Per-object motion blur

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Noudelle

Grandmaster Knight
For those who may not be sure what I'm refering to, have a look at this video:



I'm not a fan of camera blur, especially in a game like M&B where visual clarity is very important, and even more especially in multiplayer. It makes frantic fights very difficult to read since everything is being blurred at all times.
Per-object motion blur however does not truly hinder this element of clarity in a substantial way, and in my opinion looks quite nice. Given the option to enable per-object motion blur independantly of camera blur, I would choose it. However this is not the case. Per-object motion blur exists in the game, but to enable it, one has to also enable camera blur.

Taleworlds, please give us the option to enable per-object motion blur independently of camera blur.
 
For those who may not be sure what I'm refering to, have a look at this video:



I'm not a fan of camera blur, especially in a game like M&B where visual clarity is very important, and even more especially in multiplayer. It makes frantic fights very difficult to read since everything is being blurred at all times.
Per-object motion blur however does not truly hinder this element of clarity in a substantial way, and in my opinion looks quite nice. Given the option to enable per-object motion blur independantly of camera blur, I would choose it. However this is not the case. Per-object motion blur exists in the game, but to enable it, one has to also enable camera blur.

Taleworlds, please give us the option to enable per-object motion blur independently of camera blur.

I almost went blind at the beginning, I don’t understand how someone can play like that? 0_o
+1
 
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