Perisno Factions, Lore, and Info

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Character Creation Guide (as of 0.74)
Base Character: 4 STR, 4 AGI, 4 INT, 4 CHA.
Base Bonus (for everyone): STR + 1 AGI + 1 CHA + 1 Leadership + 1 Riding + 1

Gender:
Male:  STR + 1 CHA + 1
Female: AGI + 1 INT + 1

Race:
Human: STR + 1 INT + 1 CHA + 1 Persuasion + 1
Elf: AGI + 1 INT + 1 CHA + 1 Power Draw + 1
Dwarf: STR + 2 Power Strike + 1 Ironflesh + 1

Father:
An impoverished noble (male): INT + 2 STR + 2 CHA + 3 Weapon Master + 1 Power Strike + 1 Riding + 2 Tactics + 2 Leadership + 2 1HWP + 15 2HWP + 10 PoWP + 15 Gold + 3200
An impoverished noble (female): INT + 3 CHA + 4 Wound Treatment + 2 Riding + 3 First Aid + 2 Leadership + 1 Persuasion + 2 1HWP + 20 Gold + 3200
An elvarie noble (male): STR + 2 AGI + 2 INT + 2 CHA + 1 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Tactics + 2 1HWP + 10 ArWP + 20 Gold + 3200
An elvarie noble (female): AGI + 2 INT + 2 CHA + 3 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Persuasion + 2 ArWP + 25 Gold + 3200
An Ironfist (male): STR + 3 INT + 2 AGI + 2 Power Strike + 1 Ironflesh + 1 Athletics + 1 Engineer + 1 Leadership + 2 Weapon Master + 1 Riding + 1 1HWP + 30 Gold + 3200
An Ironfist (female): STR + 1 INT + 3 AGI + 2 CHA + 1 Power Strike + 1 Ironflesh + 1 Athletics + 1 Surgery + 2 Leadership + 1 Riding + 2 1HWP + 25 Gold + 3200
A travelling merchant: INT + 3 CHA + 3 Riding + 1 Leadership + 2 Trade + 4 Foraging + 1 Persuasion + 2 Inventory Management + 3 2HWP + 15 Gold + 12000
A veteran warrior: STR + 3 AGI + 2 CHA + 1 Ironflesh + 2 Power Strike + 2 Weapon Master + 2 Leadership + 1 Trainer + 1 Shield + 1 1HWP + 30 2HWP + 30 PoWP + 30 ThWP + 20 Gold + 500
A hunter: STR + 2 AGI + 3 INT + 1 Power Draw + 2 Tracking + 2 Pathfinding + 3 Spotting + 3 Athletics + 3 Foraging + 1 2HWP + 30 ArWP + 35 Gold + 200
A steppe nomad (male): STR + 2 AGI + 4 INT + 1 Power Draw + 2 Horse Archery + 2 Pathfinding + 3 Riding + 3 1HWP + 20 ArWP + 35 ThWP + 15 Gold + 500
A steppe nomad (female): STR + 1 AGI + 4 INT + 2 Power Draw + 1 Horse Archery + 1 Wound Treatment + 1 First Aid + 1 Pathfinding + 2 Riding + 4 1HWP + 10 ArWP + 30 ThWP + 10 Gold + 750
A thief: AGI + 4 INT + 3 Athletics + 3 Power Throw + 2 Inventory Management + 2 Foraging + 3 Tracking + 2 1HWP + 30 ThWP + 35 Gold + 350

Early life:
A page at a nobleman's court: CHA + 1 INT + 1 STR + 1 Power Strike + 1 Persuasion + 1 Leadership + 1 1HWP + 20 PoWP + 10
A craftsman's apprentice: INT + 2 STR + 1 Engineer + 1 Trade + 1 Ironflesh + 1
A shop assistant: INT + 2 CHA + 2 Inventory Management + 1 Persuasion + 1 Trade + 2
A street urchin: AGI + 1 STR + 1 INT + 1 Spotting + 1 Power Throw + 1 Foraging + 1 1HWP + 20 ThWP + 10
A steppe child: STR + 2 AGI + 1 Horse Archery + 1 Riding + 1 Power Draw + 1 ArWP + 20

