Resolved Pathfinding still bonkers

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Gardoomforge

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I want to post a screenshot but basically.

A siegetower is placed. And AI only use the centre stairway in the siege tower.
This makes them walk in one by one and getting cut down instead of trying to take over the walls.

Happens every siege.

Pathfinding needs to be improved.
 
Hello, thanks for reporting this issue. Unfortunately, we were unable to respond to this topic when it was first created. If you are still experiencing this issue with the latest live or beta versions of the game, please leave a reply to this thread so we can forward to the team for investigation.
 
Hey! I'm going to mark this thread as resolved. If the problem persists, please let me know. Cheers!
 
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