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Perisno 1.1x - Main Thread | V1.3.1 | 2-26-2021

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Michadr

Grandmaster Knight
WBM&BVC


Perisno 1.3.1 (Release Date: 2-26-2021)


Official Downloads:
Warband Nexus Link
Modb Link
Steam


V1.3.1 (Hotfix)​

[Added] Some missing files
[Fixed] Female Lymbard Meshes
[Fixed] Female Maccavian Meshes
[Adjusted] Time of year is set to 395

V1.3.0 Changelog: NOT SAVE COMPATIBLE
  • [Added] New Religion
    [*][Added] Lymbard Assets
    [*][Added] Maccavian Assets
    [*][Added] Sayeda Alexis has her own HHG
    [*][Added] Intimidation dialogue for kidnapped girl
    [*][Added] Nisaynian’s Legacy gets sharper over time
    [*][Added] Azure Keep and Aolas Castle now sells basic goods
    [*][Added] You can now change tax rates for all of your fiefs at once
    [*][Added] Legendary Weapon - Axe of the Forbidden Sea, Weeping Moon
    [*][Added] Mercenary Guilds now spawn mercenary parties that will patrol around the town
    [*][Added] The player can now participate in caravan trading, speaking with the tavernkeep
    [*][Added] Krysanna now has a short questline to reward the player for reaching max relations with her
    [*][Added] Steal option for Jailer to skip the pre-fight when breaking people out of prison (requires agility)
    [*][Added] You can now recruit minor factions into your party as long as you have enough relations with them (varies)
    [*][Added] When asking a lord’s wife to buy gifts, you can now choose to buy enough relations to set yourself back to 0 relations
    [*][Added] You can now mass release prisoners by manually speaking to them instead of releasing them one by one for relations boosts. This is only half as effective
    [*][Fixed] Liana is no longer related to you
    [*][Fixed] Scene oddities in Qaletaqa, Qaletaqa villages, Forniron, Krain, Forniron, Azure Keep, Hafen Castle, Ianthas Castle, Desert Outpost, Arish, Galwe Library, Hornogoth Keep, Tumatarhun
    [*]

    [*][Adjusted] Sieges are no longer indefinite
    [*][Adjusted] You can sprint everywhere now!
    [*][Adjusted] Kaiyrithe has a dedicated facegen
    [*][Adjusted] Year has changed to 395 to fit the lore
    [*][Adjusted] Krysanna’s HHG have more expensive upkeeps
    [*][Adjusted] Nox Of Zephilli should now act according to lore
    [*][Adjusted] Grazir Pilgrims can be upgraded into Worshippers
    [*][Adjusted] Grazir Priests can no longer upgrade into Invokers
    [*][Adjusted] Elintor, Geldar and Realm of the Falcon are now the proper race according to lore (Naphali)
    [*][Adjusted] Krysanna and her Shadestalkers are now wearing new, identical outfits
    [*][Adjusted] Speaking with minor factions that you are friendly with will change their dialogue to a more friendly one
    [*][Adjusted] Krysanna and Kaiyrithe are now sisters in-game, with Berlaeduil being the caretaker of Kaiyrithe. This is to remain canon to their lore

Unofficial submods:
None

Anti-CTD thread

Useful stuff:
Useful tips by photolouis
List of expert soldiers
List of player's merc companies
How the new economic system works

A laggy, poorly optimized Excel file which can be used for planning your companions and main character (their skills and attributes). Includes Perisno 0.9, PoP 3.7063, VC 2.0, Native, Floris, TLD (good side only).
Also includes data about character creation for most of the mentioned mods.
Exceeding them will raise the upkeep of customizable troops, giving your soldiers worse equipment will lower it.
1h weapons with damage X counts as the same as 2h or polearm weapon with damage X*10/9.
Cutting damage X = piercing damage X*10/12 = blunt damage X*100/145
Crossbows can also be used by archers. Just give them like light_crossbow => just_crossbow => heavy_crossbow => siege_crossbow.
Do not give infantry bows.
What happens if you give your archers many quivers?
h-236.jpg
1) Crafting presentation can be found in camp => take an action. You can craft body armor, helmets, boots, gloves (except for male giants and dwarves) and shields.
2) This system relies on operation that was obviously poorly tested by tw devs and it initially caused ctds in certain cases and didn't work for boots and gloves before workarounds were found. So just in case I highly recommend saving your game before crafting.
3) Custom boots and gloves cannot be worn without custom body armor. That's forced by engine limitations.
4) Only your natural, learned engineer skill is taken into account when it's assessed whether you can craft a certain piece of armor or not.
5) Female frames don't work (also crafted helmets look funny on any women for an unknown reason), and there is no way I can think of to make them work. All custom armor (with the exception of female-only armor) will look masculine on any gender. That's another engine limitation.
6) Custom armor is quite demanding both CPU- and GPU-wise. Using it for yourself and companions is fine but I don't recommend giving it to household guards or Ingvar's troops unless you have a powerful PC and/or play at small battlesize and/or reduced graphics settings.
7) Custom gloves will lack arm plates (when such are present in the original item), they will be just... hand gloves.