Young adult:
A squire: STR + 2 AGI + 1 Riding + 1 Weapon Master + 1 Power Strike + 1 Leadership + 2 Ironflesh + 2 Gold + 1500 1HWP + 40 2HWP + 40 PoWP + 40 ArWP + 20 CrWP + 20 ThWP + 20
A lady-in-waiting: INT + 1 CHA + 2 Persuasion + 2 Riding + 1 Wound Treatment + 2 Inventory Management + 1
A troubadour: CHA + 3 Weapon Master + 1 Persuasion + 3 Leadership + 2 Pathfinding + 1 Gold + 2500 1HWP + 35 CrWP + 20
A university student: INT + 4 Engineer + 2 Weapon Master + 1 Surgery + 2 Wound Treatment + 1 Persuasion + 1 Tactics + 1 Gold + 1500 1HWP + 30 CrWP + 30
A goods peddler: CHA + 1 INT + 2 Riding + 1 Trade + 1 Persuasion + 1 Pathfinding + 1 Inventory Management + 2 Gold + 6000 PoWP + 25
A smith: STR + 1 INT + 2 Weapon Master + 1 Engineer + 2 Tactics + 1 Power Strike + 1 Trade + 1 1HWP + 20 Gold + 2000
A game poacher: STR + 1 AGI + 2 Power Draw + 2 Tracking + 1 Spotting + 1 Athletics + 1 Horse Archery + 1 Gold + 400 PoWP + 15 ArWP + 40

The reason for becoming an adventurer:
Personal revenge: STR + 3 Power Strike + 2
The loss of a loved one: CHA + 3 Ironflesh + 2
Wanderlust: AGI + 2 Pathfinding + 2 Riding + 2
Being forced out of your home: STR + 1 INT + 1 Weapon Master + 1 Leadership + 2
Lust for money and power: AGI + 1 INT + 1 Looting + 3

Stat bonuses for heritage stuff:
The great bow of my father, and its large quiver of arrows: STR + 2, ArWP + 40, Power Draw + 4
The great repeating crossbow of my father and its large quiver of special bolts: STR + 4, Weapon Master + 1, CrWP + 50
The great Lance, light Warhorse, and medium armor of my father:  STR + 3, Weapon Master + 1, Riding + 2, Power Strike + 1, PoWP + 40
The hidden treasure of my family, and connections with free traders:  Inventory Management + 1, Trade + 3, Pathfinding + 2, Gold + 20000 
The great armor of my ancestors and a mount I can ride (human):  STR + 2, Riding + 1, Athletics + 1
The great armor of my ancestors and a mount I can ride (elf): STR + 1, Athletics + 2
The great armor of my ancestors and a mount I can ride (dwarf): Riding + 3, Athletics + 2/3
The secret physical training of my lineage (Increase Iron flesh and athletics): STR + 2, AGI + 1, Athletics + 4, Ironflesh + 4, Weapon Master + 1
The Elephant of my father, and the ability to ride it: Riding + 5, Horse Archery + 1
The secret medical techniques and hospitals knowledge of my lineage: INT + 2, Wound Treatment + 4, First Aid + 4, Surgery + 4
 
Leonion said:
Character Creation Guide (as of 0.74)
Base Character: 4 STR, 4 AGI, 4 INT, 4 CHA.
Base Bonus (to everyone): STR + 1 DEX + 1 CHA + 1 Leadership + 1 Riding + 1

Gender:
Male:  STR + 1 CHA + 1
Female: DEX + 1 INT + 1

Race:
Human: STR + 1 INT + 1 CHA + 1 Persuasion + 1
Elf: DEX + 1 INT + 1 CHA + 1 Power Draw + 1
Dwarf: STR + 2 Power Strike + 1 Ironflesh + 1

