Patrols

Users who are viewing this thread

cintax

Is there a way to make party-created patrols do something instead of just running around and not attacking anything (i.e. sea raiders)?
 
I'm more interested in getting them to patrol around Towns/Villages and getting rid of those pesky sea raiders.
 
I don't think you can make them actually patrol. That was actually one of my favorite things about the Native Expansion mod, your towns made patrols that killed enemies. So yeah, for now there's no patrolling.
 
Diavolo said:
so my 50 men armies patroling around my cities doesnt protect the peasants from the bandits? crap.

Not at the moment.  There was talk in the past of having towns autocreate patrols in their areas to deal with the bandits/sea raiders, but I haven't heard anything about this anymore.  VM, do you want to comment on this issue?

FS
 
FleshyStarfish said:
Diavolo said:
so my 50 men armies patroling around my cities doesnt protect the peasants from the bandits? crap.

Not at the moment.  There was talk in the past of having towns autocreate patrols in their areas to deal with the bandits/sea raiders, but I haven't heard anything about this anymore.  VM, do you want to comment on this issue?

FS
Patrols attacking bandits are not really a good idea. At least not with the current auto resolve system. It would be just good way to senslesly lose many troops, bandits are unlimited in numbers. Anyway it's good to have many bandits around, they are good for getting xp and upgradting troops.
Town/castle patrols will be added to guard area against enemy troops. Bandits will just go around as they do now.
 
the reason I wanted to have patrols (regiments patroling) was to keep my peasants safe from the bandits, so they can get to town and their village can prosper :mrgreen:

but sounds like it wasnt such a good idea after all.
 
Diavolo said:
the reason I wanted to have patrols (regiments patroling) was to keep my peasants safe from the bandits, so they can get to town and their village can prosper :mrgreen:

but sounds like it wasnt such a good idea after all.
Well yeach, that would be the only reason to have this feature, but there are more cons than pros unfortunately.

Maybe with Twans auto resolve and AI overchaul this feature will have future.
 
vonmistont said:
Diavolo said:
the reason I wanted to have patrols (regiments patroling) was to keep my peasants safe from the bandits, so they can get to town and their village can prosper :mrgreen:
Well yeach, that would be the only reason to have this feature, but there are more cons than pros unfortunately.

Maybe with Twans auto resolve and AI overchaul this feature will have future.

I've coded another kind of patrols, not related to regiments, in v2 of auxiliarii : when a walled center has a sufficient garrison (the size being determined by kingdom strategy) it automatically detach a patrollers party with its fastest units. These patrollers parties are in a sub faction, far more agressive against bandits than kingdom heroes factions (kingdom heroes tend to ignore bandits during wars, so they stay grouped more often).

The player will be able to chose how many men he wants his centers to keep in garrison (or even to chose to ask his center to never use patrols).

You make me think it may be a good idea to also allow him to convert regiments to patrols, so he can exactly chose which units are used.
 
Twan said:
vonmistont said:
Diavolo said:
the reason I wanted to have patrols (regiments patroling) was to keep my peasants safe from the bandits, so they can get to town and their village can prosper :mrgreen:
Well yeach, that would be the only reason to have this feature, but there are more cons than pros unfortunately.

Maybe with Twans auto resolve and AI overchaul this feature will have future.

I've coded another kind of patrols, not related to regiments, in v2 of auxiliarii : when a walled center has a sufficient garrison (the size being determined by kingdom strategy) it automatically detach a patrollers party with its fastest units. These patrollers parties are in a sub faction, far more agressive against bandits than kingdom heroes factions (kingdom heroes tend to ignore bandits during wars, so they stay grouped more often).

The player will be able to chose how many men he wants his centers to keep in garrison (or even to chose to ask his center to never use patrols).

You make me think it may be a good idea to also allow him to convert regiments to patrols, so he can exactly chose which units are used.
That is very cool.
 
Back
Top Bottom