Ncromancien
Knight
Hello everybody =)
I'm here to make a proposition for the Multiplayer of wfas that haven't been patch for now 2 years, and unfortunatly, it needs to be patched. So let's get this started with the factions first, and then we will take a look at the maps, and then I'll say some general propositions.
Moscow :
Weakest faction ingame, for scrim, nobody uses it because it's so bad that you have no chance against other factions.
-Infantry : The infantry is good though, good armours ( 53 Body armour / 45 head armour ), good weapons : pikes and poleaxes. Better than cossack, Polish and Crimean infantry, it works in any melee fights during scrims or normal battle.
So Moscow infantry doesn't need to be touch, it's good how it is.
-Ranged : Surprisly Moscovite musketmen are not bad, they are actually very good. Indeed, the muskets are correct, they got all the pistols, and they got the poleaxes, which is the best melee weapon for the class in the whole game, also the armours are correct ( 20 Body / 15 head ) so as the infantry, no need to change it, or maybe just for increase a bit damage OR accuracy.
-Cavalry : The real problem with Moscow is their cav, which is from far the worst in the game. The armour and horses are good,
But the weapons are just aweful. Sabers are not usefull in wfas, because of pikes and musket, you get kill to easily, I tried to play pure shielder/saber, it's very hard, and you can't get so many kills, even if you are really careful. The Sovnya is just a joke, it makes like 0 damage, and it's very slow, just nobody uses it in server nowadays. The bows are very slow to use, the wpf of moscovite cav
must be very low, because it take ages to shoot, and accuracy is pretty bad anyway. The musket on horses are also mediocre, medium damage, long reload time, and low accuracy.
So everything must be improved :
-Better damage with Sabers and Sovnya.
-Better damage with bows.
-Better musket on horses.
(Careful, not as good as it is now for cossacks or Sweden, of then Moscovite cav would become overpowered )
Overall : Improve cavalry
Sweden :
Strongest class ingame, you almost can say that it has the best range, infantry and cav of the game ( cav is still questionable )
-Infantry : The best from far ingame. has the best armours ( 60 Body / 60 head ) has awesome 2h swords + pikes.
An easy way to nerf it would be to decrease a bit the defense from -5 for Body and head, and also to decrease a bit damages with 2h swords.
Ranged : Best range ingame from far. Best accuracy ( 91 ) and very good damage damage ( 74 ) (Best damage for musket is cossack with 75).
Also can take good sabers, pistols ( with good accuracy even for cheapest ) and has descent armours.
For me accuracy and damage should be decrease a bit ( Polish and Moscovite musket do 64 damage !), nothing more to say except that.
-Cavalry : That bring us to the biggest problem, the cavalry. It has the best body armour ingame ( 65 ) and awesome overall armour.
Has awesome damage with swords. And mainly it has too good muskets. the miquelet musket has better damage than the musket of the range of muscovite and polish ! And it has a very good accuracy ( 82 ). At the end, Swedish cavs looks like tanks with awesome accuracy.
I propose : Decrease about ( -5 / -10 ) body armour, decrease damages, accuracy and make reload time for musket on horses longer.
Poland :
Very good faction, all classes are very good, and has an awesome cavalry charge with hussars.
-Infantry : The infantry of Poland is good, it has pikes + spears and Chekan, so you can fight at distance and take out plated ennemie inf.
Also it can use descent pistol and correct sabers. It has a good body armour ( 52 ), a good head armour ( 45 ), and the best legs armour ( 35 )
Nothing to say about it, balanced and not too good, no need to touch it.
-Ranged : It looks like Moscovite ranged, except for one or two things. It has same muskets, no poleaxes but correct 1h axes but still, sabers seems way better and has very good amours ( 40 head / 19 body ).
So as moscow, I would say to increase a bit accuracy or damages of muskets.
-Cavalry : Polish cavalry is maybe the most unbalanced class of all the game. It has good armours ( 50 head / 52 body / 11 legs ), it has the longest lance ingame ( hussar lance ) for almost nothing ( 500 gold only , and we start on a server at 1800, and on scrim at 1500), it also has excellent bows, with good reload time, good accuracy and descent damages. It has shield, which are awesome to block bullets, you can take like 2 bullets without losing any hp, and then it has good horses and good riding skills.
