Character Creation Guide (as of 0.74)
Base Character: 4 STR, 4 AGI, 4 INT, 4 CHA.
Base Bonus (for everyone): STR + 1 AGI + 1 CHA + 1 Leadership + 1 Riding + 1
Gender:
Male: STR + 1 CHA + 1
Female: AGI + 1 INT + 1
Race:
Human: STR + 1 INT + 1 CHA + 1 Persuasion + 1
Elf: AGI + 1 INT + 1 CHA + 1 Power Draw + 1
Dwarf: STR + 2 Power Strike + 1 Ironflesh + 1
Father:
An impoverished noble (male): INT + 2 STR + 2 CHA + 3 Weapon Master + 1 Power Strike + 1 Riding + 2 Tactics + 2 Leadership + 2 1HWP + 15 2HWP + 10 PoWP + 15 Gold + 3200
An impoverished noble (female): INT + 3 CHA + 4 Wound Treatment + 2 Riding + 3 First Aid + 2 Leadership + 1 Persuasion + 2 1HWP + 20 Gold + 3200
An elvarie noble (male): STR + 2 AGI + 2 INT + 2 CHA + 1 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Tactics + 2 1HWP + 10 ArWP + 20 Gold + 3200
An elvarie noble (female): AGI + 2 INT + 2 CHA + 3 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Persuasion + 2 ArWP + 25 Gold + 3200
An Ironfist (male): STR + 3 INT + 2 AGI + 2 Power Strike + 1 Ironflesh + 1 Athletics + 1 Engineer + 1 Leadership + 2 Weapon Master + 1 Riding + 1 1HWP + 30 Gold + 3200
An Ironfist (female): STR + 1 INT + 3 AGI + 2 CHA + 1 Power Strike + 1 Ironflesh + 1 Athletics + 1 Surgery + 2 Leadership + 1 Riding + 2 1HWP + 25 Gold + 3200
A travelling merchant: INT + 3 CHA + 3 Riding + 1 Leadership + 2 Trade + 4 Foraging + 1 Persuasion + 2 Inventory Management + 3 2HWP + 15 Gold + 12000
A veteran warrior: STR + 3 AGI + 2 CHA + 1 Ironflesh + 2 Power Strike + 2 Weapon Master + 2 Leadership + 1 Trainer + 1 Shield + 1 1HWP + 30 2HWP + 30 PoWP + 30 ThWP + 20 Gold + 500
A hunter: STR + 2 AGI + 3 INT + 1 Power Draw + 2 Tracking + 2 Pathfinding + 3 Spotting + 3 Athletics + 3 Foraging + 1 2HWP + 30 ArWP + 35 Gold + 200
A steppe nomad (male): STR + 2 AGI + 4 INT + 1 Power Draw + 2 Horse Archery + 2 Pathfinding + 3 Riding + 3 1HWP + 20 ArWP + 35 ThWP + 15 Gold + 500
A steppe nomad (female): STR + 1 AGI + 4 INT + 2 Power Draw + 1 Horse Archery + 1 Wound Treatment + 1 First Aid + 1 Pathfinding + 2 Riding + 4 1HWP + 10 ArWP + 30 ThWP + 10 Gold + 750
A thief: AGI + 4 INT + 3 Athletics + 3 Power Throw + 2 Inventory Management + 2 Foraging + 3 Tracking + 2 1HWP + 30 ThWP + 35 Gold + 350
Early life:
A page at a nobleman's court: CHA + 1 INT + 1 STR + 1 Power Strike + 1 Persuasion + 1 Leadership + 1 1HWP + 20 PoWP + 10
A craftsman's apprentice: INT + 2 STR + 1 Engineer + 1 Trade + 1 Ironflesh + 1
A shop assistant: INT + 2 CHA + 2 Inventory Management + 1 Persuasion + 1 Trade + 2
A street urchin: AGI + 1 STR + 1 INT + 1 Spotting + 1 Power Throw + 1 Foraging + 1 1HWP + 20 ThWP + 10
A steppe child: STR + 2 AGI + 1 Horse Archery + 1 Riding + 1 Power Draw + 1 ArWP + 20
Young adult:
A squire: STR + 2 AGI + 1 Riding + 1 Weapon Master + 1 Power Strike + 1 Leadership + 2 Ironflesh + 2 Gold + 1500 1HWP + 40 2HWP + 40 PoWP + 40 ArWP + 20 CrWP + 20 ThWP + 20
A lady-in-waiting: INT + 1 CHA + 2 Persuasion + 2 Riding + 1 Wound Treatment + 2 Inventory Management + 1
A troubadour: CHA + 3 Weapon Master + 1 Persuasion + 3 Leadership + 2 Pathfinding + 1 Gold + 2500 1HWP + 35 CrWP + 20
A university student: INT + 4 Engineer + 2 Weapon Master + 1 Surgery + 2 Wound Treatment + 1 Persuasion + 1 Tactics + 1 Gold + 1500 1HWP + 30 CrWP + 30
A goods peddler: CHA + 1 INT + 2 Riding + 1 Trade + 1 Persuasion + 1 Pathfinding + 1 Inventory Management + 2 Gold + 6000 PoWP + 25
