cwr

Download link (Full Version):
https://www.moddb.com/mods/perisno/downloads/perisno-09-full-version
Required Warband version - at least 1.167.
Required Warband version - at least 1.167.
https://www.dropbox.com/s/d53b72qsbopk2dh/Perisno_0.9_HF6.zip?dl=0
Unofficial submods:
Submod that changes the names of settlements
Anti-CTD thread
Features:
[Added] Female giants as a race + 4 young giant ladies
[Added] New optional trading screen
[Revamped] Starting presentation
[Revamped] Banners
[Revamped] Banner selection presentation
[Tweaked] Nerfed overall garrison sizes
[Tweaked] Nerfed Zann invasion size
[Fixed] Background colors for all banners
[Fixed] Bug when player is indebted to troops as a king
[Fixed] Food selection menu
[Fixed] "I'm a simple woman" Native dialogue bug
[Fixed] 2 cases of ctds
[Fixed] Bad textures that caused heavy lags (e.g. in Kuu-lan tavern)
[Added] New optional trading screen
[Revamped] Starting presentation
[Revamped] Banners
[Revamped] Banner selection presentation
[Tweaked] Nerfed overall garrison sizes
[Tweaked] Nerfed Zann invasion size
[Fixed] Background colors for all banners
[Fixed] Bug when player is indebted to troops as a king
[Fixed] Food selection menu
[Fixed] "I'm a simple woman" Native dialogue bug
[Fixed] 2 cases of ctds
[Fixed] Bad textures that caused heavy lags (e.g. in Kuu-lan tavern)
[Added] Endgame Quest
[Added] Major Third Legion quest
[Added] Minor quest from a scholar in Galwe
[Added] Weapon breaking in hard mode
[Fixed] Visavo Austad no longer disappears if your party is defeated
[Added] Major Third Legion quest
[Added] Minor quest from a scholar in Galwe
[Added] Weapon breaking in hard mode
[Fixed] Visavo Austad no longer disappears if your party is defeated
[Added] Dwarf and Giant companions
[Added] More top-tier infantry for Tolrania, Valahir, Perisno, Geldar
[Added] Second noble branches for Drahara, Hakkon and Tolrania, second tier nobles for Zann
[Added] Household troops for Alindel, Tamaris, Hyk and Slyter, unique Jin troops for Shi Jin
[Added] New faction mercenaries
[Added] Bear cavalry for Aroulo
[Revamped] Dwarves: models, armor, weapons, troop tree
[Revamped] Hakkon Empire troop equipment
[Revamped] Third Legion equipment and troop tree
[Tweaked] Slightly buffed Red Immortals
[Fixed] Eagle Pilgrims are now upgradeable
[Fixed] Bakhal mercenary recruiter now properly appears in Vellinaz
[Fixed] Replaced Baibars Hakkon with High Inquisitor Esarion- the true leader of the Hakkon Inquisition (Baibars has a different background)
[Removed] Tracking bonus from specialist soldiers and mounts, for the sake of a huge performance boost
[Added] More top-tier infantry for Tolrania, Valahir, Perisno, Geldar
[Added] Second noble branches for Drahara, Hakkon and Tolrania, second tier nobles for Zann
[Added] Household troops for Alindel, Tamaris, Hyk and Slyter, unique Jin troops for Shi Jin
[Added] New faction mercenaries
[Added] Bear cavalry for Aroulo
[Revamped] Dwarves: models, armor, weapons, troop tree
[Revamped] Hakkon Empire troop equipment
[Revamped] Third Legion equipment and troop tree
[Tweaked] Slightly buffed Red Immortals
[Fixed] Eagle Pilgrims are now upgradeable
[Fixed] Bakhal mercenary recruiter now properly appears in Vellinaz
[Fixed] Replaced Baibars Hakkon with High Inquisitor Esarion- the true leader of the Hakkon Inquisition (Baibars has a different background)
[Removed] Tracking bonus from specialist soldiers and mounts, for the sake of a huge performance boost
[Added] LODs for giants' armor and many other items
[Added] Helmet, shield, several "tribal" weapons, a bear for Aroulo
[Added] New Dreaded One armor set
[Added] Vampirism effect for the Dreaded Sword
[Added] Madness effect for Aroulo leaf bombs (troops who were directly hit with them and received some damage start attacking anyone around themselves)
[Added] New armors, weapons, horses
[Revamped] Over a couple of hundreds of ranged/melee weapons (some significantly, some not)
[Revamped] Several horses
[Revamped] Female armors
[Revamped] Armors of Tolranian Champions and Holy Crusaders
[Removed] 'Lorien' TLD armors, part of 'Gondor' equipment (with the exception of helmets and 1 armor). Shields were reworked.
