Roberto3371 said:
while it doesn't have the ability to invest through landlords
Also in Pendor:
- income from enterprises is smaller;
- income from fiefs is smaller;
- no profitable animal hunting;
- no "donations" from friendly lords and guildmasters;
- looting is less effective;
- quests are worse (there is no distance limit, so you'll be often asked to move cattle from Cez to Ravenstern and you'll most likely just ignore such requests);
- no foraging skill (or did they add it in the last versions?) which saves a lot of money in the long run;
- when you rescue soldiers after defeating an enemy party, the "juiciest" once (level 40+) just vanish, in Perisno they're usually given to you, either as recruits or as prisoners (that you can sell later);
- very few blunt weapons and very few troops armed with blunt weapons (and all of them are ultra-rare), unlike Perisno where we have a ton of both + "hired" troops (with free equipment!), so even despite 50% knockout chance prisoner-taking potential is huge;
- much smaller prisoner capacity;
- max leadership is 10, not 15 (although in Perisno it's 4% per point since 0.99);
- merc troops are seriously overpriced (iirc 50% upkeep multiplier), in Perisno there is no such penalty;
arduus said:
I can understand why you feel frustrated, some people like to roleplay as merchant or make profit buying and selling stuff on their adventures
Frankly,
I don't, the game's called "Warband" after all, not "Merchantband" or something.
It's like playing The Sims and complaining that the fights are boring, you can't loot enemies and conquer neighbors.