Patch Notes v1.2.12

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No dev vlogs, no news, nothing... So either they want to give us a BIG surprise (Which means, tons and tons of new content) or they were fuc*** around all this time and started working for real just some time ago.
Or, or, they're still screwing around and the "big surprise" is that v1.3.0 is yet another inconsequential update that only exists to break people's mod lists. I still think they'll give multiplayer the boot when that update drops.
 
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Great news! I have enjoyed the game for a couple of years now (solo) and while I don't expect:
  1. New factions and map area
  2. Radical endgame shake up allowing dynamic changes (reduced dominance) to own faction and clan
  3. Customisable troops (reasonably in-line with existing troops)
  4. Better application and interaction with the superb city, castle and village design (eg. 2nd stage inner siege)
  5. Improved interface and quality of life for PS5 (toggle lock limit on items and troops, lock rows, double-tap move entirety, etc.)
I am grateful for any new content for this inspired, addictive and beautiful game!

PS. I appreciate people's varied opinions presented in this forum, but embarrassed by the tone and entitlement expressed by some. Critique presented respectfully is better remembered and enthuses further work. Criticism descending into emotional disarray should be taken for what it is - a projection of feeling.
 
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I love this game and support the devs, that said, i'll be checking here monthly if this game is still dead,

December 2024 - Dead
 
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PS. I appreciate people's varied opinions presented in this forum, but embarrassed by the tone and entitlement expressed by some. Critique presented respectfully is better remembered and enthuses further work. Criticism descending into emotional disarray should be taken for what it is - a projection of feeling.

Ah, "respect." A noble concept indeed, but respect is a two-way street, my friend. If players are "disrespectful," it’s only because TaleWorlds has shown exactly that level of respect to its community: none. Let’s break it down, shall we?

  • Rushed release: They decided to leave Early Access not because the game was ready, but because they wanted to hit the console market. Quality? Nah, just slap a 1.0 sticker on it and hope for the best.
  • Custom engine: Building their own engine when they clearly don’t have the expertise was a bold move. The result? Years of delays for a product that doesn’t even feel innovative.
  • Priorities: Who is this patch for? Certainly not the players. Nobody asked for Aserai helmets in shops or perfectly loading News items. Meanwhile, the game-breaking issues persist.
  • Communication: Their communication strategy is basically a masterclass in ghosting. Vague promises, no roadmaps, and silence when it comes to real player concerns.
  • Modding community: The modders are the only ones injecting life and actual content into this game. TaleWorlds’ response? Let’s break their work with every update! Bravo, truly inspiring.
  • Design expertise: Or rather, the lack thereof. Despite countless player suggestions (many made years ago), TaleWorlds seems utterly uninterested in improving core gameplay. It’s like they’re allergic to feedback.
  • Missing features: Where are all the features we were promised during Early Access? It’s been over a year since the "release," and we’re still waiting.
  • Persistent issues: Cheaters, physics bugs with ladders, and more—problems that have been reported for years. Ignored. Utterly ignored.
TaleWorlds doesn’t respect its players, plain and simple. And here’s the kicker: I won’t even be banned for saying this. Do you know why? Because TaleWorlds doesn’t even read these threads. Their complete indifference to the community ensures that these complaints will fall on deaf ears—just like every other suggestion or criticism made since Early Access.

I paid for a game that doesn’t deliver on its promises. And when the modding community steps in to fix things, TaleWorlds breaks their work with useless releases like this one. If anyone should be embarrassed by their behavior, it’s not the players—it’s TaleWorlds.

PS: It’s really trendy these days to serve players games that are half-baked or outright broken, isn’t it? Just look at Fallout 76, Dragon Age, Skull & Bones, or Outlaws. But hey, as long as there are people like you, ready to smile, say "Thank you, sir, may I have another?" and convince themselves it’s a gourmet meal, the bar will stay exactly where it is: in the dirt. Cheers to the new normal!
 
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Ah, "respect." A noble concept indeed, but respect is a two-way street, my friend. If players are "disrespectful," it’s only because TaleWorlds has shown exactly that level of respect to its community: none. Let’s break it down, shall we?