[Added] Helmet, shield, several "tribal" weapons, a bear for Aroulo
[Added] New Dreaded One armor set
[Added] Vampirism effect for the Dreaded Sword
[Added] Madness effect for Aroulo leaf bombs (troops who were directly hit with them and received some damage start attacking anyone around themselves)
[Added] New armors, weapons, horses
[Revamped] Over a couple of hundreds of ranged/melee weapons (some significantly, some not)
[Revamped] Several horses
[Revamped] Female armors
[Revamped] Armors of Tolranian Champions and Holy Crusaders
[Removed] 'Lorien' TLD armors, part of 'Gondor' equipment (with the exception of helmets and 1 armor). Shields were reworked.
[Added] Scene for the Freelancer Guild
[Revamped] Galwe Library updated and beautified
[Revamped] New scenes for Dwallnor and dwarven arenas
[Revamped] Random field scenes: no more crazy mountains with 80-degree slopes, the size of forest scenes was increased.
[Revamped] Aolas Castle is much more difficult to siege
[Revamped] Leuven town/siege scene
[Fixed] Spots where AI gets stuck in Vellinaz siege scene
[Revamped] Galwe Library updated and beautified
[Revamped] New scenes for Dwallnor and dwarven arenas
[Revamped] Random field scenes: no more crazy mountains with 80-degree slopes, the size of forest scenes was increased.
[Revamped] Aolas Castle is much more difficult to siege
[Revamped] Leuven town/siege scene
[Fixed] Spots where AI gets stuck in Vellinaz siege scene
Useful stuff [copied from 0.8]:
Useful tips by photolouis
List of expert soldiers
List of player's merc companies
How the new economic system works
[spoiler="Recommended" equipment values for customizable troops]
Exceeding them will raise the upkeep of customizable troops, giving your soldiers worse equipment will lower it.
1h weapons with damage X counts as the same as 2h or polearm weapon with damage X*10/9.
Cutting damage X = piercing damage X*10/12 = blunt damage X*100/145
Crossbows can also be used for archers. Just use like light_crossbow => just_crossbow => heavy_crossbow => siege crossbow.
Do not give cavalry or infantry bows or crossbows. Yes, for several reasons cavalry was coded to be heavy cavalry only, not horse archers.
What happens if you give your archers many quivers?
List of expert soldiers
List of player's merc companies
How the new economic system works
A laggy, poorly optimized Excel file which can be used for planning your companions and main character (their skills and attributes). Includes Perisno 0.9, PoP 3.7063, VC 2.0, Native, Floris, TLD (good side only).
Also includes data about character creation for most of the mentioned mods.
https://drive.google.com/file/d/1nCjVvas9XPRvYTxtrYw4ru66ozmssl6H/edit
Also includes data about character creation for most of the mentioned mods.
https://drive.google.com/file/d/1nCjVvas9XPRvYTxtrYw4ru66ozmssl6H/edit
Exceeding them will raise the upkeep of customizable troops, giving your soldiers worse equipment will lower it.
1h weapons with damage X counts as the same as 2h or polearm weapon with damage X*10/9.
Cutting damage X = piercing damage X*10/12 = blunt damage X*100/145
Crossbows can also be used for archers. Just use like light_crossbow => just_crossbow => heavy_crossbow => siege crossbow.
Do not give cavalry or infantry bows or crossbows. Yes, for several reasons cavalry was coded to be heavy cavalry only, not horse archers.
What happens if you give your archers many quivers?

1. Invest in looting skill of your main character. Not just because of extra Native bonus points, but because of yet another multiplier added in the current version to loot probability formula that depends on your own looting skill. And don't forget that you should avoid using bandit troops in your army. They are cheap but they steal your loot.
2. In the Mercenary Guild there are 7 spots where soldiers change and are recruitable. 2 to the left of the castle near training dummies, 3 on the first floor, 2 on the second floor. The rest are for the atmosphere.
