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RecursiveHarmony

copy, thanks for your help

in the meantime, any ideas or fixes? This is my 5th playthrough over several versions and hotfixes, all with the same problem, and I don't want to start again, lol
You can add some troops to the party template via Morgh's editor, but it doesn't effect the parties already created. I'll let you know if i can devise a method to handle existing parties.
 

RecursiveHarmony

@mr_paradox
Firstly added troops to the problematic template as i said before. Replace it in the party_templates.txt
pt_reinforcements Reinforcements 4194313 0 1 137 32 3 3 0 -1 -1 -1 -1 -1
Then I created an option named "Fix 0 troops reinforcements party bug.". It loops through parties and adds 3 farmers to the each party created from the template above. It display the number of parties fixed with a message. It's in the camp menu above the "Resume travelling." option.
Replace it in the menus.txt.
menu_camp 4096 You_set_up_camp._What_do_you_want_to_do? none 2 2133 2 144115188075856265 0 2031 1 1441151880758558728 9
mno_camp_action_1 0 Walk_around. 3 1911 1 792633534417207322 1 1 936748722493063412 2048 0 . mno_camp_mod_opition 0 Change_Game_Settings. 1 900 1 1513209474796486702 . mno_camp_action 0 Take_an_action. 1 2060 1 864691128455135281 . mno_camp_wait_here 0 Wait_here_for_some_time. 13 2133 2 144115188075856269 1 2133 2 144115188075856238 0 2133 2 144115188075856265 1 4 0 132 1 648518346341351424 1608 2 1224979098644774912 648518346341351424 4 0 31 2 1224979098644774912 5 372 1 28 3 0 3 0 1031 3 48 144115188075857028 1 2040 0 . mno_camp_cheat 1 30 2 144115188075856245 1 CHEAT_MENU! 1 2060 1 864691128455135271 . mno_dplmc_camp_manage_inventory 1 1 1 936748722493063812 Manage_auto-loot_settings. 8 4 0 1 2 936748722493063805 0 3 0 1532 1 360287970189639683 2133 2 144115188075856266 360287970189639683 2133 2 144115188075856267 864691128455135270 2133 2 144115188075856268 0 2060 1 864691128455135505 . mno_dplmc_camp_manage_inventory_disabled 5 4 0 1 1 936748722493063812 3 0 31 2 72057594037927936 0 2061 0 Auto-loot_requires_Inventory_Management_or_Looting_at_rank_2. 0 . mno_debug 0 Fix_0_troops_reinforcements_party_bug. 12 2133 2 1224979098644774912 0 11 1 1224979098644774913 1609 2 1224979098644774914 1224979098644774913 31 2 1224979098644774914 576460752303423832 1601 2 1224979098644774915 1224979098644774913 31 2 1224979098644774915 0 1613 3 1224979098644774913 360287970189639712 3 2105 2 1224979098644774912 1 3 0 2133 2 72057594037927936 0 1106 1 216172782113787904 2040 0 . mno_resume_travelling 0 Resume_travelling. 1 2040 0 .
It's two lines long starting with "menu_camp" and "mno_camp_action_1".
Remember to take backups.
 

mr_paradox

Recruit
@mr_paradox
Firstly added troops to the problematic template as i said before. Replace it in the party_templates.txt

Then I created an option named "Fix 0 troops reinforcements party bug.". It loops through parties and adds 3 farmers to the each party created from the template above. It display the number of parties fixed with a message. It's in the camp menu above the "Resume travelling." option.
Replace it in the menus.txt.

It's two lines long starting with "menu_camp" and "mno_camp_action_1".
Remember to take backups.
Thank you so much, it works!
Game still has the occasional crash whenever they spawn somewhere in the world, but I have learned to save often, and would just reload and activate this whenever it happens. Not the most elegant solution, but it has made the game playable!
 

ste636

Sergeant at Arms
Me again, I succeeded in marrying Krysanna's sister (in 1.3.1), in a very short time she became a half monster, in the sense that her Attributes boomed up to 63, while the rest of her stats keeps growing regularly.
She is levelling also in a regular way, it seems the "bonus stats" for her are multiplied, is it intended?
I did not know Krysanna had a quest, It did not appear to me, but I haven't investigated it in the dialogue options yet...(99rep with her).
 

Michadr

Grandmaster Knight
WBM&BVC
Me again, I succeeded in marrying Krysanna's sister (in 1.3.1), in a very short time she became a half monster, in the sense that her Attributes boomed up to 63, while the rest of her stats keeps growing regularly.
She is levelling also in a regular way, it seems the "bonus stats" for her are multiplied, is it intended?
I did not know Krysanna had a quest, It did not appear to me, but I haven't investigated it in the dialogue options yet...(99rep with her).
It's a bug. We're on it.
 

SnoopyBls

Recruit
hello so i downloaded and installed 1.3 and now 1.3.2 and in both verisions some of the cav-archers (units number 4) when ever they are out of ammo they start running at you with their bows out without using there swords until they eventually die without doing anything.
 

Anvel

Recruit
hello so i downloaded and installed 1.3 and now 1.3.2 and in both verisions some of the cav-archers (units number 4) when ever they are out of ammo they start running at you with their bows out without using there swords until they eventually die without doing anything.
Can confirm this, this bug been present in all the latest versions, but now it even more common, especially mounted crossbow archers(companions, bandits suffer from this greatly too), most 1h/2h + bow cav-archers can be fixed with Hold fire-Fire at will command, but crossbow users mostly doomed.
 

Dantelh

A few bugs found. The body armor model on I think row forty, number four, crashes when selected as light armor, slot one, I haven't tried heavy or medium. Cretas aren't hostile to Deserters. Draharan Elephant Mercenaries aren't hostile to Eagle Knights.
 
Some visual bugs:


The dwarf Armored Tur is too shiny and "plasticky" looking in the latest version, might be something to do with the new shaders? I don't know if you can tell from the picture, but the separate shield armor bits on the chest and shoulders look fine.

I noticed that the Naphali round shield is glaringly shiny in bright light with the new shaders, it washes out the detail on the shield. Maybe intended?

Also the chainmail part of the long barding on the Black charger is only half shiny! I'll check later if the red armored version is the same way.
 

Michadr

Grandmaster Knight
WBM&BVC
Some visual bugs:


The dwarf Armored Tur is too shiny and "plasticky" looking in the latest version, might be something to do with the new shaders? I don't know if you can tell from the picture, but the separate shield armor bits on the chest and shoulders look fine.

I noticed that the Naphali round shield is glaringly shiny in bright light with the new shaders, it washes out the detail on the shield. Maybe intended?

Also the chainmail part of the long barding on the Black charger is only half shiny! I'll check later if the red armored version is the same way.
We will look into it.
 

Anvel

Recruit
1.3.2.5 what wrong with the reinforcements system? I have 1700+ troops(10 tac), enemies(drahara) 800 troops, yet in battle, they could summon 500 troops(several reinforcements) on the other hand I had only 1 reinforcement(~250 troops)
 

Zevoox

Recruit
1.3.4
Verek Castle floating tree in both siege scene and courtyard scene.
Hafen Castle is it on purpose that the footbridges and the balcon at the entrance to the castle doesnt have any supporting pillars?
 
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