GrandiousBrain
Regular

There should be more in depth Loyalty impact/hit to the Towns,Castles,villages.
1)When Loyalty reaches 50 there should be a message pop up telling you as a lord/owner of the fief that due to disatisfaction there are sporadic unrests at specific Town/Castle/Village.
-At this point guards/garrison can still mitigate and even manage sorting/removing/fixing the problem themself without any players imput but if the situation/needs dont get fixed in few days and Loyalty of the place keeps falling then the unrest will come back and may even have small posibiliy to start a revolt.
-The unrest can be better handled and solved much quickly if there is governor assigned to the place where unrest is taking place BUT its not 100% certainty if the suppresion of unrest will succed even after having the garrison numbers and governor assigned.
2)When Loyatly reaches 40 there will be small groups of revolting citizens/villagers spawning in places (visualy represented in the town/village main streets) and on the world map around the place that has revolt spawns band/group/party of revolting citizens/villagers that will slowly overtime if not tended to/suppresed will grow in size and also having negative effects on nearby villages/towns that they come near and stay close to for some time.
-Revolting villagers/citizens can merge their numbers/parties and fight together trying to get their demands met (lack of food,housing,protection,lack of festivities/events ect...).
-Revolting citizens will be be a bit better equiped in terms of tunics/leather armor and will have a mix of working tools and some low tier weaponry.It would be led by randomly generated/picked NPC from the crowd or would be lead by the governor him/herself depending on the relation/standing/loyalty between the NPC governor and player.It also has a chance to be lead by an officer or veteran soldier from the garrison instead of the governor if the governor has good standings/relationship with the player.
-Revolting villagers will be equiped with the field tools and usual villager clothing that they usualy wear.They will be usualy led by village leader NPC who will have a randomized low tier weapon with some low tier armor.
3)When Loyalty reaches 30 and below there will be a 60-70% possible mutiny inside the town/keep garrison depending how low Loyalty reaches if it reaches 0 Loyalty then mutiny will be at 100%.
-When mutiny is active depending on at what number the Loyalty is will determen how many soldiers in the garrison will revolt and start a mutiny.It can range from 30% of the garrison to the 70% of the garrison.
-Soldiers that started mutiny will band together with revolting citizens/villagers (if there are any that revolted left) and would start the attack from inside the Town/Keep.
-The battle would be fought within the castle/keep walls.There should be additional Revolt/Mutiny scenes made in place that when Revolt/Mutiny is triggered it will also trigger the scene where if Player participate will fight inside the Town/Keeps streets/open courtyard.
-There can be a chance where one of your companions might join the Rebels/Mutiny party and lead them instead BUT it will depend on how low is the relationship between the player and companion or companion despises the players choices and has an ambition as a trait and will try to use the revolt/mutiny to try and sieze the power for him/herself.
-There will be a probability of revolting soldiers and citizens to instead of immedietly attacking the remaining Loyal troops in the garrison instead they might leave the Town/Keep/Village and try to rally up/try to combine/merge their forces and then try as a one big group to besiege or fight groups of loyal soldiers parties/player party in open field.
-When Loyalty reaches 0 and revolt and mutiny is triggered and alredy in process player among other messages will also recieve a SPECIAL QUEST that will be available ONLY IF PLAYERS FAMILY MEMBERS ARE STATIONED/LIVING IN THE PLACE WHERE LOYALTY IS AT 0 AND REVOLT AND MUTINY AT FULL SWING.When conditions are met Player will recieve that SPECIAL QUEST where Player can chose several options:
*Player can chose to send Companion/s with soldiers and try to save/get your family members out of the place where revolt/mutiny is taking place.
*Player can chose to personaly with his/her forces go and deal with the problem istelf and save the family.
*Player can chose to spend INFLUENCE and MONEY and ask other vassals to save your family members.The vassal that saves your family members will host them and keep them safe at his/her Castle until the player him/herself comes to pick them up (if player does not have any holdings left then player can chose at wich vassal/lord his/her family will stay and player will pay monetary or influence or both tribute/s to the vassal/lord that hosts/keeps players family safe.
IF ITS LATE OR WAY TO MUCH OF A HASTLE TRYING TO IMPLEMENT THINGS THAT I SUGGESTED THEN IF POSSIBLE CAN PLEASE TRY IT POST FULL RELEASE MAYBE AS A AFTER THE RELEASE PATCH OR MAYBE AS A SOME SORT OF DLC EXPANSION FOR THE BANNERLORD.THAT CAN BE LIKE FIEF MANAGMENT/BUILDING ORIENTED DLC/EXPANSION SIMMILAR TO WHAT WARHORSE STUDIO DID WITH KINGDOM COME DELIVERENCE WHERE THEY RELEASED A DLC WHERE YOU REBUILD THE PLACE THAT WAS DESTROYED EARLY IN THE GAME AND YOU BECOME THE RULER OF THAT PLACE THAT IS TASKED TO REBUILD IT.
IM SORRY IN ADVANCE if i wasted Devs time by making this suggestion.I think this would add ALOT OF DEPTH and IMMERSION to the game alongside some different dyinamic and angle where Player would need to ACTUALY CARE and play a bit closer attention to his/her holdings bcs as it is now it is more of hey i go quicly in matter of minutes get an army go in less than 10 minutes take the castle/keep/town.Then i just que in the limited buildings upgrades and then just leave without caring for the place at all bcs i know that the only thing that can happen is that castle can be taken BUT even if it was sieged i immedietly MAGICALY get the message INSTANTLY without any delay and due to that have enough time to go back and besiege the castle without any problem.
