Heyho lads!
Because I've had so many requests for features, like freelancer, Diplomacy, formations and other options to improve the gameplay experience. I knew I had to try to get them implented. However after many attempts it just wouldn't do. Modmerger hates me, and I'm just to inexperienced to properly implent the features myself.
So, here I came with another more easier solution.. The amazingly created mod Brytenwalda! Because the developers of it where so kind to release it's resources and MS to the modding world. I have the oppertunity to use it as a base for Bellum Imperii, and where from I can expand it even further from with the countless of features implented.
Some of you would by now think ; "So this could take months before the next patch?" A simple answer on that is; "No". As easy as it is I've already replaced the majority of the codes with the Bellum Imperii's onces.
However, though beside that, there is a lot more coming then first planned. So here below is what is planned to be done for 0.4.
- Brytenwalda as base including features like:
Freelancer, Diplomacy, Outposts, Deathcam, Shield bash, Ship travel, and so much more! (All that can be found on the Brytenwalda board here: http://forums.taleworlds.com/index.php/board,189.0.html Be sure to download it! It's worth it! )
- More factions than planned in the last newsblog!
- New scenes!
- The removal of the annoying errors in the logs!
- And some more stuff where I can't think off right now.
This could take a couple of weeks to be done, depends on the time I can spend on it, college etc. Eitherway I dare to say that it will be worth the waiting!
At last, I'm still looking for extra sceners to create villages, if you're interested send me a PM with your previous work and we will see further.
Thanks for reading,
Gokiller