So my propositions are clear :
-Decrease hussar lance damage or increase his price to 800.
-Decrease accuracy and make reload time with bows longer.
Cossacks :
Cossacks is a good faction, for his cavalry skills; ranged is good, but infantry is not really usefull.
-Infantry : The second worst infantry of the game ( the worst is crimean one ), it has worst armour for all infantry ( 28 head 33 body 29 legs ), you can be killed in 1 shot by a swedish musketman. It has a very good speed that become handy with the spears, you can with a very good speed, attack wih spear and spam, which work against ranged but not against ennemie infantry. It has good pistols, good maces and good sabers. Increase the body armour would fix all problems, even if they don't have pikes, increase of +15 head and body armour will bring cossacks infantry at a good level.
-Ranged : Pretty good ranged, it has correct muskets, good pistols and good sabers. It has bad armour ( 5 head / 15 body / 14 legs )
You still can shoot things with cossack muskets, but the accuracy is not that good, I would propose to increase musket skill of the class, and make them then a bit more accurate,
-Cavalry : As all the factions, the cossacks cavalry need a global nerf. They got good sabers, good maces, good horses, good riding skills, good speed on horses, good maneuver and especially awesome musket skills on horse ( Has same armour than infantry ). On servers and on scrim, it's not rare that everybody take that class and rush on the ennemie, you just can't beat that.
Proposition :
-Decrease riding skills
-Put reload time longer.
-Decrease damage and accuracy with muskets.
-Increase armours same as infantry.
Crimean Khanate :
Crimean is an original faction, it has bad infantry, bad lancers, but so good horsearchers, that this faction is forbidden in scrims and league.
-Infantry : Crimean infantry is pretty balanced, because they can play melee ( Shields + Sabers ) and ranged ( Muskets + bows ).
Sounds very good, but it's not. Only the melee fight is good, they have good speed, and shield + saber is pretty efficient, nobody uses it though, because you can use horsearchers instead. Armours are bad ( 35 head / 25 body / 22 legs ), and shooting with those muskets is very hard, accuracy is too low. Bows on foot doesn't work very well, and against musketmen, it's hard to win a 1 vs 1, or almost impossible.
Crim infantry should have :
-Better armour ( increase of +7 each parts )
-Better accuracy with muskets.
-Lancers : The least used class ingame. Almost nobody uses it, for one single reason, horse archers are way better. It's not such a bad class though.
I tried it long time ago when people didn't cav spam so much, and it's playable. Still, looking at it now, it shows his flaws. It has average armour for cav ( 35 head / 40 armour / 29 legs ), Sabers and lance are good, has good horses and best riding skills, and has awesome shields. But it's still a very hard class to play, because you have to get close to ennemy, and against pikes, spear and musket, you usually die fast.
So I would say to increase damages for all melee weapons
Horse archers : The best class ingame from far. It has awesome riding skill, so very hard to shoot at them, it has descent armour for a range class (30 / 25 / 22 ), it has efficient shields, it has all the horses disponible ingame ( except warhorse), good sabers( you can 1 hit a musketman), and of course, it has insane bows.
So everything has to be nerfed for this class.
-Decrease riding skills
-Delete the best shield
-Decrease / Damage / Accuracy of bows.
-Make reload time longer.
So now maps.
Legend :
- Blue square : Spawns
- Red square : Actual flag spawns
- Black square : Actual flag spawns ( moved )
- Yellow circle : New flag spawn proposition
-Old castle :
I can not think about any bugs or glitch in the map, except that you can go up the ruins, but it doesn't give any advantage.
Flag spawn are not balanced, one spawn is advantaged :
Now :
Proposition :
It's still hard to balance the map, I couldn't find anything perfect, but I change one flag spawn and I have 2 propositions for it, don't know which is best.
Still seems better to me, but the original was pretty good.
-Arena :
Nothing to say about the map, very balanced, same as flags, and I don't know any glitch.
-Swamp delta :
Pretty balanced map, I don't know any glitch in it, I would fix flags though, just for balancing it even more.