Best Regards and Wishes to the TW Team.
1)When Loyalty reaches 50 there should be a message pop up telling you as a lord/owner of the fief that due to disatisfaction there are sporadic unrests at specific Town/Castle/Village.
-At this point guards/garrison can still mitigate and even manage sorting/removing/fixing the problem themself without any players imput but if the situation/needs dont get fixed in few days and Loyalty of the place keeps falling then the unrest will come back and may even have small posibiliy to start a revolt.
-The unrest can be better handled and solved much quickly if there is governor assigned to the place where unrest is taking place BUT its not 100% certainty if the suppresion of unrest will succed even after having the garrison numbers and governor assigned.
2)When Loyatly reaches 40 there will be small groups of revolting citizens/villagers spawning in places (visualy represented in the town/village main streets) and on the world map around the place that has revolt spawns band/group/party of revolting citizens/villagers that will slowly overtime if not tended to/suppresed will grow in size and also having negative effects on nearby villages/towns that they come near and stay close to for some time.
-Revolting villagers/citizens can merge their numbers/parties and fight together trying to get their demands met (lack of food,housing,protection,lack of festivities/events ect...).
-Revolting citizens will be be a bit better equiped in terms of tunics/leather armor and will have a mix of working tools and some low tier weaponry.It would be led by randomly generated/picked NPC from the crowd or would be lead by the governor him/herself depending on the relation/standing/loyalty between the NPC governor and player.It also has a chance to be lead by an officer or veteran soldier from the garrison instead of the governor if the governor has good standings/relationship with the player.
-Revolting villagers will be equiped with the field tools and usual villager clothing that they usualy wear.They will be usualy led by village leader NPC who will have a randomized low tier weapon with some low tier armor.
3)When Loyalty reaches 30 and below there will be a 60-70% possible mutiny inside the town/keep garrison depending how low Loyalty reaches if it reaches 0 Loyalty then mutiny will be at 100%.
-When mutiny is active depending on at what number the Loyalty is will determen how many soldiers in the garrison will revolt and start a mutiny.It can range from 30% of the garrison to the 70% of the garrison.
-Soldiers that started mutiny will band together with revolting citizens/villagers (if there are any that revolted left) and would start the attack from inside the Town/Keep.
-The battle would be fought within the castle/keep walls.There should be additional Revolt/Mutiny scenes made in place that when Revolt/Mutiny is triggered it will also trigger the scene where if Player participate will fight inside the Town/Keeps streets/open courtyard.
-There can be a chance where one of your companions might join the Rebels/Mutiny party and lead them instead BUT it will depend on how low is the relationship between the player and companion or companion despises the players choices and has an ambition as a trait and will try to use the revolt/mutiny to try and sieze the power for him/herself.
-There will be a probability of revolting soldiers and citizens to instead of immedietly attacking the remaining Loyal troops in the garrison instead they might leave the Town/Keep/Village and try to rally up/try to combine/merge their forces and then try as a one big group to besiege or fight groups of loyal soldiers parties/player party in open field.
-When Loyalty reaches 0 and revolt and mutiny is triggered and alredy in process player among other messages will also recieve a SPECIAL QUEST that will be available ONLY IF PLAYERS FAMILY MEMBERS ARE STATIONED/LIVING IN THE PLACE WHERE LOYALTY IS AT 0 AND REVOLT AND MUTINY AT FULL SWING.When conditions are met Player will recieve that SPECIAL QUEST where Player can chose several options:
*Player can chose to send Companion/s with soldiers and try to save/get your family members out of the place where revolt/mutiny is taking place.
*Player can chose to personaly with his/her forces go and deal with the problem istelf and save the family.
*Player can chose to spend INFLUENCE and MONEY and ask other vassals to save your family members.The vassal that saves your family members will host them and keep them safe at his/her Castle until the player him/herself comes to pick them up (if player does not have any holdings left then player can chose at wich vassal/lord his/her family will stay and player will pay monetary or influence or both tribute/s to the vassal/lord that hosts/keeps players family safe.
IF ITS LATE OR WAY TO MUCH OF A HASTLE TRYING TO IMPLEMENT THINGS THAT I SUGGESTED THEN IF POSSIBLE CAN PLEASE TRY IT POST FULL RELEASE MAYBE AS A AFTER THE RELEASE PATCH OR MAYBE AS A SOME SORT OF DLC EXPANSION FOR THE BANNERLORD.THAT CAN BE LIKE FIEF MANAGMENT/BUILDING ORIENTED DLC/EXPANSION SIMMILAR TO WHAT WARHORSE STUDIO DID WITH KINGDOM COME DELIVERENCE WHERE THEY RELEASED A DLC WHERE YOU REBUILD THE PLACE THAT WAS DESTROYED EARLY IN THE GAME AND YOU BECOME THE RULER OF THAT PLACE THAT IS TASKED TO REBUILD IT.
IM SORRY IN ADVANCE if i wasted Devs time by making this suggestion.I think this would add ALOT OF DEPTH and IMMERSION to the game alongside some different dyinamic and angle where Player would need to ACTUALY CARE and play a bit closer attention to his/her holdings bcs as it is now it is more of hey i go quicly in matter of minutes get an army go in less than 10 minutes take the castle/keep/town.Then i just que in the limited buildings upgrades and then just leave without caring for the place at all bcs i know that the only thing that can happen is that castle can be taken BUT even if it was sieged i immedietly MAGICALY get the message INSTANTLY without any delay and due to that have enough time to go back and besiege the castle without any problem.
Best Regards and Wishes to the TW Team.