A smith: STR + 1 INT + 2 Weapon Master + 1 Engineer + 2 Tactics + 1 Power Strike + 1 Trade + 1 1HWP + 20 Gold + 2000
A game poacher: STR + 1 AGI + 2 Power Draw + 2 Tracking + 1 Spotting + 1 Athletics + 1 Horse Archery + 1 Gold + 400 PoWP + 15 ArWP + 40
The reason for becoming an adventurer:
Personal revenge: STR + 3 Power Strike + 2
The loss of a loved one: CHA + 3 Ironflesh + 2
Wanderlust: AGI + 2 Pathfinding + 2 Riding + 2
Being forced out of your home: STR + 1 INT + 1 Weapon Master + 1 Leadership + 2
Lust for money and power: AGI + 1 INT + 1 Looting + 3
Stat bonuses for heritage stuff:
The great bow of my father, and its large quiver of arrows: STR + 2, ArWP + 40, Power Draw + 4
The great repeating crossbow of my father and its large quiver of special bolts: STR + 4, Weapon Master + 1, CrWP + 50
The great Lance, light Warhorse, and medium armor of my father: STR + 3, Weapon Master + 1, Riding + 2, Power Strike + 1, PoWP + 40
The hidden treasure of my family, and connections with free traders: Inventory Management + 1, Trade + 3, Pathfinding + 2, Gold + 20000
The great armor of my ancestors and a mount I can ride (human): STR + 2, Riding + 1, Athletics + 1
The great armor of my ancestors and a mount I can ride (elf): STR + 1, Athletics + 2
The great armor of my ancestors and a mount I can ride (dwarf): Riding + 3, Athletics + 2/3
The secret physical training of my lineage (Increase Iron flesh and athletics): STR + 2, AGI + 1, Athletics + 4, Ironflesh + 4, Weapon Master + 1
The Elephant of my father, and the ability to ride it: Riding + 5, Horse Archery + 1
The secret medical techniques and hospitals knowledge of my lineage: INT + 2, Wound Treatment + 4, First Aid + 4, Surgery + 4
Base Bonus (for everyone): STR + 1 AGI + 1 CHA + 1 Leadership + 1 Riding + 1
Gender:
Male: STR + 1 CHA + 1
Female: AGI + 1 INT + 1
Race:
Human: STR + 1 INT + 1 CHA + 1 Persuasion + 1
Elf: AGI + 1 INT + 1 CHA + 1 Power Draw + 1
Dwarf: STR + 2 Power Strike + 1 Ironflesh + 1
Father:
An impoverished noble (male): INT + 2 STR + 2 CHA + 3 Weapon Master + 1 Power Strike + 1 Riding + 2 Tactics + 2 Leadership + 2 1HWP + 15 2HWP + 10 PoWP + 15 Gold + 3200
An impoverished noble (female): INT + 3 CHA + 4 Wound Treatment + 2 Riding + 3 First Aid + 2 Leadership + 1 Persuasion + 2 1HWP + 20 Gold + 3200
An elvarie noble (male): STR + 2 AGI + 2 INT + 2 CHA + 1 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Tactics + 2 1HWP + 10 ArWP + 20 Gold + 3200
An elvarie noble (female): AGI + 2 INT + 2 CHA + 3 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Persuasion + 2 ArWP + 25 Gold + 3200
An Ironfist (male): STR + 3 INT + 2 AGI + 2 Power Strike + 1 Ironflesh + 1 Athletics + 1 Engineer + 1 Leadership + 2 Weapon Master + 1 Riding + 1 1HWP + 30 Gold + 3200
An Ironfist (female): STR + 1 INT + 3 AGI + 2 CHA + 1 Power Strike + 1 Ironflesh + 1 Athletics + 1 Surgery + 2 Leadership + 1 Riding + 2 1HWP + 25 Gold + 3200
A travelling merchant: INT + 3 CHA + 3 Riding + 1 Leadership + 2 Trade + 4 Foraging + 1 Persuasion + 2 Inventory Management + 3 2HWP + 15 Gold + 12000
A veteran warrior: STR + 3 AGI + 2 CHA + 1 Ironflesh + 2 Power Strike + 2 Weapon Master + 2 Leadership + 1 Trainer + 1 Shield + 1 1HWP + 30 2HWP + 30 PoWP + 30 ThWP + 20 Gold + 500
A hunter: STR + 2 AGI + 3 INT + 1 Power Draw + 2 Tracking + 2 Pathfinding + 3 Spotting + 3 Athletics + 3 Foraging + 1 2HWP + 30 ArWP + 35 Gold + 200