Father:
An impoverished noble (male): INT + 2 STR + 2 CHA + 3 Weapon Master + 1 Power Strike + 1 Riding + 2 Tactics + 2 Leadership + 2 1HWP + 15 2HWP + 10 PoWP + 15 Gold + 3200
An impoverished noble (female): INT + 3 CHA + 4 Wound Treatment + 2 Riding + 3 First Aid + 2 Leadership + 1 Persuasion + 2 1HWP + 20 Gold + 3200
An elvarie noble (male): STR + 2 DEX + 2 INT + 2 CHA + 1 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Tactics + 2 1HWP + 10 ArWP + 20 Gold + 3200
An elvarie noble (female): DEX + 2 INT + 2 CHA + 3 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Persuasion + 2 ArWP + 25 Gold + 3200
An Ironfist (male): STR + 3 INT + 2 DEX + 2 Power Strike + 1 Ironflesh + 1 Athletics + 1 Engineer + 1 Leadership + 2 Weapon Master + 1 Riding + 1 1HWP + 30 Gold + 3200
An Ironfist (female): STR + 1 INT + 3 DEX + 2 CHA + 1 Power Strike + 1 Ironflesh + 1 Athletics + 1 Surgery + 2 Leadership + 1 Riding + 2 1HWP + 25 Gold + 3200
A travelling merchant: INT + 3 CHA + 3 Riding + 1 Leadership + 2 Trade + 4 Foraging + 1 Persuasion + 2 Inventory Management + 3 2HWP + 15 Gold + 12000
A veteran warrior: STR + 3 DEX + 2 CHA + 1 Ironflesh + 2 Power Strike + 2 Weapon Master + 2 Leadership + 1 Trainer + 1 Shield + 1 1HWP + 30 2HWP + 30 PoWP + 30 ThWP + 20 Gold + 500
A hunter: STR + 2 DEX + 3 INT + 1 Power Draw + 2 Tracking + 2 Pathfinding + 3 Spotting + 3 Athletics + 3 Foraging + 1 2HWP + 30 ArWP + 35 Gold + 200
A steppe nomad (male): STR + 2 DEX + 4 INT + 1 Power Draw + 2 Horse Archery + 2 Pathfinding + 3 Riding + 3 1HWP + 20 ArWP + 35 ThWP + 15 Gold + 500
A steppe nomad (female): STR + 1 DEX + 4 INT + 2 Power Draw + 1 Horse Archery + 1 Wound Treatment + 1 First Aid + 1 Pathfinding + 2 Riding + 4 1HWP + 10 ArWP + 30 ThWP + 10 Gold + 750
A thief: DEX + 4 INT + 3 Athletics + 3 Power Throw + 2 Inventory Management + 2 Foraging + 3 Tracking + 2 1HWP + 30 ThWP + 35 Gold + 350

Early life:
A page at a nobleman's court: CHA + 1 INT + 1 STR + 1 Power Strike + 1 Persuasion + 1 Leadership + 1 1HWP + 20 PoWP + 10
A craftsman's apprentice: INT + 2 STR + 1 Engineer + 1 Trade + 1 Ironflesh + 1
A shop assistant: INT + 2 CHA + 2 Inventory Management + 1 Persuasion + 1 Trade + 2
A street urchin: DEX + 1 STR + 1 INT + 1 Spotting + 1 Power Throw + 1 Foraging + 1 1HWP + 20 ThWP + 10
A steppe child: STR + 2 DEX + 1 Horse Archery + 1 Riding + 1 Power Draw + 1 ArWP + 20

Young adult:
A squire: STR + 2 DEX + 1 Riding + 1 Weapon Master + 1 Power Strike + 1 Leadership + 2 Ironflesh + 2 Gold + 1500 1HWP + 40 2HWP + 40 PoWP + 40 ArWP + 20 CrWP + 20 ThWP + 20
A lady-in-waiting: INT + 1 CHA + 2 Persuasion + 2 Riding + 1 Wound Treatment + 2 Inventory Management + 1
A troubadour: CHA + 3 Weapon Master + 1 Persuasion + 3 Leadership + 2 Pathfinding + 1 Gold + 2500 1HWP + 35 CrWP + 20
A university student: INT + 4 Engineer + 2 Weapon Master + 1 Surgery + 2 Wound Treatment + 1 Persuasion + 1 Tactics + 1 Gold + 1500 1HWP + 30 CrWP + 30
A goods peddler: CHA + 1 INT + 2 Riding + 1 Trade + 1 Persuasion + 1 Pathfinding + 1 Inventory Management + 2 Item 288230376151711944 0 Gold + 6000 PoWP + 25
A smith: STR + 1 INT + 2 Weapon Master + 1 Engineer + 2 Tactics + 1 Power Strike + 1 Trade + 1 1HWP + 20 Gold + 2000
A game poacher: STR + 1 DEX + 2 Power Draw + 2 Tracking + 1 Spotting + 1 Athletics + 1 Horse Archery + 1 Gold + 400 PoWP + 15 ArWP + 40

