Pay to enter enemy town

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dirtbag

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That should cost money, and depend on how many people of them you have killed/captured the price will increase.
And if you join the enemy faction, the price can stay att the same level to the ex friends because they used to like what you did to the enemy...

Example: You start as a neutral person. The gate price is 1 denar (this doesnt affect neutral towns). You go in and join Vaegir for example. Then you can walk free into Vaegir towns. But now its a 2 denar price for Swadian towns. Then you join a battle between Vaegir and Swadians. Every battle you join, and win, the price will increase some, for example the amount of troops killed during the battle. Of course not as many you killed, because the barons/kings of the town cant exactly know how many YOU killed, but they know their army of 20 men was killed and increased the price with 20.
Then you want to join Swadian, and because their price of hating you was 22 for now, the price for entering Vaegir town will be 22 or more.

And the price could be decreased by time, if you dont fight the enemy faction for a week the price could decrease 10 denars. But the minimum should still be 2 or somehting.
 
It would be better to deny entry completely. Or arrest the player at the gate.

I hardly think the Swadians are going to let their most wanted foe enter town simply because he paid at the gate. On the other hand, perhaps offering a bribe to the guards (who may or may not accept).
 
Archonsod said:
It would be better to deny entry completely. Or arrest the player at the gate.

I hardly think the Swadians are going to let their most wanted foe enter town simply because he paid at the gate. On the other hand, perhaps offering a bribe to the guards (who may or may not accept).

Njae... Actually, the player cant be known as a dangerous killer, they dont know how many the player killed on a battlefield. So the town takes the player as a regular fighter from the vaegir army. If the player is vaegir of course...

But at higher ranks it will become more diffcult to enter a enemy town. If the player is a common fighter like a swordsman, they cant really know for sure the player has killed 27832893265942 swadian soldiers. But if the player has become a king or something the player should not try to enter a enemy town.
 
dirtbag said:
Njae... Actually, the player cant be known as a dangerous killer, they dont know how many the player killed on a battlefield.

Yet they somehow always know if you attack one of their caravans..
 
dirtbag said:
Njae... Actually, the player cant be known as a dangerous killer, they dont know how many the player killed on a battlefield.

But they do know your working for their mortal enemies. They're far more likely to execute you as a spy than let you into their town.
Perhaps force you to fight the gate guards before you can enter would work better.
 
in the early 90's there was a medieval game set in germany called "Darklands" similar to m&b in some respects: travel about doing missions, trading, etc. if you entered a town, you paid a tax on the percieved value of equipment and goods you carried. you could try to avoid doing this, based on your 'stealth' skill, or use your 'charisma' to attempt a bribe. if you were caught, you eaither ran based on your 'run' skill or had to fight. random chances v skills all. piss off a faction or town, and they always tried to beat your ass coming into town or port, or even locked the gates on you.

you got a reputation for 1) battle skills and 2) general nastiness, like killing guards, robbing, smuggling, etc. which would provide you more or less opportunity for missions. bad rep = trouble entering town. there were also corrupt guardsmen that charged you more than reasonable.

i think you would get a rep... when your boys roll into town, they talk and brag at bars, slaves will go free and tell storys, merchant receive merchandise the KNOW you didn't buy cause of the markings or source. someone always talks. and you get a rep. show up for the third time at zendar with 20 prisoners and full inventory of bloody weapons and armor, an someone'll guess you're a dangerous killer... particularly if its swab or vaeg armor, an' a patrol hasn't reported in, right? no one's name was on that cuirass, no one was shopping and said, "Hey! that's Bob's sword! he'd never part from it alive, and i haven't seen him fer weeks! an that hero was the one that sold it. Hmmmm..."

then: don't leave any survivors. no one alive, no one to tell storys. maw
 
Those reputation just irritates me... Like in Fallout games. People who have never seen me do anything cant know what I done.

If there are no witnesses they cant know.

NO REPUTATION STATS THAT SUCKS

The only thing guards can know is what the player looks like. And if they see its an enemy they know its no good person (even if the player havent killed any enemies). But if the player looks like a farmer the y wouldnt care. Even if the player had killed one thousand soldiers and five of their kings.
 
