951 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

MEMORY ERROR!: InMemoryFileData: allocation failed!

MEMORY ERROR!: InMemoryFileData: allocation failed!

MEMORY ERROR!: InMemoryFileData: allocation failed!
 
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