3. On rescuing enemies' prisoners:
If your relation with a soldier's faction plus 3x of your persuasion skill >= 40, you can recruit a soldier of any level.
If your relation with a soldier's faction plus 3x of your persuasion skill >= 0, you can recruit all of those whose level is smaller than yours+2x*persuasion. Others (whose level is higher) will join you partially, depending on the difference between the levels. The rest of "friendly" soldiers will go away.
You should get the remaining hostile "rescued" soldiers as prisoners.
Exception 1: if you're at war with faction X but also have its culture in your kingdom, you will get half of rescued troops from this faction as troops and another half as prisoners.
Exception 2: if a faction is defeated, relation requirement is passed automatically (Falcons are an exception), only level requirement remains.
4. You can only recruit prisoners from your own party if your level is bigger than theirs and you have positive relation with their faction.
2. In the Mercenary Guild there are 7 spots where soldiers change and are recruitable. 2 to the left of the castle near training dummies, 3 on the first floor, 2 on the second floor. The rest are for the atmosphere.
3. On rescuing enemies' prisoners:
If your relation with a soldier's faction plus 3x of your persuasion skill >= 40, you can recruit a soldier of any level.
If your relation with a soldier's faction plus 3x of your persuasion skill >= 0, you can recruit all of those whose level is smaller than yours+2x*persuasion. Others (whose level is higher) will join you partially, depending on the difference between the levels. The rest of "friendly" soldiers will go away.
You should get the remaining hostile "rescued" soldiers as prisoners.
Exception 1: if you're at war with faction X but also have its culture in your kingdom, you will get half of rescued troops from this faction as troops and another half as prisoners.
Exception 2: if a faction is defeated, relation requirement is passed automatically (Falcons are an exception), only level requirement remains.
4. You can only recruit prisoners from your own party if your level is bigger than theirs and you have positive relation with their faction.
Relation with Falcons >= 75; Relation with Field Marshal Gunnar >= 50; Honor >= 500; RtR >= 80; Player character's level >= 38; Renown >= 5000; 1 000 000 aurums.

Twitch channel with "pro" gameplay of Perisno that makes the mod look like a walk in the park
[/spoiler]
New hotkeys/controls in 0.8:
1. To borrow ammo, press "O" during battle while holding a bow/xbow in you hand and standing very close to one of your archers/xbowmen (respectively) who also holds his/her ranged weapon and has some ammo remaining. You must have at least 1 quiver in your inventory. The kind of arrows/bolts (respectively) does not matter.
2. Treasury: press NUM1 to store 10000 aurums in the current fief's treasury or NUM2 to withdraw 10000 aurums. Press NUM3 to switch on/off the current fief accumulating money from rents/tariffs/enterprises instead of sending them to you. Players with laptops can also use ↑, ↓ and → respectively.
3. Mass prisoner taking: while viewing prisoner exchange screen after a battle, select any enemy prisoner (preferably the top one), hold LEFT CTRL, hold A and click "capture". It will add as many prisoners as you can have into your party, i.e. you will not need to select prisoner stacks one by one and click "capture" again and again.
4-12. Read this comment: https://forums.taleworlds.com/index.php/topic,359948.msg8668568.html#msg8668568
2. Treasury: press NUM1 to store 10000 aurums in the current fief's treasury or NUM2 to withdraw 10000 aurums. Press NUM3 to switch on/off the current fief accumulating money from rents/tariffs/enterprises instead of sending them to you. Players with laptops can also use ↑, ↓ and → respectively.
3. Mass prisoner taking: while viewing prisoner exchange screen after a battle, select any enemy prisoner (preferably the top one), hold LEFT CTRL, hold A and click "capture". It will add as many prisoners as you can have into your party, i.e. you will not need to select prisoner stacks one by one and click "capture" again and again.
4-12. Read this comment: https://forums.taleworlds.com/index.php/topic,359948.msg8668568.html#msg8668568
Also: left alt - sprinting (0.9+).
