tase
Recruit
Let's say I want my Imperial Recruits to start out barehanded because swords are too expensive.
I see the file Modules\SandBoxCore\ModuleData\spnpccharacters.xml has a NPCCharacter node with the id imperial_recruit with a subnode equipmentSet having itself 3 equipment subnodes. I want to remove the one with the id Item.empire_sword_1_t2.
What's the best way to create a mod for this file? Looking around the documentation and existing mods, the main topic is modding via DLLs, and looking at other mods, the best I've seen is replacing the whole XML file (i.e Bannerlord BannerEditor Enhancer). That feels too heavy-handed. I just want my barehanded recruits in a nice and compact, compatible format.
Edit: Or is there a way to do this via an on-load call in a DLL module?
I see the file Modules\SandBoxCore\ModuleData\spnpccharacters.xml has a NPCCharacter node with the id imperial_recruit with a subnode equipmentSet having itself 3 equipment subnodes. I want to remove the one with the id Item.empire_sword_1_t2.
What's the best way to create a mod for this file? Looking around the documentation and existing mods, the main topic is modding via DLLs, and looking at other mods, the best I've seen is replacing the whole XML file (i.e Bannerlord BannerEditor Enhancer). That feels too heavy-handed. I just want my barehanded recruits in a nice and compact, compatible format.
Edit: Or is there a way to do this via an on-load call in a DLL module?
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