@Sorenerv well... I'd offer work on Phosphor project but it has too much code from Perisno at the moment, so I can't invite people to look at it unless they were already part of Perisno. The Perisno apprentices aren't very interested in helping me, as Pho isn't famous like Perisno, and thus far the ones I asked generally don't want to do much. I'm guessing the project will have more openings later in the summer, after .8 gets sorted. By VC, you mean Viking Conquest, a Warband port sold separately but using the Warband engine? Write mods for Warband, VC == Warband. If you mean "BannerLord", that's had much talk and little to show for some years now. It's developing even slower than the 35 years my Phosphor has been gestating... or the 7-8 years of Perisno.
I'm convinced there are still layers that can be put into a game, so if you think there's still something new that "ought" to be written, by all means work on your Python and sooner or later you can join us. That was the aim of the Rigale project, to make a "jumping off" platform for new modders, and the v12 is fairly advanced as it shows integration of Cernunos Rigale with Diplomacy, modmerger, formations, and many other OSPs as a proof of concept (as well as 80% integration/re-implementation of the first working magic from Mount & Blade 8 years ago). But enough of that.
Perisno .8 doesn't have enough active people working on it so it moves slowly. I'll try to at least match the rest of the team in changes on Phosphor but at the moment I'm knee deep in items changes, which aren't as slick as coding changes. As for Phosphor, I tested 18 series with Zykox, 19 series was 18 with Zann changes for .75 Perisno, and 20 is at the moment just 19 with items juggled in preparation for martial arts and magic. It's still more concept than implementation, but 18 was definitely playable, as should be 19.
Well, for what its worth.
- GS