On crafting armor (0.9+)
Perisno 0.8/0.9 credits:
Heraldic armor pack, fantasy armor and berserk armor by bogmir
Архаика OSP and GoT OSP by Легионер, Serega, Яроглека, HunterWolf, смертник, Radamate, dezz_spb, Глеб Ушкуйник, dimanas, Mark7, xxxxARESxxxx, RS1105252, Supersonic, akdesign
Khazad Ai Menu OSP by Yar_the_old, SithLord, Romuald, somlich, 3Dgrafer, Anton Po, Ivan1997
Crusaders Way to Expiation OSP Pack by Crusaders Way to Expiation Team
OhagiArmorsPack by junT
Chinese armor by KeVin (also thanks to Lord-Latis for finding them)
Armor by Brego
RGCoTL's Rome OSP
Turkic Yurt Model by Hun
Quapitty's Banner Pack by quapitty
FISH&CHIP OSP - Heraldry&Retexturing Unleashed by Lav
Character Creation Screen v1.2 by mercury19
Female Faces by dearuser
Female face mesh for giants by y_sephiroth
Face and UI textures by Jed_Q
Faces by Yiyang Chen
Face Textures by Aquil
Fire Arrows by Mirathei
Armor/horses by The Full Invasion team
Weapons by Faradon (also some additions by Silver Wolf)
Helmet by сикомор
Retextured items by KingLeorik
[email protected] and snouz - better female versions of armor, also snouz's help with some models
Improved Horse Archers AI by Jun Yue
Lancers' AI fix by Yeoman
Smiley stuff OSP by SendMeSmile
Banner pack by chukcha
Daydream OSP models by wheene
Bear by 3dregenerator
Classical Italian/Roman items OSP by Gothic Knight
WEe's Helmets by mr.master
Native Bow Retextures by Lav
Rauxa-alana - the idea, troop tree and lore of Kuu-lan faction
Perisno map (item) by SiWo
Nobility Shields by Kraggrim, Avelium, Mandible
Spartan sword by mimi3d
Alive Horses by AndyYa
Rodoedan
Brunuhville
Архаика OSP and GoT OSP by Легионер, Serega, Яроглека, HunterWolf, смертник, Radamate, dezz_spb, Глеб Ушкуйник, dimanas, Mark7, xxxxARESxxxx, RS1105252, Supersonic, akdesign
Khazad Ai Menu OSP by Yar_the_old, SithLord, Romuald, somlich, 3Dgrafer, Anton Po, Ivan1997
Crusaders Way to Expiation OSP Pack by Crusaders Way to Expiation Team
OhagiArmorsPack by junT
Chinese armor by KeVin (also thanks to Lord-Latis for finding them)
Armor by Brego
RGCoTL's Rome OSP
Turkic Yurt Model by Hun
Quapitty's Banner Pack by quapitty
FISH&CHIP OSP - Heraldry&Retexturing Unleashed by Lav
Character Creation Screen v1.2 by mercury19
Female Faces by dearuser
Female face mesh for giants by y_sephiroth
Face and UI textures by Jed_Q
Faces by Yiyang Chen
Face Textures by Aquil
Fire Arrows by Mirathei
Armor/horses by The Full Invasion team
Weapons by Faradon (also some additions by Silver Wolf)
Helmet by сикомор
Retextured items by KingLeorik
[email protected] and snouz - better female versions of armor, also snouz's help with some models
Improved Horse Archers AI by Jun Yue
Lancers' AI fix by Yeoman
Smiley stuff OSP by SendMeSmile
Banner pack by chukcha
Daydream OSP models by wheene
Bear by 3dregenerator
Classical Italian/Roman items OSP by Gothic Knight
WEe's Helmets by mr.master
Native Bow Retextures by Lav
Rauxa-alana - the idea, troop tree and lore of Kuu-lan faction
Perisno map (item) by SiWo
Nobility Shields by Kraggrim, Avelium, Mandible
Spartan sword by mimi3d
Alive Horses by AndyYa
Rodoedan
Brunuhville
Scene props by Adorno
Village Scenes by Gokiller, InVain, Andzy Proxy, Alpha, Akathir, Efe Karacar
The Library by SageMcQuincy
Jungle Grotto and Braddock's Booty Beach by Akathir
New female body by DtheHun
Nordish Royal Sword by Mandible
Village Scenes by Gokiller, InVain, Andzy Proxy, Alpha, Akathir, Efe Karacar
The Library by SageMcQuincy
Jungle Grotto and Braddock's Booty Beach by Akathir
New female body by DtheHun
Nordish Royal Sword by Mandible
Old 0.81 main thread