1. Invest in looting skill of your main character. Not just because of extra Native bonus points, but because of yet another multiplier added in the current version to loot probability formula that depends on your own looting skill. And don't forget that you should avoid using bandit troops in your army. They are cheap but they steal your loot.
2. In the Mercenary Guild there are 7 spots where soldiers change and are recruitable. 2 to the left of the castle near training dummies, 3 on the first floor, 2 on the second floor. The rest are for the atmosphere.
3. On rescuing enemies' prisoners:
If your relation with a soldier's faction plus 3x of your persuasion skill >= 40, you can recruit a soldier of any level.
If your relation with a soldier's faction plus 3x of your persuasion skill >= 0, you can recruit all of those whose level is smaller than yours+2x*persuasion. Others (whose level is higher) will join you partially, depending on the difference between the levels. The rest of "friendly" soldiers will go away.
You should get the remaining hostile "rescued" soldiers as prisoners.
Exception 1: if you're at war with faction X but also have its culture in your kingdom, you will get half of rescued troops from this faction as troops and another half as prisoners.
Exception 2: if a faction is defeated, relation requirement is passed automatically (Falcons are an exception), only level requirement remains.
4. You can only recruit prisoners from your own party if your level is bigger than theirs and you have positive relation with their faction.
Relation with Falcons >= 75; Relation with Field Marshal Gunnar >= 50; Honor >= 500; RtR >= 80; Player character's level >= 38; Renown >= 5000; 1 000 000 aurums.
h-242.jpg
Twitch channel with "pro" gameplay of Perisno that makes the mod look like a walk in the park
New hotkeys/controls since 0.8:
1. To borrow ammo, press "O" during battle while holding a bow/xbow in you hand and standing very close to one of your archers/xbowmen (respectively) who also holds his/her ranged weapon and has some ammo remaining. You must have at least 1 quiver in your inventory. The kind of arrows/bolts (respectively) does not matter.
2. Treasury: press NUM1 to store 10000 aurums in the current fief's treasury or NUM2 to withdraw 10000 aurums. Press NUM3 to switch on/off the current fief accumulating money from rents/tariffs/enterprises instead of sending them to you. Players with laptops can also use ↑, ↓ and → respectively.
3. Mass prisoner taking: while viewing prisoner exchange screen after a battle, select any enemy prisoner (preferably the top one), hold LEFT CTRL, hold A and click "capture". It will add as many prisoners as you can have into your party, i.e. you will not need to select prisoner stacks one by one and click "capture" again and again.
4-12. Read this comment: https://forums.taleworlds.com/index.php/topic,359948.msg8668568.html#msg8668568
New Trade Screen (0.9+, can be disabled in options)
Also: left alt - sprinting (0.9+).

vMxyFBt.png
ZVIoz0C.png
 
Last edited:

ste636

Sergeant
I started fresh last night, it feel like coming back to a comfy home after renovations have been done, thanks a lot!
No much to say or argue about as I just started:wink:
 
I guess I can post some feedback here on the current version? Then here are some things which I'd like to point out:

- Illica Falki Questline - the Drachen Army did not spawn for me, at least I've searched around the area of Voldeberg and Drachen quite a bit and still haven't found it. I took the quest when the town was under Drachen control still if that makes any difference.

- The Dueler Questline - when I went to receive the final reward, I could repeat the dialogue and farm exp (2000xp reward) indefinitely. I did this a few times to test and it is an easy way to cheat. The person disappears after exiting the tavern though. Correct me if I'm wrong on this one because I can't rely on my memory 100%, although I remember the reward was 2000 exp from completing the dialogue.

- Third Legion Questline - after they have returned to their capital, and set up their own kingdom, they have +3000 soldiers in the town, but this amount dwindles away to +1000 quite quickly (same with Zann towns really), being an easy target to a steamrolling kingdom. Maybe something can be done to maintain a high garrison number, and protect this particularly weak kingdom, in the likely late-game scenario.

- Sidherton Geldar Questline - so in this quest, maybe I'm a total noob, but he only has 'exhaustive' dialogue lines for some reason, now that I went to see him later as a king. It seems as though I'm not able to complete his questline, even though I have not started it. I joined the Elintoran kingdom early on so maybe that had something to do with it. I could not take the quest when I was a vassal for their kingdom, and when the town was controlled by Zann also, although this could be an interesting alternative for completing the quest, reclaiming the town from the Zann Dynasty for the Elintoran/Geldar Elves.

