Perisno 1.0 - Main Thread | V1.001: 4-8-2020

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Michadr

Grandmaster Knight
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Perisno 1.0 (Release Date: 3-29-2020)


Official Downloads:
Warband Nexus Link
Modb Link

Steam (Updated)
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  • (Changed) Perisno Troop Tree
    [*](Changed) Female Perisno Troop Tree
    [*](Changed) Torlanian Noble Troop Tree
    [*](Changed) Third Kalero troop armor, as it was identical to the Venetoran Kalero
    [*](Changed) Aroulo Leaf Bombs are now harder to obtain
    [*](Changed) Rekrut des Drache are now infantry
    [*](Changed) UI and Artwork
    [*](Changed) Certain Major Faction Troops
    [*](Changed) The relationship boost for rewarding a lord with a fief was almost doubled (+30 for a town, +20 for a castle, +12 for a village), but an almost equally large relationship malus was also added when a lord loses his fief (-28/-18/-10). It works for NPC kingdoms too (lord-ruler relationship).
    [*](Changed) 10k renown quest triggers at 4k
    [*](Changed) Faris De Galwe quest no longer available after defeating the Grazir Worshippers once and for all


    [*](Fixed) Waal Castle got burned down (renamed to Verlorne Castle, fixed siege issues)
    [*](Fixed) Braven Village Floating Objects
    [*](Fixed) Third Legion Ford Siege Scene
    [*](Fixed) Riar Castle Siege Scene
    [*](Fixed) Dillac castle Siege Scene
    [*](Fixed) Trapped in Grazir unable to finish all enemies
    [*](Fixed) Household Guards that have lances in their inventory should now spawn with one
    [*](Fixed) Night Ambushes happening too often
    [*](Fixed) Horse Tail was bugging on Some Horses
    [*](Fixed) Fort Trilond was hidden behind Third legion Outpost
    [*](Fixed) Castle Names in certain quest
    [*](Fixed) issue with custom troop
    [*]

    [*](Added) New Armor, Horses, and Items
    [*](Added) You can now hire Tolranian Specialized Troops from Galwe Royal Engineer (Player needs Tolrania as their culture, or be part of Tolrania)
    [*](Added) New Minor Faction
    [*](Added) 2 more female Vassal
    [*](Added) Vellinaz Town Center Scene

Unofficial submods:
None

Anti-CTD thread

Useful stuff:
Useful tips by photolouis
List of expert soldiers
List of player's merc companies
How the new economic system works

A laggy, poorly optimized Excel file which can be used for planning your companions and main character (their skills and attributes). Includes Perisno 0.9, PoP 3.7063, VC 2.0, Native, Floris, TLD (good side only).
Also includes data about character creation for most of the mentioned mods.
Exceeding them will raise the upkeep of customizable troops, giving your soldiers worse equipment will lower it.
1h weapons with damage X counts as the same as 2h or polearm weapon with damage X*10/9.
Cutting damage X = piercing damage X*10/12 = blunt damage X*100/145
Crossbows can also be used by archers. Just give them like light_crossbow => just_crossbow => heavy_crossbow => siege_crossbow.
Do not give infantry bows.
What happens if you give your archers many quivers?
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1) Crafting presentation can be found in camp => take an action. You can craft body armor, helmets, boots, gloves (except for male giants and dwarves) and shields.
2) This system relies on operation that was obviously poorly tested by tw devs and it initially caused ctds in certain cases and didn't work for boots and gloves before workarounds were found. So just in case I highly recommend saving your game before crafting.
3) Custom boots and gloves cannot be worn without custom body armor. That's forced by engine limitations.
4) Only your natural, learned engineer skill is taken into account when it's assessed whether you can craft a certain piece of armor or not.
5) Female frames don't work (also crafted helmets look funny on any women for an unknown reason), and there is no way I can think of to make them work. All custom armor (with the exception of female-only armor) will look masculine on any gender. That's another engine limitation.
6) Custom armor is quite demanding both CPU- and GPU-wise. Using it for yourself and companions is fine but I don't recommend giving it to household guards or Ingvar's troops unless you have a powerful PC and/or play at small battlesize and/or reduced graphics settings.
7) Custom gloves will lack arm plates (when such are present in the original item), they will be just... hand gloves.