Now :
Proposition :
I moved the flag on the middle for make it at equal distance and make it better. About the flag at ruins, I put it closer to the ruins like the third the is close to the tent.
-Fields :
One texture glitch on a useless building, nothing except that. I would move a bit one flag for balancing the map a bit.
Now :
Proposition :
I moved all flags for making time to reach flags approximatly the same, and bring a balance about how to play on the map, and also being able to play against cavs, doesn't change so much at the end.
-Hill road :
Glitch through the bridge, very annoying during normal battles.
-Steppe Farmstead :
The map is well balanced, but I would move the flag on the hill of the top spawn ( in the screen ) for trying to balance it even more.
Now :
Proposition :
Doesn't change much at the end, but still I think it would be more fair.
-Marketplace
Marketplae is the most played map ingame for scrims, but the flags are compltetly unfair, and the map is all about them, so i tried to figure how to balance that, even if again, I couldn't find something that convince me.
Now :
Proposition :
They are 2 annoying glitches on the map :
You can go inside that thing, in battle mod, it's so annoying when someone camp in there.
And you can go through the bridge, not such a bid problem so far.
-Forest skirt :
Haven't play this map enough to propose any fix, but still I think the map is pretty balanced, I put the screens for players, if anyone want to propose any fix.
-A road in the forest :
Almost nobody players that map for some reasons, for srims I players it only 1 time ( ! ). And it has a problem of flags.
Now :
( I lost the screen -_- )
Proposition :
Glitch : you can go up the building near to spawn, which is very annoying during battles :
-Village by the river
Village by the river is a pretty balanced map. It's hard to find better, but I think the spawn in ruins is too unbalanced, so I proposed to move him a bit.
Now :
Proposition :
-Tatar town
Tatar town is paradoxically one of the most open map. Just because of the flag spawn, so I moved the spawn who is way too far outisde and put him inside.
Now :
Proposition :
-Fortified town
Fortified town was one of the two maps added by the last patch, it sadly have problems with flags, with one that is untakeble by team 2 !
The flag is inside the house :
You can take it with team 1 by staying here :
But with team 2, it doesn't work :
About the global map :
Now :
Proposition :
-Tranchees
Tranchees is a very good map, but in scrims, it's ( again...) all about the flags. So I proposed to fix two flags for make it more fair.
Now :
Proposition :
________________________________________________________________________________
So now, about the others proposition :
- Most of the flags are bugged, once the reach the top, the team is not winning, all the flags need to be fix !
- Most close map are needed, only maps where cav spam is mandatory for winning, the add of 1-2 close maps would be great !
- Nothing more for now.
I'll be updating this post from time to time, it's not finished yet.
I precise that it's just a proposition, so I have no power to change anything, I'm waiting for players to discuss about what I posted, say if they agree, disagree, or even change what I said. I can change anything anywhen. Moreover, my favourite clas in game is cavalry, so my propositions will be bad firstly for players like me, that plays cav, but it's for the game.
( I'll be fixing any problem in my post later )
Waiting for your answers and hoping that somewhen, game will be patched
______________________________________________________________________________
Added things proposed by other members of community :
YourStepDad :
-1.Fix the game breaking bugs in single player which prevent the players from further progressing with the story! Almost all the questlines are severely bugged, with the exception of Polish one that is the most stable.
-New multiplayer maps. This kind of content prolongs a game's life by far, and in the case of WFAS, maps are sorely lacking, especially captain co-op ones. There are only about 4 maps constantly played in the captain co-op mode. It's the best format of horde mode I ever played, but the quality of experience is largely dependent on the map and it's spawn points. Fortified Town, Tatar Town, Trenches and Fields(not even a co-op map, mind you) are the ones played the most, the rest is largely neglected. Most battle maps are good, and I absolutely adore the job you've done with most of them, but they are not very numerous either.
-New content. We waited for so long, you could reward our loyalty to this game by adding some new items/troops, for both single player and multi player, but I believe items are of much more importance for MP. You could add more existing items from the single player to multiplayer too. As for new items - I have noticed a lack of hats and feathered items. We could use a few of those. Burgonets too - you don't have those in your game at all. Perhaps some cuirassies, a new halberd model or two etc. These are less important, but would certainly be nice.