I always try and capture the last (or nearly last) enemy on the battlefield alive, so he can spread tales of terror and awe about my martial prowess and general bloodthirstiness among his fellow prisoners in the mine. Then if some manage to escape, they either get together a big warparty to try and hunt me down, thereby providing more loot for my coffers, or spread the tale amongst the warriors of their faction. So the next time they see me ride over the hill they need a change of breeches.

It would be nice if parties ran in fear from you. Massages your megalomania, don'tcherknow.
 
i dunno. reputation or character could be applicable in circumstances. no one kills everyone all the time - that's why billy the kid was known, with his face posted, bounty etc. there were other historical figures with reps, like el cid, blackbeard, marco polo, al capone, ethan allen, bill clinton and the like, known for their exploits, some locally, some nationally, sometimes good or bad... once you stand out, people could come looking for you to solve their unique problem, or try to whack you 'cause you got in someone's way, or get training from you.... an people would avoid some of the more dangerous ones, or avoid working for a guy that burned through peasants like tinder.

i guess its how a reputation is applied. but yer right - if you steal something or kill a group successfully around Sargoth they prolly be an unknown in Tulga... unless ya do something REAL naughty. remember the guy that didn't show with his cav at waterloo? merde indeed....

maw
 
Actually, you guys mention some good ideas in there. I think it would be cool if there were more encounters that were just the player. Bribes could be used for trying to get into enemy towns, AND trying to stave off enemy armies. If you fail the bribe, you have to fight them (or escape). Remember that the player is more like a mercenary than an official army general. I think it's feasible the player could convince enemy armies to leave him alone.

=$= Big J Money =$=
 
It is rather stujpid that as a Swadian with -65 relationship with Vaegirs that you can go and have an audience with the king. I think you shouldn't be able to see either kings or Counts nless you have:
1. A special relationship with them, for example, you have done many quests for their legion General (who you talk to instead of the VIP you currently have no problem talking to) then you can have access to have a more prestigious mission from them, such as being given Vaegir armour (We need armour for each team so this can work. Combatants for one side should wear their tabard, and you can steal them, maybe kit out your entire army with them to sneak beyond their forward walls) and told to assassinate their king. You should be rewarded handsomely for such a feat, not just, "Good luck [x], I have high hopes for you."
2. You seek an audience for a redress of grievances, such as requiring a band of troops if your rank is high or to give reports of battles, given that your battles be recorded and you be rewarded for individual assaults, such as if one took over a vaegir city, and came to report this.

This all fits in with making the player feel more important in the game, and having more involvement with the battle, rather than seeing a group of 24 refugees who you don't want in your party cos they are useless, and ignoring them, because all they say is, "I'v lost my home cos of this war."

BRING THIS GAME TO LIFE
 
I prefer to ride into the enemy town, destroy all the guards on the way, burn down the schools and churches, rape the women and children... (uhh maybe not the children) and.. well you get the picture... Denied entry is kinda lame if you ask me..

Maybe you can have a 'disguise' or 'stealth' skill before the enemies figure out that they hate you. This can go for outfield troops as well? ::\
 
Yeap, I think its pretty nonsense that you can go inside any enemy town. Worst is the fact you can trade, talk to the king/count and even hire enemy troops for your army.

I think entrance in enemy town should be dennied completelly, unless this game had some kind of "stealth" or "disguise" skill. That, of course, would make most merchant guests impossible after you joind a side, but I dont think it makes much sense to be fighting a war and at the same time be able to trade bettew your faction and the enemy.

I like the reputation idea, and I think it was ok in Fallout 1 & 2, even though sometimes it was a little frustrating (specially becouse I used to kill and steal a lot in that game).
 
Reputation in games are a way to balance to those who prefer the "dark" side, otherwise it owuld be too easy without respect to laws/life/property and so on.
For example Baldur´s Gate 2 is way too difficult if you choose to play a Chaotic Evil character. It´s hard to play as a Lawful Good too, but not like his Evil counterpart.
 
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