SP Native Other Peasants v.1

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I just played the mod seriously yesterday.

Addictive...so..very...addictive.

However, I don't know if this is a bug, but I made 40 peasants into Militia in one go, but now it keeps producing them non-stop! I have about 200 armed troops, and another 400 militia, and counting? what's wrong? :???:
 
However, I don't know if this is a bug, but I made 40 peasants into Militia in one go, but now it keeps producing them non-stop! I have about 200 armed troops, and another 400 militia, and counting? what's wrong?
Happened to me too. And head farmer told me that I had -10 peasants, and 143 to be assigned  :shock: lol
 
That's a bug I haven't noticed, I'll check that out.

Just another sugestion, dont know if its possible to implement but would be lot of usefull:
Its possible to create a way to give orders only to troops near you? Its quite boring that you have to call all your infantry at the middle of the fight when you just need 3 or 4 men to support you in some task (ex: clean the walls from enemy archers).

That can't be done normally, but there will be more "hero" troops, so they can "follow" you (bodyguards)...
 
Something funny i finally figured out what i was doing wrong and now i can't download from mbrepository :Z
 
Just give the peasants money. It increases your charisma by 1 (+1 troop) for every 1000 denars you donate. So you should get to mining some gold.
 
i was attacked for some odd reason i destoyed one guys army took his castle or stone fortress and two weeks later he attacked his old fortress but thankfully only one man a miltia
 
awesome mod.

funny story:

i came in to a village by myself and killed the lord in battle, along with many of his men. i got my ass kicked repeatedly so I just left, the village having many fighting troops left.
then, it said that I have united the land and the village became mine
 
Yeah. You don't actually have to defeat the enemy to conquer a village. You just need to kill off a few guys.
 
Is it coming any later versions on this?
Anyway I like the mod! But it's a bug and I can't take over one city! They don't have any enemies left so I just get (you have won) while trying to attack!
 
Neat mod!  Question, though:

Am I not understanding farms?  Basically, I can spend 10 weeks of the spring, at 10 peasants a week, to create the max number of farms (10).  These then give me 50 food each at the end of summer (500 food for the season), and 100 food each at the end of the fall (1000 food for the season).  It doesn't seem as if these are worth it, then, as the peasants would net more food just gathering, even if they gathered the minimum each.

Also, I recruited 5 militiamen and turned them into mounted swords.  The training ground produced an additional 5 militia without being asked for two weeks before I went over and checked.  These 10 men I then decided to make into bowmen.  They still currently act like peasants, in that I have 90 some regular peasants, and it allows me to allocate 100 some.



One suggestion, if I may.  I like the current recruitment system, but it would be pretty neat if we could do it like this:

1)  Recruit militiamen from the peasants.  These are standard fodder.
2)  Commission the smith's shop to create weapons / armor separately.  A tanner would create leather from the aforementioned dairy farms.
3)  Train militiamen to become a more specialized unit (melee, horsemen, ranged).
4)  The commissioned equipment is distributed amongst the soldiers, similar to the hero system in native.  The specialization training dictates what weapons they're good with.
 
I haven't really played it yet... but if this is already in there, then awesome stuff!

It would be awesome if in real time as armies are coming for you, they will spawn, using the code for "More enemies have arrived." and such.
You could be managing your town and heading to talk to another peasant or your wife, and suddenly an army invades.

I have always wanted to have a real time version of what Stronghold and Stronghold 2 were. Where it is just as the scenarios were, but you can get raided at any time, by any side of an army.
 
I have also noticed the militia recruiting bug. It seems that if you recruit x number of farmers into militia, it will instead recruit x number of farmers each week for quite a few weeks, but only charge you the original x number of farmers.

I also have a suggestion for the wall-loving AI. Instead of messing with the scripts for wall-building and AI-pathfinding, why not just move the gates to the place where the soldiers naturally go? Don't move the soldiers to the gate, move the gate to the soldiers kinda thing. It might be easier.
 
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