I'm here to make a proposition for the Multiplayer of wfas that haven't been patch for now 2 years, and unfortunatly, it needs to be patched. So let's get this started with the factions first, and then we will take a look at the maps, and then I'll say some general propositions.
Moscow :
Weakest faction ingame, for scrim, nobody uses it because it's so bad that you have no chance against other factions.
-Infantry : The infantry is good though, good armours ( 53 Body armour / 45 head armour ), good weapons : pikes and poleaxes. Better than cossack, Polish and Crimean infantry, it works in any melee fights during scrims or normal battle.
So Moscow infantry doesn't need to be touch, it's good how it is.
-Ranged : Surprisly Moscovite musketmen are not bad, they are actually very good. Indeed, the muskets are correct, they got all the pistols, and they got the poleaxes, which is the best melee weapon for the class in the whole game, also the armours are correct ( 20 Body / 15 head ) so as the infantry, no need to change it, or maybe just for increase a bit damage OR accuracy.
-Cavalry : The real problem with Moscow is their cav, which is from far the worst in the game. The armour and horses are good,
But the weapons are just aweful. Sabers are not usefull in wfas, because of pikes and musket, you get kill to easily, I tried to play pure shielder/saber, it's very hard, and you can't get so many kills, even if you are really careful. The Sovnya is just a joke, it makes like 0 damage, and it's very slow, just nobody uses it in server nowadays. The bows are very slow to use, the wpf of moscovite cav
must be very low, because it take ages to shoot, and accuracy is pretty bad anyway. The musket on horses are also mediocre, medium damage, long reload time, and low accuracy.
So everything must be improved :
-Better damage with Sabers and Sovnya.
-Better damage with bows.
-Better musket on horses.
(Careful, not as good as it is now for cossacks or Sweden, of then Moscovite cav would become overpowered )
Overall : Improve cavalry
Sweden :
Strongest class ingame, you almost can say that it has the best range, infantry and cav of the game ( cav is still questionable )
-Infantry : The best from far ingame. has the best armours ( 60 Body / 60 head ) has awesome 2h swords + pikes.
An easy way to nerf it would be to decrease a bit the defense from -5 for Body and head, and also to decrease a bit damages with 2h swords.
Ranged : Best range ingame from far. Best accuracy ( 91 ) and very good damage damage ( 74 ) (Best damage for musket is cossack with 75).
Also can take good sabers, pistols ( with good accuracy even for cheapest ) and has descent armours.
For me accuracy and damage should be decrease a bit ( Polish and Moscovite musket do 64 damage !), nothing more to say except that.
-Cavalry : That bring us to the biggest problem, the cavalry. It has the best body armour ingame ( 65 ) and awesome overall armour.
Has awesome damage with swords. And mainly it has too good muskets. the miquelet musket has better damage than the musket of the range of muscovite and polish ! And it has a very good accuracy ( 82 ). At the end, Swedish cavs looks like tanks with awesome accuracy.
I propose : Decrease about ( -5 / -10 ) body armour, decrease damages, accuracy and make reload time for musket on horses longer.
Poland :
Very good faction, all classes are very good, and has an awesome cavalry charge with hussars.
-Infantry : The infantry of Poland is good, it has pikes + spears and Chekan, so you can fight at distance and take out plated ennemie inf.
Also it can use descent pistol and correct sabers. It has a good body armour ( 52 ), a good head armour ( 45 ), and the best legs armour ( 35 )
Nothing to say about it, balanced and not too good, no need to touch it.
-Ranged : It looks like Moscovite ranged, except for one or two things. It has same muskets, no poleaxes but correct 1h axes but still, sabers seems way better and has very good amours ( 40 head / 19 body ).
So as moscow, I would say to increase a bit accuracy or damages of muskets.
-Cavalry : Polish cavalry is maybe the most unbalanced class of all the game. It has good armours ( 50 head / 52 body / 11 legs ), it has the longest lance ingame ( hussar lance ) for almost nothing ( 500 gold only , and we start on a server at 1800, and on scrim at 1500), it also has excellent bows, with good reload time, good accuracy and descent damages. It has shield, which are awesome to block bullets, you can take like 2 bullets without losing any hp, and then it has good horses and good riding skills.