- Remus Questline - I have spoken more than 100 times with different travelers, but unfortunately I have not been able to progress with the quest. Any help? I have completed all the necessary steps until now.

- Could you add a feature, so that you can choose your religion when you start a new game and have it adopted as your kingdom's religion when you start your own kingdom?

- Also considering all the CTDs and the like, have you thought about making a basic version of the game, where there is a lesser number of items, etc. to eliminate factors that are likely to cause CTDs? Maybe I'm asking too much, but such a version could i.e. contain existing minor factions in the place of the dwarves and the giants, for example, if this kind of resolution solves anything.

- Concerning the Galwe Royal Engineer - have you considered making a questline to access his troops, instead of having to be stuck with the Tolranian culture when the faction has already been obliterated?

- Forde - rescue prisoner bug? - not sure if this is just my issue, but when the Elitoran and Maccavia were at war, I went there to attempt to rescue the Maccavian prisoners, without having any conflicts with either kingdom, besides having negative relations with the King. I tried to rescue the Maccavian Queen & King from the prison, but both times they turned hostile against me and the guards as well. Also when initiating the prison break, after pressing the option with the guard, the Elintoran guards started attacking the civilians on sight and killed them.



Some feedback on the code:

- The basic Diplomacy mod has a built-in framework, as I understood from reading others' feedback as well, to make it slightly harder to form pacts with kingdoms whose fiefs your kingdom has. This could be perhaps changed to only regard the center as part of their kingdom, or could this alter how they act towards other kingdoms when it comes to maintaining their kingdom's internal territory?

- Again with the Diplomacy mod - could you make it available so that you can give a fief to a defeated kingdom, in order to restore them back from the 'defeated' status perhaps? It would be interesting to see this kind of feature so that you can have some allies due to the handicaps of the Diplomacy mod itself. Maybe this is difficult due to the code, but worth testing maybe :smile:

Apologies about the stream of complaining, overall everything was wonderful, once I figured out a way to reduce the rate of CTDs, but not having solved the issue completely though (have to experiment more, tried most available methods). Previously the rate of CTDs was about once in everyone 15-20 minutes, now I can manage for over an hour (victory sound intensifies).


BTW I know some of these belong to the Bug reports thread (+discussion& suggestings) but just wanted to ask here since I may have some problem on my end which is causing the irregularities. I can move the message there if you feel it is more convenient.
 
Last edited:

Michadr

Grandmaster Knight
WBM&BVC
Version 1.2 is now live!
Merry Christmas.

All links should be live. (See OP)

  • [Added] Constable can now batch sell prisoners.
    [*][Added] Constable can now recruit Freelancer troops.
    [*][Added] You can now recruit deserters into your party.
    [*][Added] Your Household Guards now appear in fiefs you own.
    [*][Added] You can now ignore requests from your Marshal to fulfill their tasks.
    [*][Added] You can now choose to ignore alerts on raids against allied villages.
    [*][Added] When checking enterprises with the Guild Master, you can now see the profit ahead of time.
    [*][Added] Mercenary Guild upgrade for towns. You will now be able to recruit a band of mercenaries into your party after receiving this upgrade, which refreshes alongside Nobles.
    [*][Added] Guard Post upgrade to Villages. Villagers are now accompanied by a small mercenary party, who also assist you in defending your village against infestations and raids.
    [*][Added] You can now collect all of your assets and treasury by speaking to your Chamberlain!
    [*][Corrected] Lore oddities
    [*][Corrected] Dialogues that say “denars” should be aurums now.
    [*][Corrected] Warmonger gear was too common. They are now rare!
    [*][Corrected] Removed some extra items from Eriallen Krysanna’s Inventory.
    [*][Fixed] You can now marry Liana
    [*][Fixed] Liana’s Warhorse now has its real stats.
    [*][Fixed] Fixed Mosoru relations with Player & Player Faction
    [*][Fixed] NavMesh for Arendal, Forniron, Freising, Leuven, Macan, Murdenholl, Qaletaqa, Sut, Tumatarhun, Uliastai, Vinica, Voldeberg, Aolas Castle, Azure Keep, Laidur Castle
    [*][Fixed] Freelancer Outpost Carpet
    [*][Fixed] Fountain Hall Alley (You can now beat up those peasants.)
    [*][Fixed] Najib now has a fief
    [*][Rebalancing] Liana’s Dread Knight now has its actual stats.
    [*][Rebalancing] Buffed Liana’s HA Skills
    [*][Rebalancing] Buffed Krysanna’s Skills
    [*][Rebalancing] Cretasan Mounted Warden renamed to Keeper, now uses Darkened Mace, revised stats, removed horse.
    [*][Rebalancing] Ironclads now use Plate Piercer, given Long Awlpike, Cretasan Darts, and revised stats.
    [*][New for Realm of the Falcons] Added Falcon Academy, which allows the player to recruit Falcon troops into their party. The player must:
    1) Be a vassal for the Falcons
    2) Meet Renown requirements
    3) Be able to pay for the volunteers
    You CANNOT add new Academies, as the academy is strictly located in Fountain Hall. The Academy is only operative for as long as Realm of the Falcons owns Fountain Hall. Using their culture in your own kingdom does not allow you to use the academy
 