The reason for becoming an adventurer:
Personal revenge: STR + 3 Power Strike + 2
The loss of a loved one: CHA + 3 Ironflesh + 2
Wanderlust: DEX + 2 Pathfinding + 2 Riding + 2
Being forced out of your home: STR + 1 INT + 1 Weapon Master + 1 Leadership + 2
Lust for money and power: DEX + 1 INT + 1 Looting + 3

Stat bonuses for heritage stuff:
The great bow of my father, and its large quiver of arrows: STR + 2, ArWP + 40, Power Draw + 4
The great repeating crossbow of my father and its large quiver of special bolts: STR + 4, Weapon Master + 1, CrWP + 50
The great Lance, light Warhorse, and medium armor of my father:  STR + 3, Weapon Master + 1, Riding + 2, Power Strike + 1, PoWP + 40
The hidden treasure of my family, and connections with free traders:  Inventory Management + 1, Trade + 3, Pathfinding + 2, Gold + 20000 
The great armor of my ancestors and a mount I can ride (human):  STR + 2, Riding + 1, Athletics + 1
The great armor of my ancestors and a mount I can ride (elf): STR + 1, Athletics + 2
The great armor of my ancestors and a mount I can ride (dwarf): Riding + 3, Athletics + 2/3
The secret physical training of my lineage (Increase Iron flesh and athletics): STR + 2, DEX + 1, Athletics + 4, Ironflesh + 4, Weapon Master + 1
The Elephant of my father, and the ability to ride it: Riding + 5, Horse Archery + 1
The secret medical techniques and hospitals knowledge of my lineage: INT + 2, Wound Treatment + 4, First Aid + 4, Surgery + 4

Did you make that? that's quite cool. I'm guessing you mean AGI and not DEX though.
 
Leonion said:
Character Creation Guide (as of 0.74)
Base Character: 4 STR, 4 AGI, 4 INT, 4 CHA.
Base Bonus (for everyone): STR + 1 AGI + 1 CHA + 1 Leadership + 1 Riding + 1

Gender:
Male:  STR + 1 CHA + 1
Female: AGI + 1 INT + 1

Race:
Human: STR + 1 INT + 1 CHA + 1 Persuasion + 1
Elf: AGI + 1 INT + 1 CHA + 1 Power Draw + 1
Dwarf: STR + 2 Power Strike + 1 Ironflesh + 1

Father:
An impoverished noble (male): INT + 2 STR + 2 CHA + 3 Weapon Master + 1 Power Strike + 1 Riding + 2 Tactics + 2 Leadership + 2 1HWP + 15 2HWP + 10 PoWP + 15 Gold + 3200
An impoverished noble (female): INT + 3 CHA + 4 Wound Treatment + 2 Riding + 3 First Aid + 2 Leadership + 1 Persuasion + 2 1HWP + 20 Gold + 3200
An elvarie noble (male): STR + 2 AGI + 2 INT + 2 CHA + 1 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Tactics + 2 1HWP + 10 ArWP + 20 Gold + 3200
An elvarie noble (female): AGI + 2 INT + 2 CHA + 3 Power Draw + 2 Riding + 2 Spotting + 1 Leadership + 1 Persuasion + 2 ArWP + 25 Gold + 3200
An Ironfist (male): STR + 3 INT + 2 AGI + 2 Power Strike + 1 Ironflesh + 1 Athletics + 1 Engineer + 1 Leadership + 2 Weapon Master + 1 Riding + 1 1HWP + 30 Gold + 3200
An Ironfist (female): STR + 1 INT + 3 AGI + 2 CHA + 1 Power Strike + 1 Ironflesh + 1 Athletics + 1 Surgery + 2 Leadership + 1 Riding + 2 1HWP + 25 Gold + 3200
A travelling merchant: INT + 3 CHA + 3 Riding + 1 Leadership + 2 Trade + 4 Foraging + 1 Persuasion + 2 Inventory Management + 3 2HWP + 15 Gold + 12000
A veteran warrior: STR + 3 AGI + 2 CHA + 1 Ironflesh + 2 Power Strike + 2 Weapon Master + 2 Leadership + 1 Trainer + 1 Shield + 1 1HWP + 30 2HWP + 30 PoWP + 30 ThWP + 20 Gold + 500
A hunter: STR + 2 AGI + 3 INT + 1 Power Draw + 2 Tracking + 2 Pathfinding + 3 Spotting + 3 Athletics + 3 Foraging + 1 2HWP + 30 ArWP + 35 Gold + 200
A steppe nomad (male): STR + 2 AGI + 4 INT + 1 Power Draw + 2 Horse Archery + 2 Pathfinding + 3 Riding + 3 1HWP + 20 ArWP + 35 ThWP + 15 Gold + 500
A steppe nomad (female): STR + 1 AGI + 4 INT + 2 Power Draw + 1 Horse Archery + 1 Wound Treatment + 1 First Aid + 1 Pathfinding + 2 Riding + 4 1HWP + 10 ArWP + 30 ThWP + 10 Gold + 750
A thief: AGI + 4 INT + 3 Athletics + 3 Power Throw + 2 Inventory Management + 2 Foraging + 3 Tracking + 2 1HWP + 30 ThWP + 35 Gold + 350

