Yeah, they look terrible. If disabling the boat map icons is essential for performance, I would do that, but keep the water crossings. It is easier to suspend disbelief with the army icons staying the same over water, than with those silly land ribbons.I would say the newer versions are definitely an upgrade overall, however the map changes are questionable at best. The strips of land connecting the Valahir & Aroulo with the rest of Perisno are abysmal.
Thanks for this, some really needed changes here!Perisno Version 1.3.5 released. Full Version should be up soon.
Perisno 1.3.5 Patch. It is save compatible with v220.127.116.11 Please download and unzip the contents into your Mount&Blade; Warband/Modules folder in order to update your files.www.moddb.com
v1.3.5 Changelog: RELEASED July 5 2021
[Adjusted] Siege ladders take a minimum of 1 hour
[Adjusted] Some quest rewards scale with player level
[Adjusted] Festivals now give a huge morale boost per night
[Adjusted] Town Universities have reduced their renown gains from 20 to 10
[Adjusted] When a lord is your prisoner, you can ask them to join your kingdom
[Adjusted] You can now accompany any party, as long as you are friendly with them
[Adjusted] Ingvar troops no longer become naked if they exceed the quality threshold
[Adjusted] You can now pull prisoners from your mercenary group’s party, and the Perisno Army
[Adjusted] Caravan price is now dynamic, instead of 3 fixed prices. Speed has been readjusted
[Adjusted] Ingvar no longer has bears, to be consistent with Aroulo’s gear being unavailable
[Adjusted] As the Monarch, you can now release fiefs from your ownership without giving it to a lord [Adjusted] Axe of the Forbidden Sea and Weeping Moon refreshes quicker. Hyk can also use the Axe of the Forbidden Sea
[Adjusted] When withdrawing from your treasury, you must now hold Right Control. This is to compensate for players who use the arrow keys for movement
[Adjusted] Villagers lose relations with you when they get raided. In return, weekly income increases depending on how high your relations are with them
[Fixed] Zolona’s backstory typos [Fixed] Enlisting relations exploit
[Fixed] Siege equipment builds properly now
[Fixed] Training Grounds removed from Hard Mode
[Fixed] Guard Post appears properly in village upgrades
[Fixed] Freelancer caravan quest should work properly now
[Fixed] You can read the religious information on Fountain Goddess now
[Fixed] Lords that you indict should no longer automatically join your faction
[Fixed] No longer stuck in a dialogue loop when completing the Weeping Moon quest
[Fixed] You can now leave a mercenary captain’s dialogue without going through the entire dialogue
Will this make the Strange Rapier unobtainable?[Fixed] Training Grounds removed from Hard Mode
Yes, Hard Mode had some bugs related to the Training Grounds.Thanks for this, some really needed changes here!
I have a question, I have made a few minor changes to troops and items with Morgh's (changed the stats and names of a few items, renamed and changed the equipment of a few troops) in the last version, will this hotfix still be compatible/ savegame compatible? Edit: My modfiied .txt files work fine, but I started a new game anyway bc Elintor and Drahara were out of control
Will this make the Strange Rapier unobtainable?