thorins
Recruit
Hi all,
this is not so much of a suggestion as a request, mostly due to the fact i dont know how hard it would be for the programing.
but i was wondering if there is a way to improve the pathing of the army on the world map based on your tracking and/or pathfinding? most ly to avoid trees and those anoying stops next to mountains and rivers that cause you to back up an loop around again. and yes i know i can do it manualy by point and click but im hoping the ai willl be just a bit better in the 1.0v .
this is not so much of a suggestion as a request, mostly due to the fact i dont know how hard it would be for the programing.
but i was wondering if there is a way to improve the pathing of the army on the world map based on your tracking and/or pathfinding? most ly to avoid trees and those anoying stops next to mountains and rivers that cause you to back up an loop around again. and yes i know i can do it manualy by point and click but im hoping the ai willl be just a bit better in the 1.0v .