Early life:
A page at a nobleman's court: CHA + 1 INT + 1 STR + 1 Power Strike + 1 Persuasion + 1 Leadership + 1 1HWP + 20 PoWP + 10
A craftsman's apprentice: INT + 2 STR + 1 Engineer + 1 Trade + 1 Ironflesh + 1
A shop assistant: INT + 2 CHA + 2 Inventory Management + 1 Persuasion + 1 Trade + 2
A street urchin: AGI + 1 STR + 1 INT + 1 Spotting + 1 Power Throw + 1 Foraging + 1 1HWP + 20 ThWP + 10
A steppe child: STR + 2 AGI + 1 Horse Archery + 1 Riding + 1 Power Draw + 1 ArWP + 20

Young adult:
A squire: STR + 2 AGI + 1 Riding + 1 Weapon Master + 1 Power Strike + 1 Leadership + 2 Ironflesh + 2 Gold + 1500 1HWP + 40 2HWP + 40 PoWP + 40 ArWP + 20 CrWP + 20 ThWP + 20
A lady-in-waiting: INT + 1 CHA + 2 Persuasion + 2 Riding + 1 Wound Treatment + 2 Inventory Management + 1
A troubadour: CHA + 3 Weapon Master + 1 Persuasion + 3 Leadership + 2 Pathfinding + 1 Gold + 2500 1HWP + 35 CrWP + 20
A university student: INT + 4 Engineer + 2 Weapon Master + 1 Surgery + 2 Wound Treatment + 1 Persuasion + 1 Tactics + 1 Gold + 1500 1HWP + 30 CrWP + 30
A goods peddler: CHA + 1 INT + 2 Riding + 1 Trade + 1 Persuasion + 1 Pathfinding + 1 Inventory Management + 2 Item 288230376151711944 0 Gold + 6000 PoWP + 25
A smith: STR + 1 INT + 2 Weapon Master + 1 Engineer + 2 Tactics + 1 Power Strike + 1 Trade + 1 1HWP + 20 Gold + 2000
A game poacher: STR + 1 AGI + 2 Power Draw + 2 Tracking + 1 Spotting + 1 Athletics + 1 Horse Archery + 1 Gold + 400 PoWP + 15 ArWP + 40

The reason for becoming an adventurer:
Personal revenge: STR + 3 Power Strike + 2
The loss of a loved one: CHA + 3 Ironflesh + 2
Wanderlust: AGI + 2 Pathfinding + 2 Riding + 2
Being forced out of your home: STR + 1 INT + 1 Weapon Master + 1 Leadership + 2
Lust for money and power: AGI + 1 INT + 1 Looting + 3

