cintax
Is there a way to make party-created patrols do something instead of just running around and not attacking anything (i.e. sea raiders)?
Diavolo said:so my 50 men armies patroling around my cities doesnt protect the peasants from the bandits? crap.
Patrols attacking bandits are not really a good idea. At least not with the current auto resolve system. It would be just good way to senslesly lose many troops, bandits are unlimited in numbers. Anyway it's good to have many bandits around, they are good for getting xp and upgradting troops.FleshyStarfish said:Diavolo said:so my 50 men armies patroling around my cities doesnt protect the peasants from the bandits? crap.
Not at the moment. There was talk in the past of having towns autocreate patrols in their areas to deal with the bandits/sea raiders, but I haven't heard anything about this anymore. VM, do you want to comment on this issue?
FS
Well yeach, that would be the only reason to have this feature, but there are more cons than pros unfortunately.Diavolo said:the reason I wanted to have patrols (regiments patroling) was to keep my peasants safe from the bandits, so they can get to town and their village can prosper
but sounds like it wasnt such a good idea after all.
vonmistont said:Well yeach, that would be the only reason to have this feature, but there are more cons than pros unfortunately.Diavolo said:the reason I wanted to have patrols (regiments patroling) was to keep my peasants safe from the bandits, so they can get to town and their village can prosper![]()
Maybe with Twans auto resolve and AI overchaul this feature will have future.
That is very cool.Twan said:vonmistont said:Well yeach, that would be the only reason to have this feature, but there are more cons than pros unfortunately.Diavolo said:the reason I wanted to have patrols (regiments patroling) was to keep my peasants safe from the bandits, so they can get to town and their village can prosper![]()
Maybe with Twans auto resolve and AI overchaul this feature will have future.
I've coded another kind of patrols, not related to regiments, in v2 of auxiliarii : when a walled center has a sufficient garrison (the size being determined by kingdom strategy) it automatically detach a patrollers party with its fastest units. These patrollers parties are in a sub faction, far more agressive against bandits than kingdom heroes factions (kingdom heroes tend to ignore bandits during wars, so they stay grouped more often).
The player will be able to chose how many men he wants his centers to keep in garrison (or even to chose to ask his center to never use patrols).
You make me think it may be a good idea to also allow him to convert regiments to patrols, so he can exactly chose which units are used.