Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)

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Dantelh said:
hipp522 said:
In my game, cretas was instantly eliminated by the reich. Drahara took sut, and the reich took demaig castle. Drahara then took kilnar keep and wiped out kuulan. Poor kuulan... they cannot defend a town to save their lives. They are so bad at defending, especially against 6000 draharans who come crashing down on them.


The Kuu-lan are in a sad place. They're such a unique faction, but they seem confused at times, and with constant Hakkon wars they never get anywhere.

All they do is fight with bakhal and the two of them have a tug of war for kilnar keep. Bakhal never tries to take any towns. I really like having an army of all kuulan horse archers, like the khergits. They just don’t have the manpower to take anything from stronger factions, and they just get captured. If they go to war with drahara, then they are done for. I wish drahara was a more peaceful faction than everyone else, like how falcon used to be
 
This post contains spoilers for the end game quest:

I have just done the end game quest and I have to say, it did not suprise me it was lazy writing and bad quest design. I have a huge army waiting at the gates of the shrine, but I decide to go in alone slashing my way to the boss, just how stupid I am?! It would be much more convincing if you lost the initial battle and were taken prisoner and had to fight your way to freedom... I arrive in the boss room and when the dialogue ends, one of the minions hits me for "115" damage without even having the chance to draw my weapon, although I have the best armor in the game and 12 ironflesh...

The same bad quest design can be seen in quests like Khivachis' and Red Immortals' quests and also Venetor questline, especially in the abandoned fortress. Annoying hit sponges that can destroy your entire army while you stay the last one standing to save the day...

I don't know you, but I personally don't find any fun in that, I would prefer even odds, quests that could scale according to your level or party size, not overbuffed super humans. Just my two cents for the devs...
 
arduus said:
This post contains spoilers for the end game quest:

I have just done the end game quest and I have to say, it did not suprise me it was lazy writing and bad quest design. I have a huge army waiting at the gates of the shrine, but I decide to go in alone slashing my way to the boss, just how stupid I am?! It would be much more convincing if you lost the initial battle and were taken prisoner and had to fight your way to freedom... I arrive in the boss room and when the dialogue ends, one of the minions hits me for "115" damage without even having the chance to draw my weapon, although I have the best armor in the game and 12 ironflesh...

The same bad quest design can be seen in quests like Khivachis' and Red Immortals' quests and also Venetor questline, especially in the abandoned fortress. Annoying hit sponges that can destroy your entire army while you stay the last one standing to save the day...

I don't know you, but I personally don't find any fun in that, I would prefer even odds, quests that could scale according to your level or party size, not overbuffed super humans. Just my two cents for the devs...

on my last recent playthrough, i use polearm as my main weapon(i use blade of dragon dynasty,for extra reach maybe you can choose elintorian guard spear as alternative), just hit alt (this will make your character moves faster) while moving and keep safe distance between the enemies at grazir
i also use bow to take out stronger foes without shield

it's funny to watch Dreaded One got one shoted by my arrow when he go aggro after i killed some of his men

the venetor quest is tricky tho,and you have to be good at archery,just play peek a boo behind the hill on left throughout the siege
the red immortal quest is annoying if you dont have fast movement tho,because they might get defeated by other party,and if you're too slow,just corner them to the edge of falcon territory
for me i see nothing wrong with Khivachis' quest,what i got irritated is when pursuing the dragon priests,god i hate that kind of quest (looter quest from guild master), but that is just my opinion
 
Sorry if this has been discussed before, but is the Sidheton Forniron quest bugged? After I captured Forniron and talked to him, he just initiates the same dialogue. Also, where do you hire Geldarin Mercenaries?
 
amadraccoon said:
Sorry if this has been discussed before, but is the Sidheton Forniron quest bugged? After I captured Forniron and talked to him, he just initiates the same dialogue. Also, where do you hire Geldarin Mercenaries?

Forniron has to belong to you in order to complete that quest. If its given to another vassal, it wont work.
 
hipp522 said:
amadraccoon said:
Sorry if this has been discussed before, but is the Sidheton Forniron quest bugged? After I captured Forniron and talked to him, he just initiates the same dialogue. Also, where do you hire Geldarin Mercenaries?

Forniron has to belong to you in order to complete that quest. If its given to another vassal, it wont work.

Ah ok, thanks. Yeah, I was with Geldar and the king did not give it to anyone yet.
 
How does leardership expert / specialist troops work?
As far as I see, they don't increase leadership skill at all no matter how many Freelancer Marshal I stack.
Do think just increase morale?
I mean ... that's worthless. We can already get 99 morales just by food and other means.
 
So ... how do expert / specialist troop work?
What is the difference between a lvl 6 and a level 8 specialist troop of the same skill?

How many troops of lvl 6 give me 1 bonus in a skill?
How many troops of lvl 8 give me 1 bonus in a skill?
 
iamin7ove, don't spam new threads for simple questions, use Q&A thread or general discussion thread.

The difference is you need fewer lvl 7-8 specialists than lvl 5-6 specialists for the same boost.

You receive +1 point for 4 and 2 soldiers respectively (I didn't test though if the game rounds it down, up or mathematically).

Leadership experts boost morale.
It's not easy to have stable 99 morale when you have, say, 400-troop party with no leadership experts.
 
Leonion said:
iamin7ove, don't spam new threads for simple questions, use Q&A thread or general discussion thread.

The difference is you need fewer lvl 7-8 specialists than lvl 5-6 specialists for the same boost.

You receive +1 point for 4 and 2 soldiers respectively (I didn't test though if the game rounds it down, up or mathematically).

Leadership experts boost morale.
It's not easy to have stable 99 morale when you have, say, 400-troop party with no leadership experts.

Okay. Much obliged.
So it is worthless until very late game. I wasted a lot of time training a lot of F.Marshals.

At least they are good cavalry I guess.
 
It's not an update, at least it shouldn't be.
It's only supposed to be moddb file uploaded to Nexus (since for a long time the mod on Nexus wasn't updated).
 
I didn't even know they could do this, but Zann has currently exiled three of their original lords within a hundred days of their invasion. The end result is that there's three groups of spearheads just chilling out around the map, and the Zann effectively can't do anything, since they're missing the equivalent of eight lords. It's kind of funny, in a sad way.
 
Thank you for keeping us informed.
It was such an important thing to say that it clearly warranted its own thread.
Maybe you should ask global moderators to let you create new sections on the forum next time you feel like sharing something.
 
Leonion said:
Thank you for keeping us informed.
It was such an important thing to say that it clearly warranted its own thread.
Maybe you should ask global moderators to let you create new sections on the forum next time you feel like sharing something.
I mean, I thought it was interesting, given that I've never seen it happen before with the Zann, and there are several other threads on this very board on other, relatively unimportant topics, but if you're that annoyed or offended about it, feel free to lock/delete the thread. I'd do it myself, but I can't.
 
Hey guys, I just tried the mod (v0.9) and naturally as my first move I went ahead and enlisted in Queen Arwen's army.
And so after winning a battle I am given access to a ton of loot with high values and I feel like I'm getting rich too quickly.
It might be supposed to be this way but coming from other mods, AWOIAF mod and Pendor it feels like it's just too much!
 
Welcome to the pack! There is a Q&A thread for quick questions you may want to use next time.

In Perisno money is easy to get, you will earn lots of money, but upgrading and maintaining an army also cost significantly more. Don't worry you are not cheating.
 
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