  • Rushed release: They decided to leave Early Access not because the game was ready, but because they wanted to hit the console market. Quality? Nah, just slap a 1.0 sticker on it and hope for the best.
  • Custom engine: Building their own engine when they clearly don’t have the expertise was a bold move. The result? Years of delays for a product that doesn’t even feel innovative.
  • Priorities: Who is this patch for? Certainly not the players. Nobody asked for Aserai helmets in shops or perfectly loading News items. Meanwhile, the game-breaking issues persist.
  • Communication: Their communication strategy is basically a masterclass in ghosting. Vague promises, no roadmaps, and silence when it comes to real player concerns.
  • Modding community: The modders are the only ones injecting life and actual content into this game. TaleWorlds’ response? Let’s break their work with every update! Bravo, truly inspiring.
  • Design expertise: Or rather, the lack thereof. Despite countless player suggestions (many made years ago), TaleWorlds seems utterly uninterested in improving core gameplay. It’s like they’re allergic to feedback.
  • Missing features: Where are all the features we were promised during Early Access? It’s been over a year since the "release," and we’re still waiting.
  • Persistent issues: Cheaters, physics bugs with ladders, and more—problems that have been reported for years. Ignored. Utterly ignored.
TaleWorlds doesn’t respect its players, plain and simple. And here’s the kicker: I won’t even be banned for saying this. Do you know why? Because TaleWorlds doesn’t even read these threads. Their complete indifference to the community ensures that these complaints will fall on deaf ears—just like every other suggestion or criticism made since Early Access.

I paid for a game that doesn’t deliver on its promises. And when the modding community steps in to fix things, TaleWorlds breaks their work with useless releases like this one. If anyone should be embarrassed by their behavior, it’s not the players—it’s TaleWorlds.

PS: It’s really trendy these days to serve players games that are half-baked or outright broken, isn’t it? Just look at Fallout 76, Dragon Age, Skull & Bones, or Outlaws. But hey, as long as there are people like you, ready to smile, say "Thank you, sir, may I have another?" and convince themselves it’s a gourmet meal, the bar will stay exactly where it is: in the dirt. Cheers to the new normal!
Many people have been asking for these helmets for over a year now. Many posts here on the forums, reddit and Youtube. It's not normal when you can't get the gear that many regular Aserai units use.
 
Hi there, regarding the patch notes, has anything changed for the Settlement XML file located within the Sandbox Module?

I always edit this to alter the various Town & Castle scenes, but it seems since this update no changes to the file are implemented within the game? For example editing the castle_scene between c, f, g (ect) would change the appearance when walking around.

Now, nothing is being altered?
 
Many people have been asking for these helmets for over a year now. Many posts here on the forums, reddit and Youtube. It's not normal when you can't get the gear that many regular Aserai units use.
It's also not normal that it took over a year to "unlock" a helmet that exists in the game files. When something like that Armory mod can produce a significant number of different sets within that time frame, and have.
Is all of current TW only as capable of producing a helmet or two, that some dev of theirs (that probably quit years ago) had already made, within a year?
 
"THE game to end all games"? If by that you mean it ends all hope of devs delivering on their promises, then sure, I agree. The concept is brilliant, I’ll give you that—but unfortunately, a great concept doesn’t carry much weight when it’s dragged down by half-baked execution and endless waiting for "updates." Truly, Bannerlord has redefined what it means to be perpetually "almost finished."

Based indeed.
 
This thread genuinely feels like I’m bathing in human tears.

Ah yes, bathing in human tears—the pinnacle of internet smugness. Just be careful, though. If you linger too long, you might start mistaking the salty waters of disappointment for the ocean of broken promises TaleWorlds has been filling for years.

But hey, enjoy the soak while it lasts. Maybe it’ll tide you over until the next game-changing update.
 
Ah yes, bathing in human tears—the pinnacle of internet smugness. Just be careful, though. If you linger too long, you might start mistaking the salty waters of disappointment for the ocean of broken promises TaleWorlds has been filling for years.

But hey, enjoy the soak while it lasts. Maybe it’ll tide you over until the next game-changing update.
Aight, there's been a lot of text here that I've skimmed through and I appreciate that you encourage me for a little conversation. Well, perhaps for the sake of some writing... I don't feel like disputing anything said above, just expressing my thoughts and feelings to make sure I don't offend somebody by accident.

