Neat mod! Question, though:
Am I not understanding farms? Basically, I can spend 10 weeks of the spring, at 10 peasants a week, to create the max number of farms (10). These then give me 50 food each at the end of summer (500 food for the season), and 100 food each at the end of the fall (1000 food for the season). It doesn't seem as if these are worth it, then, as the peasants would net more food just gathering, even if they gathered the minimum each.
Also, I recruited 5 militiamen and turned them into mounted swords. The training ground produced an additional 5 militia without being asked for two weeks before I went over and checked. These 10 men I then decided to make into bowmen. They still currently act like peasants, in that I have 90 some regular peasants, and it allows me to allocate 100 some.
One suggestion, if I may. I like the current recruitment system, but it would be pretty neat if we could do it like this:
1) Recruit militiamen from the peasants. These are standard fodder.
2) Commission the smith's shop to create weapons / armor separately. A tanner would create leather from the aforementioned dairy farms.
3) Train militiamen to become a more specialized unit (melee, horsemen, ranged).
4) The commissioned equipment is distributed amongst the soldiers, similar to the hero system in native. The specialization training dictates what weapons they're good with.