So my propositions are clear :
-Decrease hussar lance damage or increase his price to 800.
-Decrease accuracy and make reload time with bows longer.
Cossacks :
Cossacks is a good faction, for his cavalry skills; ranged is good, but infantry is not really usefull.
-Infantry : The second worst infantry of the game ( the worst is crimean one ), it has worst armour for all infantry ( 28 head 33 body 29 legs ), you can be killed in 1 shot by a swedish musketman. It has a very good speed that become handy with the spears, you can with a very good speed, attack wih spear and spam, which work against ranged but not against ennemie infantry. It has good pistols, good maces and good sabers. Increase the body armour would fix all problems, even if they don't have pikes, increase of +15 head and body armour will bring cossacks infantry at a good level.
-Ranged : Pretty good ranged, it has correct muskets, good pistols and good sabers. It has bad armour ( 5 head / 15 body / 14 legs )
You still can shoot things with cossack muskets, but the accuracy is not that good, I would propose to increase musket skill of the class, and make them then a bit more accurate,
-Cavalry : As all the factions, the cossacks cavalry need a global nerf. They got good sabers, good maces, good horses, good riding skills, good speed on horses, good maneuver and especially awesome musket skills on horse ( Has same armour than infantry ). On servers and on scrim, it's not rare that everybody take that class and rush on the ennemie, you just can't beat that.
Proposition :
-Decrease riding skills
-Put reload time longer.
-Decrease damage and accuracy with muskets.
-Increase armours same as infantry.
Crimean Khanate :
Crimean is an original faction, it has bad infantry, bad lancers, but so good horsearchers, that this faction is forbidden in scrims and league.
-Infantry : Crimean infantry is pretty balanced, because they can play melee ( Shields + Sabers ) and ranged ( Muskets + bows ).
Sounds very good, but it's not. Only the melee fight is good, they have good speed, and shield + saber is pretty efficient, nobody uses it though, because you can use horsearchers instead. Armours are bad ( 35 head / 25 body / 22 legs ), and shooting with those muskets is very hard, accuracy is too low. Bows on foot doesn't work very well, and against musketmen, it's hard to win a 1 vs 1, or almost impossible.
Crim infantry should have :
-Better armour ( increase of +7 each parts )
-Better accuracy with muskets.
-Lancers : The least used class ingame. Almost nobody uses it, for one single reason, horse archers are way better. It's not such a bad class though.
I tried it long time ago when people didn't cav spam so much, and it's playable. Still, looking at it now, it shows his flaws. It has average armour for cav ( 35 head / 40 armour / 29 legs ), Sabers and lance are good, has good horses and best riding skills, and has awesome shields. But it's still a very hard class to play, because you have to get close to ennemy, and against pikes, spear and musket, you usually die fast.
So I would say to increase damages for all melee weapons
Horse archers : The best class ingame from far. It has awesome riding skill, so very hard to shoot at them, it has descent armour for a range class (30 / 25 / 22 ), it has efficient shields, it has all the horses disponible ingame ( except warhorse), good sabers( you can 1 hit a musketman), and of course, it has insane bows.
So everything has to be nerfed for this class.
-Decrease riding skills
-Delete the best shield
-Decrease / Damage / Accuracy of bows.
-Make reload time longer.
So now maps.
Legend :
- Blue square : Spawns
- Red square : Actual flag spawns
- Black square : Actual flag spawns ( moved )
- Yellow circle : New flag spawn proposition
-Old castle :
I can not think about any bugs or glitch in the map, except that you can go up the ruins, but it doesn't give any advantage.
Flag spawn are not balanced, one spawn is advantaged :
Now :
Proposition :
It's still hard to balance the map, I couldn't find anything perfect, but I change one flag spawn and I have 2 propositions for it, don't know which is best.
Still seems better to me, but the original was pretty good.
-Arena :
Nothing to say about the map, very balanced, same as flags, and I don't know any glitch.
-Swamp delta :
Pretty balanced map, I don't know any glitch in it, I would fix flags though, just for balancing it even more.