I'd enjoyed Mount and Blade since, what... 2007? Gosh, it has been a while. I used to participate in the Forum and in mod development with great enthusiasm and I have fondest memories of playing Warband vanilla and modded. Bannerlord... I've played some earlier versions but it did get boring really quickly for me. I used to commit to one of the major total conversions being made for Bannerlord but, unlike Warband, with its engine being more complex, it was too hard a nut to crack for my amateur dedication so I, unfortunatelly, have dropped out. Besides, there were a lot of crashes and technical issues with Bannerlord scene editor in particular so it turned out a bit too much of a struggle for me. Nowadays I keep checking on the game updates and the Forum, and, yes, I still feel like I don't need to even install the game to make sure it's not gonna engage me. As for the Forum, it does give me a dreary feeling of being particularly dead and decaying.

At least I know for sure that there are people out there who work hard on the mods and will go on doing so for years to come no matter what. Based on my modding experience, sometime during the "early access" phase I was convinced that modded Bannerlord is something that needs serious ripening. I'd told myself and my friends to realistically disregard Bunnerlord for the next 5 years or so. And just be cool about it, you know. Knowing for sure what modders can do for free in their leisure time given a few years is still more important for me than the ultimate vanilla game, as long as it is moddable.

Still I expect to pass on a couple of years more to enjoy Warhammer FB, Medieval Europe, Ancient Rome, Game of Thrones conversions, KoA, if we are lucky, and a bunch of others. I'm gonna be around 35, but my personal work-life balance looks pretty optimistic right now so I expect to have some kind of opportunity to occasionally sink hours in all mentioned above. I'm cool about it. I'm not salty about $40 as well. Even if I deemed those money wasted, which I don't, none of you have a slightest idea what amounts of money I used to lose in my life for incredibly retarded reasons, and at least now I can always make some more, if I need, but we're tracking off at this point.

Noone asked and noone cares, but personally I have a huge list of books to read in case my free time becomes insufferable (I've lost hope to commit to watching movies at this point). For instance, I'd really like to learn much more on the actual medieval history, plus I'm a fantasy and worldbuilding nerd. I wish I'd write a fantasy novel one day. As for the games, I have 1000+ hours in Battle Brothers and I strongly suggest anyone try the Reforged experience. I'm sucking at playing Age of Empires 2 competitively, I'm excited for Rimworld, Dwarf Fortress, Project Zomboid and some other rougelike titles as well. Perhaps I'll even play Prophecy of Pendor for Warband again...

As you can see, it doesn't really cross my mind to be sad about Bannerlord. Curious and confused, yes, but not sad. Actually, you know what, I'm on the optimistic side. Just recently I've been thinking about this whole situation and let me tell you:

> Taleworlds has asked for the feedback and are aware of it;
> a reasonable solution to make most of the community happy is indeed to rework huge slabs of the game, let's be honest;
> frequent content updates are a sensible problem for the modders, TW realise that. They could have decided to do their best not to ruin your mod lists every now and then and just get everything into one update for the sake of modders' sanity;
> they're on it, it takes loads of time and their, uhm, let's call it 'production mishaps' wont make it sooner, unfortunatelly;
> the staff of Taleworlds have a positive motivation not to spoil the surprise.

In case something was deeply wrong, there would be somebody from inside the company who would be pissed off (upset) because of all the commitment wasted. Somebody would just not care anymore and leak the hell out of those presumable production issues. There are a few hundreds past and present employees in the company, yet this never happened. This proves that Taleworlds as a team is not disintegrating but on the contrary is staing devoted and integral. Devoted and integral to keep the 'radio silence' at least, haha!

Just my conclusion, but we might expect 1.3 being a game severely altered from the state it is in now, and this doesn't contradict what Dejan has said.
 
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Ah, "respect." A noble concept indeed, but respect is a two-way street, my friend. If players are "disrespectful," it’s only because TaleWorlds has shown exactly that level of respect to its community: none. Let’s break it down, shall we?

