Perisno Mod Bug Reports

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Bug: prison break/rescue (v1.3.4)

Some (prisoner) lords fight against you when you try to break them out of prison, leading the prison break scene/combat unfinish unless you kill all enemies, including the (prisoner) lords themselves, making it impossible to rescue them.

Back at v1.3.0, the bugged lord can also teleport on other prison fights locations and fight you... they must really hate law breakers xD
 
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Lost siege defence 1.3.4.

Lost defence of Riar and after being prompted to end battle by TAB-button the only thing that happens is a message that I cannot retreat.

Rgds, Oldtimer
 
Bug: Lord task - murderer in village (v.1.3.4)

The task from lords to find the murderer in village are bugged (unless it's a new feature). The nervous man has a changed dialogue (Lets go when you're ready) causing him to be inactive and unable to finish the task.
 
In version 1.3.4.1, I received a quest from the Qaletaqa guild master escort a caravan to Venetor, without having completed the quest to restore it.

There's also a small error in the Perisno Concepts entry Lore: Elintor. The second and third paragraph are the same, except the second uses the term "Elven" and the third uses the newer term "Naphali".
 
Strange thing: Owen kingdom, Enemy host at castle but no siege notification and no note under castles name ( happend 5 times now ). Low garrison.

only other observation: adventure guild quest , Joan Zwiebel, after finishing the alternate quest (Spymaster) , First you can command her like patrol, some time later she becomes border patrol, continuing the Last task given. Not sure here wether it‘s WAD or effective bug/ glitch - as it is Not a broken behaviour per se.
 
Yeah. I also found enemies just stalling outside sieges with v1.3.4, but v1.3.4.1 has some notes on siege fixes.

With Zwiebel, I can't remember if she was normally functional/command-able in v1.0. I remember noticing her ability to follow command and from then on, try to get her every time.

On the last attempt, (v1.2 or so) after saving her and not killing her, I think the Adventures main quest stopped (bugged or they figure I didn't obey to follow orders)... even though there was a good set of dialogues. Killing her normally continues more Adventure quests.
 
Yeah. I also found enemies just stalling outside sieges with v1.3.4, but v1.3.4.1 has some notes on siege fixes.

With Zwiebel, I can't remember if she was normally functional/command-able in v1.0. I remember noticing her ability to follow command and from then on, try to get her every time.

On the last attempt, (v1.2 or so) after saving her and not killing her, I think the Adventures main quest stopped (bugged or they figure I didn't obey to follow orders)... even though there was a good set of dialogues. Killing her normally continues more Adventure quests.
Hi,

I was unclear, unable to finish lost siege bug happened to me with ver. 1.3.4.1.

Rgds, Oldtimer
 
1.3.4.3, I try to load a save from 1.3.4.2 and I get an assertion error.

File: ..\rgl\rglstring.cpp
Line: 198
Expression: i<str_length
 
Some visual inconsistencies:

-The mercenary captain in Azure Keep is human for some reason.
-The female relatives of the Naphali Falcon vassals (Deindarion and Fliotabien) are also human.
-The village elders in Aroulo villages don't have the Aroulo skin colour.
-The mercenary captain in Aolas Castle looks like a frog.
 
1.3.4.2 Urlabay castle, rescue prisoner, there is duplicate of player character when going to rescue while started a fire in village outskirts.
 
Some visual inconsistencies:

-The mercenary captain in Azure Keep is human for some reason.
-The female relatives of the Naphali Falcon vassals (Deindarion and Fliotabien) are also human.
-The village elders in Aroulo villages don't have the Aroulo skin colour.
-The mercenary captain in Aolas Castle looks like a frog.
-The Zann fort veterans look retarded and don't have Asian skin colour.

-The glowing effect on the magic crystals in the Dwarven cities mostly doesn't work. Those scenes would look amazing with the lighting fixed.
 
Lost siege defence 1.3.4.

Lost defence of Riar and after being prompted to end battle by TAB-button the only thing that happens is a message that I cannot retreat.

Rgds, Oldtimer
Same to me last night in Vallelon castle, I wanted to just retreat as my archers weren't shooting.
I tried again and same thing happened.
 
Shouldnt Cretas Eidolon Knight have some kind of shield? As it is now when i look at the troops tree they have only a spear and no other type of weapon and no shield... Is it a bug or you wanted to have them without a shield?

Ive noticed that weaponsmiths dont have names while armourers and horse traders have.

Mercenary Guild is not shown in present town upgrades like Festival Square or Books Store.

Farraige castle doesnt have snow scene, shouldnt it?

Notloc village has a desert scene but the village itself is in the forest.

Desert Outpost throne room scene doesnt match courtyard scene.Courtyard scene for the castle is wooden where the throne room scene isnt.

Alanar Castle scene seems should be snowy and is not.

Omigan Castle icon is stone but on the map its icon is wooden.

Serin Castle icon is stone but on the map its icon is wooden. Also its throne room scene is wooden where the castle itself isnt.

Bardaq Castle on the map is in the forest but its scene is desert.

Hornogoth Keep the scene is under the mountain but the castle icon is wooden.

Reichberg when you look at the entrance gate there is a building clipping through the wall on the right.

Yorid Castle horizon looks strange. So around the castle there is snow but the farther land looks red or something like its on the desert...
Daselocht and Dillac seems to have similar problem. Is it because of the new shaders?

Inanimated horses in ambush scenes.
 
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I've noticed a glitch in version 1.3.4.2 where if I attack a bandit lair while I have prisoners in my party, the prisoners' drops will be found among the loot when the lair is cleared out. For example, I got a when I cleared out the outlaw lair in near Vinica while I had a Klymorian Tediluvian prisoner, one of their mounts was among the loot. When I cleared out the Snow Crawler lair while I had Sectarian Dragon Priests as prisoners, I got a one of their greaves in the loot.
 
With Zwiebel, I can't remember if she was normally functional/command-able in v1.0. I remember noticing her ability to follow command and from then on, try to get her every time.

On the last attempt, (v1.2 or so) after saving her and not killing her, I think the Adventures main quest stopped (bugged or they figure I didn't obey to follow orders)... even though there was a good set of dialogues. Killing her normally continues more Adventure quests.
(Still playing v1.3.4) Yup, she can still follow multiple orders.
With Zwiebel, her character is not a lord in her party, so when she gets killed in combat, she leaves her party. She can also get out-leader by other units she rescue.

You can still give her party orders when she's gone, but eventually her party becomes unresponsive. Similar topic, Zolona is also not a lord in her party.
 
On the newest 1.3.4.5.8 game crashes like every 3 hours with that message and some weird file loading issue. Also is the Aegis shield supposed to not have a wooden backside anymore? Idk what are all these weird issues I am having.It seems to be crashing with the first error message like every 3 sieges or special zones needing to be loaded besides taverns and some others.

EDIT: New error message and the crashing is betting progressively worse and worse. I cannot play 1 hour without crash at this point. I took a town then talked to a enemy lord and lastly tried to help a friendly lord in battle and then crashed when I "charged the enemy". I validated files on steam idk the mod or is it the save file. idk crashes also happening on the 1.3.4.5.7 too
 
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