A steppe nomad (male): STR + 2 AGI + 4 INT + 1 Power Draw + 2 Horse Archery + 2 Pathfinding + 3 Riding + 3 1HWP + 20 ArWP + 35 ThWP + 15 Gold + 500
A steppe nomad (female): STR + 1 AGI + 4 INT + 2 Power Draw + 1 Horse Archery + 1 Wound Treatment + 1 First Aid + 1 Pathfinding + 2 Riding + 4 1HWP + 10 ArWP + 30 ThWP + 10 Gold + 750
A thief: AGI + 4 INT + 3 Athletics + 3 Power Throw + 2 Inventory Management + 2 Foraging + 3 Tracking + 2 1HWP + 30 ThWP + 35 Gold + 350
Early life:
A page at a nobleman's court: CHA + 1 INT + 1 STR + 1 Power Strike + 1 Persuasion + 1 Leadership + 1 1HWP + 20 PoWP + 10
A craftsman's apprentice: INT + 2 STR + 1 Engineer + 1 Trade + 1 Ironflesh + 1
A shop assistant: INT + 2 CHA + 2 Inventory Management + 1 Persuasion + 1 Trade + 2
A street urchin: AGI + 1 STR + 1 INT + 1 Spotting + 1 Power Throw + 1 Foraging + 1 1HWP + 20 ThWP + 10
A steppe child: STR + 2 AGI + 1 Horse Archery + 1 Riding + 1 Power Draw + 1 ArWP + 20
Young adult:
A squire: STR + 2 AGI + 1 Riding + 1 Weapon Master + 1 Power Strike + 1 Leadership + 2 Ironflesh + 2 Gold + 1500 1HWP + 40 2HWP + 40 PoWP + 40 ArWP + 20 CrWP + 20 ThWP + 20
A lady-in-waiting: INT + 1 CHA + 2 Persuasion + 2 Riding + 1 Wound Treatment + 2 Inventory Management + 1
A troubadour: CHA + 3 Weapon Master + 1 Persuasion + 3 Leadership + 2 Pathfinding + 1 Gold + 2500 1HWP + 35 CrWP + 20
A university student: INT + 4 Engineer + 2 Weapon Master + 1 Surgery + 2 Wound Treatment + 1 Persuasion + 1 Tactics + 1 Gold + 1500 1HWP + 30 CrWP + 30
A goods peddler: CHA + 1 INT + 2 Riding + 1 Trade + 1 Persuasion + 1 Pathfinding + 1 Inventory Management + 2 Gold + 6000 PoWP + 25
A smith: STR + 1 INT + 2 Weapon Master + 1 Engineer + 2 Tactics + 1 Power Strike + 1 Trade + 1 1HWP + 20 Gold + 2000
A game poacher: STR + 1 AGI + 2 Power Draw + 2 Tracking + 1 Spotting + 1 Athletics + 1 Horse Archery + 1 Gold + 400 PoWP + 15 ArWP + 40
The reason for becoming an adventurer:
Personal revenge: STR + 3 Power Strike + 2
The loss of a loved one: CHA + 3 Ironflesh + 2
Wanderlust: AGI + 2 Pathfinding + 2 Riding + 2
Being forced out of your home: STR + 1 INT + 1 Weapon Master + 1 Leadership + 2
Lust for money and power: AGI + 1 INT + 1 Looting + 3
Stat bonuses for heritage stuff:
The great bow of my father, and its large quiver of arrows: STR + 2, ArWP + 40, Power Draw + 4
The great repeating crossbow of my father and its large quiver of special bolts: STR + 4, Weapon Master + 1, CrWP + 50
The great Lance, light Warhorse, and medium armor of my father: STR + 3, Weapon Master + 1, Riding + 2, Power Strike + 1, PoWP + 40
The hidden treasure of my family, and connections with free traders: Inventory Management + 1, Trade + 3, Pathfinding + 2, Gold + 20000
The great armor of my ancestors and a mount I can ride (human): STR + 2, Riding + 1, Athletics + 1
The great armor of my ancestors and a mount I can ride (elf): STR + 1, Athletics + 2
The great armor of my ancestors and a mount I can ride (dwarf): Riding + 3, Athletics + 2/3
The secret physical training of my lineage (Increase Iron flesh and athletics): STR + 2, AGI + 1, Athletics + 4, Ironflesh + 4, Weapon Master + 1
The Elephant of my father, and the ability to ride it: Riding + 5, Horse Archery + 1
The secret medical techniques and hospitals knowledge of my lineage: INT + 2, Wound Treatment + 4, First Aid + 4, Surgery + 4