..Is Conqueror AD 1082 (I think it's called). By Sierra, mid 90's. I played it a lot and I think there were some pretty cool ideas. Unfortunately the game was rushed out half-completed and the melee combat sucked, kinda like doom/wolfenstein clone with swords.
It had a nice system for building your own castle kind of like sim city. You built your different buildings, bean, corn, etc fields, mills to make bread, taverns, guard towers, etc. The size and design of your castle had an effect on the battles you fought, the number and quality of troops, your reputation etc.
You had tournaments every month and you could go before the start bet on yourself or flirt with one of the noble ladies who'd give you her scarf (so you fight 'in her honor') - a few basic conversation options. Go to the pub and talk to other knights, find out about the intrigues, get quests etc. Eventually you could get married (sometimes had to perform a quest, talk to the father whatever).
You could go to war but careful of alliances and who's who's vassal. If you beat a guy he'd become your vassal and give you x number of troops, some money. You won the game either by hunting down a dragon (I never found him) or getting enough power to challenge the King in London and murder him in his palace.
Don't remember the other stuff. Oh yeah there was a character generation system similar to what I suggested here - kind of the same as the Elder Scrolls game where each year from 12 to 18 you have one situation/dilemma you have to choose a response to.
There was also a personality trait thing that had an impact on the game. You had sliders from evil to chivalrous, greedy to generous, etc etc. NPCs liked you disliked you accordingly.
Anyway I thought I'd mention this game. Could be a source of inspiration.
I think you can download this from..
http://www.the-underdogs.org/game.php?id=2545
review
http://www.worldvillage.com/wv/gamezone/html/reviews/conq.htm
It had a nice system for building your own castle kind of like sim city. You built your different buildings, bean, corn, etc fields, mills to make bread, taverns, guard towers, etc. The size and design of your castle had an effect on the battles you fought, the number and quality of troops, your reputation etc.
You had tournaments every month and you could go before the start bet on yourself or flirt with one of the noble ladies who'd give you her scarf (so you fight 'in her honor') - a few basic conversation options. Go to the pub and talk to other knights, find out about the intrigues, get quests etc. Eventually you could get married (sometimes had to perform a quest, talk to the father whatever).
You could go to war but careful of alliances and who's who's vassal. If you beat a guy he'd become your vassal and give you x number of troops, some money. You won the game either by hunting down a dragon (I never found him) or getting enough power to challenge the King in London and murder him in his palace.
Don't remember the other stuff. Oh yeah there was a character generation system similar to what I suggested here - kind of the same as the Elder Scrolls game where each year from 12 to 18 you have one situation/dilemma you have to choose a response to.
There was also a personality trait thing that had an impact on the game. You had sliders from evil to chivalrous, greedy to generous, etc etc. NPCs liked you disliked you accordingly.
Anyway I thought I'd mention this game. Could be a source of inspiration.
I think you can download this from..
http://www.the-underdogs.org/game.php?id=2545
review
http://www.worldvillage.com/wv/gamezone/html/reviews/conq.htm