Now :
Proposition :
I moved the flag on the middle for make it at equal distance and make it better. About the flag at ruins, I put it closer to the ruins like the third the is close to the tent.
-Fields :
One texture glitch on a useless building, nothing except that. I would move a bit one flag for balancing the map a bit.
Now :
Proposition :
I moved all flags for making time to reach flags approximatly the same, and bring a balance about how to play on the map, and also being able to play against cavs, doesn't change so much at the end.
-Hill road :
Glitch through the bridge, very annoying during normal battles.
-Steppe Farmstead :
The map is well balanced, but I would move the flag on the hill of the top spawn ( in the screen ) for trying to balance it even more.
Now :
Proposition :
Doesn't change much at the end, but still I think it would be more fair.
-Marketplace
Marketplae is the most played map ingame for scrims, but the flags are compltetly unfair, and the map is all about them, so i tried to figure how to balance that, even if again, I couldn't find something that convince me.
Now :
Proposition :
They are 2 annoying glitches on the map :
You can go inside that thing, in battle mod, it's so annoying when someone camp in there.
And you can go through the bridge, not such a bid problem so far.
-Forest skirt :
Haven't play this map enough to propose any fix, but still I think the map is pretty balanced, I put the screens for players, if anyone want to propose any fix.
-A road in the forest :
Almost nobody players that map for some reasons, for srims I players it only 1 time ( ! ). And it has a problem of flags.
Now :
( I lost the screen -_- )
Proposition :
Glitch : you can go up the building near to spawn, which is very annoying during battles :
-Village by the river
Village by the river is a pretty balanced map. It's hard to find better, but I think the spawn in ruins is too unbalanced, so I proposed to move him a bit.
Now :
Proposition :
-Tatar town
Tatar town is paradoxically one of the most open map. Just because of the flag spawn, so I moved the spawn who is way too far outisde and put him inside.
Now :
Proposition :
-Fortified town
Fortified town was one of the two maps added by the last patch, it sadly have problems with flags, with one that is untakeble by team 2 !
The flag is inside the house :
You can take it with team 1 by staying here :
But with team 2, it doesn't work :
About the global map :
Now :
Proposition :
-Tranchees
Tranchees is a very good map, but in scrims, it's ( again...) all about the flags. So I proposed to fix two flags for make it more fair.
Now :
Proposition :
________________________________________________________________________________
So now, about the others proposition :
- Most of the flags are bugged, once the reach the top, the team is not winning, all the flags need to be fix !
- Most close map are needed, only maps where cav spam is mandatory for winning, the add of 1-2 close maps would be great !
- Nothing more for now.
I'll be updating this post from time to time, it's not finished yet.
I precise that it's just a proposition, so I have no power to change anything, I'm waiting for players to discuss about what I posted, say if they agree, disagree, or even change what I said. I can change anything anywhen. Moreover, my favourite clas in game is cavalry, so my propositions will be bad firstly for players like me, that plays cav, but it's for the game.
( I'll be fixing any problem in my post later )
Waiting for your answers and hoping that somewhen, game will be patched
______________________________________________________________________________
Added things proposed by other members of community :
YourStepDad :
-1.Fix the game breaking bugs in single player which prevent the players from further progressing with the story! Almost all the questlines are severely bugged, with the exception of Polish one that is the most stable.
-New multiplayer maps. This kind of content prolongs a game's life by far, and in the case of WFAS, maps are sorely lacking, especially captain co-op ones. There are only about 4 maps constantly played in the captain co-op mode. It's the best format of horde mode I ever played, but the quality of experience is largely dependent on the map and it's spawn points. Fortified Town, Tatar Town, Trenches and Fields(not even a co-op map, mind you) are the ones played the most, the rest is largely neglected. Most battle maps are good, and I absolutely adore the job you've done with most of them, but they are not very numerous either.
-New content. We waited for so long, you could reward our loyalty to this game by adding some new items/troops, for both single player and multi player, but I believe items are of much more importance for MP. You could add more existing items from the single player to multiplayer too. As for new items - I have noticed a lack of hats and feathered items. We could use a few of those. Burgonets too - you don't have those in your game at all. Perhaps some cuirassies, a new halberd model or two etc. These are less important, but would certainly be nice.