Don Leo said:
- Forniron has 2 merchants in the form of boats which can't get into the city. They're stranded on the water's edge.
- For some reason toggling "horse damage slows horse down option", toggling this OFF, turns it ON and turning it ON, turns it OFF.
- There was a land boat sailing the open fields. Strange place to fish.
0.771
EDIT: The land boats are all Drachen. They are caravans from Drachen. Some of them move at what I guesstimate is double the maximum speed of the player. I may be wrong in my guesstimation but I'm going to be wary of raiding those caravans.
EDIT2: Sometimes my troops spawn on the other side of the map, behind the enemy. I'm not sure yet what causes it. I suspect it's the pre-battle formation order things. Whenever I used that, it can happen. But I'm not sure so I'll try a bunch more times.
Boats are supposed to spawn at the waters edge as sea traders and then stay there for 2 days while they are trading. So for Forniron this is correct behavoir.
The "flying boats" occurs at a place that is incorrectly set as a sea route instead of a land route, usually AFTER a successful sea trade.
It could be a destination had a inland river or lake near it so wrongly got set as "coastal", but not marked by me afterwards to revert to be "not coastal".
I set around 8 cities as "not coastal", such as Uliastai, Galwe, Amana, Karnoth, and several others -- all which have water near them but are not part of a continuous sea path. If one DOEs cross dry land they move at speed 15.0, making them more like Zeppelins or "air boats" than sea ships. At one time all the routes did this but I thought I had found the combinations which did this. There is probably a destination from one city that is still marked as a coastal town, perhaps from translation from Phosphor where many more towns were at the sea (Elsinore, Desouk, and Mataqeya were all moved to be coastal towns in Perisno 0.8 alpha/Phosphor v21 as published openly 2 months ago).
Troops spawning at opposite edhe of the map I have not seen but it was reported before. I am curious if these are open field battles, or seiges of towns/castles, as they get different maps. Open maps are one of 7 maps, but seiges have many more variations.
I don't have time to chase these until next month, at best - and unfortunately, when the "other devs" are blogging or chatting on Steam etc they sort of imply they are writing plenty, but actually I see pretty little output from them. Perhaps you will have better results than me -- Michadr, Firebird and the rest listen to YOU. I'm probably perma-muted here. I do get excellent feedback and if this was Rock or Jazz music the feeling of Jamming while coding with say Warsword Conquest, but darn it, Perisno just 1 year ago COULD have been the same sort of jam session. I just got tired of begging for even one real helper that actually delivered. I'll back patch more of Phosphor next month, as not all of it is buggy or unfinished, just the Rigale side is very incomplete.
------------------- NUMBER ONE HELP I NEED:
---> The flying routes number 1 main information I need is where a ship crossing land seems to have LAST been and most important of all ITS DESTINATION. Just follow it or watch it until it arrives at the next city so I know what route to edit. DESTINATION is enough to solve the problem.
_____________
(as all routes connecting to a destination are commented in the source code, something I did to better debug Phosphor. The v771 routes are modifications from Phosphor but adapted to Desouk/Elsinore/Matareya moving from Perisno 0.8 locations, and with cities 28, 29, 30, 31, and 32 removed from all routes.)
PBOD pre battle formations can be turned off or set to Native AI by PBOD settings in camp menu, so at least there is more control than before.
I won't feel sorry to put it in instead of the other system.
For diplomacy horse damage I suspected this but thanks for confirming. I could I suppose change the text message to flip the description to better match behavoir. This is something set by diplomacy and not a tweak from me, but it has existed for at least 3 years and simply not always been open to toggle.
Nice to see a clearer explanation.
- GS