Stat bonuses for heritage stuff:
The great bow of my father, and its large quiver of arrows: STR + 2, ArWP + 40, Power Draw + 4
The great repeating crossbow of my father and its large quiver of special bolts: STR + 4, Weapon Master + 1, CrWP + 50
The great Lance, light Warhorse, and medium armor of my father:  STR + 3, Weapon Master + 1, Riding + 2, Power Strike + 1, PoWP + 40
The hidden treasure of my family, and connections with free traders:  Inventory Management + 1, Trade + 3, Pathfinding + 2, Gold + 20000 
The great armor of my ancestors and a mount I can ride (human):  STR + 2, Riding + 1, Athletics + 1
The great armor of my ancestors and a mount I can ride (elf): STR + 1, Athletics + 2
The great armor of my ancestors and a mount I can ride (dwarf): Riding + 3, Athletics + 2/3
The secret physical training of my lineage (Increase Iron flesh and athletics): STR + 2, AGI + 1, Athletics + 4, Ironflesh + 4, Weapon Master + 1
The Elephant of my father, and the ability to ride it: Riding + 5, Horse Archery + 1
The secret medical techniques and hospitals knowledge of my lineage: INT + 2, Wound Treatment + 4, First Aid + 4, Surgery + 4
Nice!
 
Well thanks for that, although i am still a little confused.
When i start the game up on the title screen it says Version 0.74 but on the menu it says version 1.67
I think its up to date but i'm not so sure anymore.
Anyway, thanks for showing me the creation guide and what it can give me for what i choose, because before I had no idea
what choosing wonderlust or personal revenge would give.

On another note, how come all the dreaded nightmare's troops just die, even when hit by a blunt weapon or horse?
I mean the order of faith guys get knocked out?
Even with the falcon units they just die.
When i tab out of the battle and review the losses it says the dreaded one was killed, yet i talk to him after to get his sword!
Is this a problem or was it intended?
 
Red Immortal said:
When i start the game up on the title screen it says Version 0.74 but on the menu it says version 1.67

On another note, how come all the dreaded nightmare's troops just die, even when hit by a blunt weapon or horse?

1) 0.74 is the latest version of Perisno module. 1.67 is a version of the game itself.

2) "Always die" is a special setting developers can set for certain troops, and then these troops will always die no matter what weapon will have been used.

P.S. Can somebody add the CC guide to the thread's first message so that it won't get lost?
 
Thanks for the info guys!  :mrgreen:

Quick question though, what is the purpose of that demon worshipper guy who i forgot the name of in Galwae?
I mean i defeated the dreaded nightmare twice already!? (Plus i have 2 of his swords now) It says he is a placeholder NPC?
Whatever that means.

And the adventure guildsmen guys keep saying the rest of their quests are not in the current version although i have the latest version!
(happens every time after the first quest from them)

Either than that i think i'm good

K'C'ya
 
What factions are planned for release soon? And are they playable (can you culture change to them or become vassal of the faction)
 
Red Immortal said:
Thanks for the info guys!  :mrgreen:

Quick question though, what is the purpose of that demon worshipper guy who i forgot the name of in Galwae?
I mean i defeated the dreaded nightmare twice already!? (Plus i have 2 of his swords now) It says he is a placeholder NPC?
Whatever that means.

And the adventure guildsmen guys keep saying the rest of their quests are not in the current version although i have the latest version!
(happens every time after the first quest from them)

Either than that i think i'm good

K'C'ya

Place holder meansthat hes just there. He doesnt do anything, yet.

The adventurer guild quests arent in any version.

ryancup123 said:
What factions are planned for release soon? And are they playable (can you culture change to them or become vassal of the faction)

As far As I know, none.
 
Again thanks for the info!  :mrgreen:

Who's ready for a new round of questions? :facepalm:

So anyway when the zann invaded, they declared war on every kingdom including my fledgeling one, then immediately after asked for a truce with several kingdoms also including mine. Why?

Also when i look into the faction report tab, it get's cut off at around the 'hakkonesse'(?) report and the names of the Valahir and RotF are desserters and bandits. Is this just my problem?

Oh and since this is a lore forum, i should talk about it right?

So the guys i made this account about (Red Immortals) side quest and troop intrigued me to no end and i don't know why. The troops themselves are [EXTREMLY BADASS (i mean come on lvl 60!?) but the quest itself was very disappointingly easy to me and let me tell you why.