1. Invest in looting skill of your main character. Not just because of extra Native bonus points, but because of yet another multiplier added in the current version to loot probability formula that depends on your own looting skill. And don't forget that you should avoid using bandit troops in your army. They are cheap but they steal your loot.
2. In the Mercenary Guild there are 7 spots where soldiers change and are recruitable. 2 to the left of the castle near training dummies, 3 on the first floor, 2 on the second floor. The rest are for the atmosphere.
3. On rescuing enemies' prisoners:
If your relation with a soldier's faction plus 3x of your persuasion skill >= 40, you can recruit a soldier of any level.
If your relation with a soldier's faction plus 3x of your persuasion skill >= 0, you can recruit all of those whose level is smaller than yours+2x*persuasion. Others (whose level is higher) will join you partially, depending on the difference between the levels. The rest of "friendly" soldiers will go away.
You should get the remaining hostile "rescued" soldiers as prisoners.
Exception 1: if you're at war with faction X but also have its culture in your kingdom, you will get half of rescued troops from this faction as troops and another half as prisoners.
Exception 2: if a faction is defeated, relation requirement is passed automatically (Falcons are an exception), only level requirement remains.
4. You can only recruit prisoners from your own party if your level is bigger than theirs and you have positive relation with their faction.
Relation with Falcons >= 75; Relation with Field Marshal Gunnar >= 50; Honor >= 500; RtR >= 80; Player character's level >= 38; Renown >= 5000; 1 000 000 aurums.
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Twitch channel with "pro" gameplay of Perisno that makes the mod look like a walk in the park
New hotkeys/controls since 0.8:
1. To borrow ammo, press "O" during battle while holding a bow/xbow in you hand and standing very close to one of your archers/xbowmen (respectively) who also holds his/her ranged weapon and has some ammo remaining. You must have at least 1 quiver in your inventory. The kind of arrows/bolts (respectively) does not matter.
2. Treasury: press NUM1 to store 10000 aurums in the current fief's treasury or NUM2 to withdraw 10000 aurums. Press NUM3 to switch on/off the current fief accumulating money from rents/tariffs/enterprises instead of sending them to you. Players with laptops can also use ↑, ↓ and → respectively.
3. Mass prisoner taking: while viewing prisoner exchange screen after a battle, select any enemy prisoner (preferably the top one), hold LEFT CTRL, hold A and click "capture". It will add as many prisoners as you can have into your party, i.e. you will not need to select prisoner stacks one by one and click "capture" again and again.
4-12. Read this comment: https://forums.taleworlds.com/index.php/topic,359948.msg8668568.html#msg8668568
New Trade Screen (0.9+, can be disabled in options)
Also: left alt - sprinting (0.9+).

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Perisno credits:
Heraldic armor pack, fantasy armor and berserk armor by bogmir
Архаика OSP and GoT OSP by Легионер, Serega, Яроглека, HunterWolf, смертник, Radamate, dezz_spb, Глеб Ушкуйник, dimanas, Mark7, xxxxARESxxxx, RS1105252, Supersonic, akdesign
Khazad Ai Menu OSP by Yar_the_old, SithLord, Romuald, somlich, 3Dgrafer, Anton Po, Ivan1997
Crusaders Way to Expiation OSP Pack by Crusaders Way to Expiation Team
OhagiArmorsPack by junT
Chinese armor by KeVin (also thanks to Lord-Latis for finding them)
Armor by Brego
RGCoTL's Rome OSP
Turkic Yurt Model by Hun
Quapitty's Banner Pack by quapitty
FISH&CHIP OSP - Heraldry&Retexturing Unleashed by Lav
Character Creation Screen v1.2 by mercury19
Scene props by Adorno
Village Scenes by Gokiller, InVain, Andzy Proxy, Alpha, Akathir, Efe Karacar
The Library by SageMcQuincy
Jungle Grotto and Braddock's Booty Beach by Akathir
Female Faces by dearuser
Female face mesh for giants by y_sephiroth
Face and UI textures by Jed_Q
Faces by Yiyang Chen
Face Textures by Aquil
New female body by DtheHun
Fire Arrows by Mirathei
Armor/horses by The Full Invasion team
Weapons by Faradon (also some additions by Silver Wolf)
Helmet by сикомор
Retextured items by KingLeorik
K0nr@d and snouz - better female versions of armor, also snouz's help with some models
Improved Horse Archers AI by Jun Yue
Lancers' AI fix by Yeoman
TTL soundtrack "Not Lost Yet" by Feral State
Smiley stuff OSP by SendMeSmile
Banner pack by chukcha
Daydream OSP models by wheene
Bear by 3dregenerator
Classical Italian/Roman items OSP by Gothic Knight
WEe's Helmets by mr.master
Native Bow Retextures by Lav
Rauxa-alana - the idea, troop tree and lore of Kuu-lan faction
Perisno map (item) by SiWo
Nobility Shields by Kraggrim, Avelium, Mandible
Nordish Royal Sword by Mandible
Spartan sword by mimi3d
Alive Horses by AndyYa
Rodoedan
Brunuhville
 
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Looks good.

BTW, any thoughts on making king Torlian to act as if he had a brain? Even a tiny one? As of now he is wasting his realm away by feasting after declaring a couple of wars.

Rgds, Oldtimer
 
Looks good.

BTW, any thoughts on making king Torlian to act as if he had a brain? Even a tiny one? As of now he is wasting his realm away by feasting after declaring a couple of wars.

Rgds, Oldtimer
Not really much I can do. I'll see if I can modify a few things though.
 
I likely can't run Bannerlord, so this is like a gift from Harlaus himself.
 
I'm looking forward to the new female and male Perisno troops. Makes me really wanna make my own Kingdom.
Player Kingdom was a big focus for this update.

Hi,

would be good if you found a way to make him think, if only a little. He`s not the only party-lion in WB, BTW. Marius Imperator in PoP is another one.

THX for your attn.,

Oldtimer
Tolranian in general should feel stronger. But with their place on the map we will have to see if the change actually does anything other then prolong their demise.
 
I managed to run and play for an hour or so beta on office PC with almost stable 30-35 fps on low-mid settings... Campaign can be more demanding though (especially sieges)
I got one of those "gaming" PC's, but I'll leave the FPS guess as a game:

12
 
@Michadr

Tolrania is a powerhouse when starting a playthrough. Well balanced quality troop lines, 4 towns and lots of villages(= lots of lords with income). If not for their stupid strategy they should steamroll most of Perisno before Zann arrive. Perhaps that`s why their strategy is as it is...
When Zann arrive, Tolranian garrisons are already fairly weak and constant feasting and declaring on all and sundry prevents effective counteroffensives. If that could be tweaked I think Tolrania could survive. I was/am a merc in their service and I know that Tolranias greatest weakness is their King, party-lover extraordinary... I`m sure you know it too.

Rgds, Oldtimer
 
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