Last edited:

unknown3056

Sergeant at Arms
WBNWWF&SM&B
I've said this years ago, but thank you Michadr and team for all your hard work. Native Warband is cool and all, but my hundreds of hours for Warband is due to this mod alone.
 

Michadr

Grandmaster Knight
WBM&BVC
Perisno v.1.2.1 Hotfix is now live! Other sites will be updated soon.

V1.2.1 Changelog:
  • [Fixed] Kesser has assets
  • [Fixed] Dymorial has assets
  • [Fixed] Crafted items are fixed
  • [Fixed] Riar Castle’s siege has been revised
  • [Fixed] Dwarves can now scale Elisnore’s ladder
  • [Fixed] Sectarian Scouts no longer reduce relations with Outlaws
  • [Fixed] Cretasan Keeper is now guaranteed to spawn with a shield
  • [Fixed] Galwe Grazir Worshipper quest now increases relations with Galwe as it should be
 

Michadr

Grandmaster Knight
WBM&BVC
Perisno V1.3 is now Live. Other Sites will be updated soon.

V1.3.0 Changelog: NOT SAVE COMPATIBLE​

  • [Added] New Religion
  • [Added] Lymbard Assets
  • [Added] Maccavian Assets
  • [Added] Sayeda Alexis has her own HHG
  • [Added] Intimidation dialogue for kidnapped girl
  • [Added] Nisaynian’s Legacy gets sharper over time
  • [Added] Azure Keep and Aolas Castle now sells basic goods
  • [Added] You can now change tax rates for all of your fiefs at once
  • [Added] Legendary Weapon - Axe of the Forbidden Sea, Weeping Moon
  • [Added] Mercenary Guilds now spawn mercenary parties that will patrol around the town
  • [Added] The player can now participate in caravan trading, speaking with the tavernkeep
  • [Added] Krysanna now has a short questline to reward the player for reaching max relations with her
  • [Added] Steal option for Jailer to skip the pre-fight when breaking people out of prison (requires agility)
  • [Added] You can now recruit minor factions into your party as long as you have enough relations with them (varies)
  • [Added] When asking a lord’s wife to buy gifts, you can now choose to buy enough relations to set yourself back to 0 relations
  • [Added] You can now mass release prisoners by manually speaking to them instead of releasing them one by one for relations boosts. This is only half as effective
  • [Fixed] Liana is no longer related to you
  • [Fixed] Scene oddities in Qaletaqa, Qaletaqa villages, Forniron, Krain, Forniron, Azure Keep, Hafen Castle, Ianthas Castle, Desert Outpost, Arish, Galwe Library, Hornogoth Keep, Tumatarhun
  • [Adjusted] Sieges are no longer indefinite
  • [Adjusted] You can sprint everywhere now!
  • [Adjusted] Kaiyrithe has a dedicated facegen
  • [Adjusted] Year has changed to 395 to fit the lore
  • [Adjusted] Krysanna’s HHG have more expensive upkeeps
  • [Adjusted] Nox Of Zephilli should now act according to lore
  • [Adjusted] Grazir Pilgrims can be upgraded into Worshippers
  • [Adjusted] Grazir Priests can no longer upgrade into Invokers
  • [Adjusted] Elintor, Geldar and Realm of the Falcon are now the proper race according to lore (Naphali)
  • [Adjusted] Krysanna and her Shadestalkers are now wearing new, identical outfits
  • [Adjusted] Speaking with minor factions that you are friendly with will change their dialogue to a more friendly one
  • [Adjusted] Krysanna and Kaiyrithe are now sisters in-game, with Berlaeduil being the caretaker of Kaiyrithe. This is to remain canon to their lore
 

Michadr

Grandmaster Knight
WBM&BVC
Version 1.3.1 released. Just download full file.

V1.3.1 (Hotfix)​

[Added] Some missing files
[Fixed] Female Lymbard Meshes
[Fixed] Female Maccavian Meshes
[Adjusted] Time of year is set to 395
 
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