Around the time i found the quest i was already quite accomplished with my falcon troops and a captured hakkon town from a war that i didn't  start between the two kingdoms. Why would you think that? Back to the point though, I had about 170ish troops (mostly falcon) almost all Cavalry, and 20-30 top tier ridear fealcon.

The Immortal scouts had only a party of 10 and my cav absolutely trampled them and i had some nice prisoners. The next group, which had about 50 Immortals which also had the same fate although they did take 20 of my troops with them.

The point i'm trying to get to is that theres to few of them to be an actual threat, at least for higher level players. All i want is to see them get more people in their party. Maybe like 20-50 for the scouts and for the main party 100-150 so cavalry don't just knock them down over and over again.

I'm just being whiny about the Immortals because i want more of them to be in my party.

GIVE THEM TO ME  :evil:

...sorry...

Anyway for real though if someone can like make something so that i could recruit more immortals or something using like mactabilus (Red Immortal leader). I know that what I'm asking would never happen but i REALLY want more of them.

Oh and one more thing before i end this rant, what is the purpose of the red immortal leader guy? I captured him and he just sits in the dungeon doing nothing. The only speech options are kill the dude or let him go.

Again you could make him train new Red Immortals and they'd have a high price to get and take a week or so to train 10 of them!
PLEASE LET THIS HAPPEN!11!!!!!1!!

Welp i'm done, PEACE  :cool:
 
The Zann asked for truce because they were at war with everyone and theyre army isnt nearly as large as everybody else. The Zann are weird.

The red immortals thing is because the guy counts a a lord but he doesnt have any relat8ons who will offer ransom and will just sit there eaying all your bread.
 
Leonion said:
Red Immortal said:
When i start the game up on the title screen it says Version 0.74 but on the menu it says version 1.67

On another note, how come all the dreaded nightmare's troops just die, even when hit by a blunt weapon or horse?

1) 0.74 is the latest version of Perisno module. 1.67 is a version of the game itself.

2) "Always die" is a special setting developers can set for certain troops, and then these troops will always die no matter what weapon will have been used.

P.S. Can somebody add the CC guide to the thread's first message so that it won't get lost?
Added.

ryancup123 said:
What factions are planned for release soon? And are they playable (can you culture change to them or become vassal of the faction)
Check out this thread> http://forums.taleworlds.com/index.php/topic,315055.0.html


 
I was wondering, do you guys need help with the lore for religions? Religion is one of my fascinations since I was first entranced by the Elder Scrolls and I would love to try my hand at creating new, original gods for the Perisno nations and minor factions.
 
Red Immortal said:
Thank you for the help  :mrgreen:
At this point no. When we get further into 0.8 then maybe :wink:

Ray_Ryker said:
I'd really like know more about Perisno faction... It's a peculiar faction and very mysterious
More lore is coming. When, I am not sure, as I've been very busy with RL lately. I have a lot of it in notes, but it's not ready to be presented just yet. Up till now we have not released much info about the Perisno faction, but I hang in there :wink:
 
Red Immortal said:
Again thanks for the info!  :mrgreen:

Who's ready for a new round of questions? :facepalm:

So anyway when the zann invaded, they declared war on every kingdom including my fledgeling one, then immediately after asked for a truce with several kingdoms also including mine. Why?

Also when i look into the faction report tab, it get's cut off at around the 'hakkonesse'(?) report and the names of the Valahir and RotF are desserters and bandits. Is this just my problem?

Oh and since this is a lore forum, i should talk about it right?

So the guys i made this account about (Red Immortals) side quest and troop intrigued me to no end and i don't know why. The troops themselves are [EXTREMLY BADASS (i mean come on lvl 60!?) but the quest itself was very disappointingly easy to me and let me tell you why.

Around the time i found the quest i was already quite accomplished with my falcon troops and a captured hakkon town from a war that i didn't  start between the two kingdoms. Why would you think that? Back to the point though, I had about 170ish troops (mostly falcon) almost all Cavalry, and 20-30 top tier ridear fealcon.

