Well a problem with making pikemen anti-cavalry is that pikemen just suck in M&B, because all they can do is poke. I would have made a "dismount and injure horsemen running into a pikeman script," but agent_set_animation doesn't work.
Again, if there were knight-defeaters, it would just lead to battles involving knights and knight-defeaters.
I've characterized the different troops as well:
"Bowmen have low armor, cutting damage, and speed bonus.", "head_armorer_troops_b",[]],
"Macemen have medium armor and do piercing bonus against armor.", "head_armorer_troops_b",[]],
"Swordsmen have high armor and do cutting damage.", "head_armorer_troops_b",[]],
"Axemen have high armor, cutting damage, and attack bonus.", "head_armorer_troops_b",[]],
"Pikemen have high armor and defense bonus.", "head_armorer_troops_b",[]],
"Crossbowmen have medium armor and do piercing bonus against armor.", "head_armorer_troops_b",[]],
"Mounted Swordsmen have very high armor and do cutting damage.", "head_armorer_troops_b",[]],
Also, Earth swordsmen, Fire macemen, Metal crossbowmen, Water Pikemen, and Wood Bowmen & Axemen are all twice as strong (12 str, agi rather than 6 & +100 wp) as the same troop-type of other elements, and you can also acquire these special units after conquering the region. bowmen,crossbowmen have melee now too.
Again, if there were knight-defeaters, it would just lead to battles involving knights and knight-defeaters.
I've characterized the different troops as well:
"Bowmen have low armor, cutting damage, and speed bonus.", "head_armorer_troops_b",[]],
"Macemen have medium armor and do piercing bonus against armor.", "head_armorer_troops_b",[]],
"Swordsmen have high armor and do cutting damage.", "head_armorer_troops_b",[]],
"Axemen have high armor, cutting damage, and attack bonus.", "head_armorer_troops_b",[]],
"Pikemen have high armor and defense bonus.", "head_armorer_troops_b",[]],
"Crossbowmen have medium armor and do piercing bonus against armor.", "head_armorer_troops_b",[]],
"Mounted Swordsmen have very high armor and do cutting damage.", "head_armorer_troops_b",[]],
Also, Earth swordsmen, Fire macemen, Metal crossbowmen, Water Pikemen, and Wood Bowmen & Axemen are all twice as strong (12 str, agi rather than 6 & +100 wp) as the same troop-type of other elements, and you can also acquire these special units after conquering the region. bowmen,crossbowmen have melee now too.