The Immortal scouts had only a party of 10 and my cav absolutely trampled them and i had some nice prisoners. The next group, which had about 50 Immortals which also had the same fate although they did take 20 of my troops with them.

The point i'm trying to get to is that theres to few of them to be an actual threat, at least for higher level players. All i want is to see them get more people in their party. Maybe like 20-50 for the scouts and for the main party 100-150 so cavalry don't just knock them down over and over again.

I'm just being whiny about the Immortals because i want more of them to be in my party.

GIVE THEM TO ME  :evil:

...sorry...

Anyway for real though if someone can like make something so that i could recruit more immortals or something using like mactabilus (Red Immortal leader). I know that what I'm asking would never happen but i REALLY want more of them.

Oh and one more thing before i end this rant, what is the purpose of the red immortal leader guy? I captured him and he just sits in the dungeon doing nothing. The only speech options are kill the dude or let him go.

Again you could make him train new Red Immortals and they'd have a high price to get and take a week or so to train 10 of them!
PLEASE LET THIS HAPPEN!11!!!!!1!!

Welp i'm done, PEACE  :cool:

The problem you had about the red immortals comes from the fact that the Falcon nation as a whole is extremely overpowered, even more so than the old Elvarie.
 
Red Immortal said:
Again thanks for the info!  :mrgreen:

Who's ready for a new round of questions? :facepalm:

So anyway when the zann invaded, they declared war on every kingdom including my fledgeling one, then immediately after asked for a truce with several kingdoms also including mine. Why?

Also when i look into the faction report tab, it get's cut off at around the 'hakkonesse'(?) report and the names of the Valahir and RotF are desserters and bandits. Is this just my problem?

Oh and since this is a lore forum, i should talk about it right?

So the guys i made this account about (Red Immortals) side quest and troop intrigued me to no end and i don't know why. The troops themselves are [EXTREMLY BADASS (i mean come on lvl 60!?) but the quest itself was very disappointingly easy to me and let me tell you why.

Around the time i found the quest i was already quite accomplished with my falcon troops and a captured hakkon town from a war that i didn't  start between the two kingdoms. Why would you think that? Back to the point though, I had about 170ish troops (mostly falcon) almost all Cavalry, and 20-30 top tier ridear fealcon.

The Immortal scouts had only a party of 10 and my cav absolutely trampled them and i had some nice prisoners. The next group, which had about 50 Immortals which also had the same fate although they did take 20 of my troops with them.

The point i'm trying to get to is that theres to few of them to be an actual threat, at least for higher level players. All i want is to see them get more people in their party. Maybe like 20-50 for the scouts and for the main party 100-150 so cavalry don't just knock them down over and over again.

I'm just being whiny about the Immortals because i want more of them to be in my party.

GIVE THEM TO ME  :evil:

...sorry...

Anyway for real though if someone can like make something so that i could recruit more immortals or something using like mactabilus (Red Immortal leader). I know that what I'm asking would never happen but i REALLY want more of them.

Oh and one more thing before i end this rant, what is the purpose of the red immortal leader guy? I captured him and he just sits in the dungeon doing nothing. The only speech options are kill the dude or let him go.

Again you could make him train new Red Immortals and they'd have a high price to get and take a week or so to train 10 of them!
PLEASE LET THIS HAPPEN!11!!!!!1!!

Welp i'm done, PEACE  :cool:

I imagine that the problem is that you used every single hard counter on the book vs them.

Superior numbers (check)
Cavalry vs infantry (check)
Generalized use of blunt weapons (check) (best anti armor dmg type)
Actual field battle vs AI and not a auto resolve (check)

i bet that if you tried this again without the extensive use of cavalry, or at least falcon units, you'd have a blast with one helluva fight.

i wonder if it could be possible to add a text answer to the quest giver that would engage some sort of HARDCORE mode and generate 400 armies of red immortals with archers, horsemen, spearmen and infantry....now that would be a late game goal. (making it repeatable would be glorious)

 
A question to the devs - can I use the world of Perisno and some of its lore in a book I'm writing? Idk if I'll ever finish it, but for now I'm really in the mood for writing and I couldn't come up with any world idea of my own. I can credit you if needed. I don't demand the rights to all of the lore, because a LOT will be modified, but the general world and some of the names is all I desire.
 
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