  • Rushed release: They decided to leave Early Access not because the game was ready, but because they wanted to hit the console market. Quality? Nah, just slap a 1.0 sticker on it and hope for the best.
  • Custom engine: Building their own engine when they clearly don’t have the expertise was a bold move. The result? Years of delays for a product that doesn’t even feel innovative.
  • Priorities: Who is this patch for? Certainly not the players. Nobody asked for Aserai helmets in shops or perfectly loading News items. Meanwhile, the game-breaking issues persist.
  • Communication: Their communication strategy is basically a masterclass in ghosting. Vague promises, no roadmaps, and silence when it comes to real player concerns.
  • Modding community: The modders are the only ones injecting life and actual content into this game. TaleWorlds’ response? Let’s break their work with every update! Bravo, truly inspiring.
  • Design expertise: Or rather, the lack thereof. Despite countless player suggestions (many made years ago), TaleWorlds seems utterly uninterested in improving core gameplay. It’s like they’re allergic to feedback.
  • Missing features: Where are all the features we were promised during Early Access? It’s been over a year since the "release," and we’re still waiting.
  • Persistent issues: Cheaters, physics bugs with ladders, and more—problems that have been reported for years. Ignored. Utterly ignored.
TaleWorlds doesn’t respect its players, plain and simple. And here’s the kicker: I won’t even be banned for saying this. Do you know why? Because TaleWorlds doesn’t even read these threads. Their complete indifference to the community ensures that these complaints will fall on deaf ears—just like every other suggestion or criticism made since Early Access.

I paid for a game that doesn’t deliver on its promises. And when the modding community steps in to fix things, TaleWorlds breaks their work with useless releases like this one. If anyone should be embarrassed by their behavior, it’s not the players—it’s TaleWorlds.

PS: It’s really trendy these days to serve players games that are half-baked or outright broken, isn’t it? Just look at Fallout 76, Dragon Age, Skull & Bones, or Outlaws. But hey, as long as there are people like you, ready to smile, say "Thank you, sir, may I have another?" and convince themselves it’s a gourmet meal, the bar will stay exactly where it is: in the dirt. Cheers to the new normal!
Thanks for the response. I think you've just backed my point up to some extent. I'm not quite sure about the "people like you..." comment, feel free to elaborate on exactly who/what "people like me" are. Here, let me put this another way, in fact I'll make 2 points:
  • If the game has failed on the 8 bullet points you have made, I would ask if you have brought this to the attention of Taleworlds via this forum at any stage? My presumptuous answer is that yes, you probably have, and so I would ask how has that gone for you? My comment wasn't to say you are unjust or wrong to feel the way you do, but that going about things with a forum sledgehammer apparently hasn't worked. Otherwise, why would you be here slandering "people like me" who have actually had a terrific experience with the game. I also see that you have jumped on others' responses, if they have a different perspective to yours, almost as if having an alternate experience or perspective is an attack on you. I've played over 5000 hours on Bannerlord because I enjoyed my experience.
  • My second point follows on from that and is about personal experience. You cannot tell me what my personal experience has been, only I can relay that. In the same way, I cannot tell you what your personal experience has been. I'm not trying to, and I certainly wasn't saying the game is perfect for everyone - it can't be, I can read, and the forums are littered with feedback. My point was related to the way points are brought forwards. It reads as disgruntlement, anger, frustration, disappointment but too often when people voice these feelings in a less respectful or aggressive way it isn't conducive to bringing about change, but instead the expression serves as a sounding board (or punch bag) for someone and their collective beefs in life. In fact, you have broadened your assault to include 4 other games. At this point, you might address your post with "The problem with the state of games today, a (slightly miffed) reflection".
  • My third point, why not? Why are you posting on this forum? Truly? Is there something in the game that stirs your good feeling, that brings you back here. I truly hope so, please bring it. Otherwise, this just becomes a generic forum of opinion bashing. "The problem with the state of games' forums these days, a reflection".
 
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  • Rushed release: They decided to leave Early Access not because the game was ready, but because they wanted to hit the console market. Quality? Nah, just slap a 1.0 sticker on it and hope for the best.
  • Custom engine: Building their own engine when they clearly don’t have the expertise was a bold move. The result? Years of delays for a product that doesn’t even feel innovative.
  • Priorities: Who is this patch for? Certainly not the players. Nobody asked for Aserai helmets in shops or perfectly loading News items. Meanwhile, the game-breaking issues persist.
  • Communication: Their communication strategy is basically a masterclass in ghosting. Vague promises, no roadmaps, and silence when it comes to real player concerns.
  • Modding community: The modders are the only ones injecting life and actual content into this game. TaleWorlds’ response? Let’s break their work with every update! Bravo, truly inspiring.
  • Design expertise: Or rather, the lack thereof. Despite countless player suggestions (many made years ago), TaleWorlds seems utterly uninterested in improving core gameplay. It’s like they’re allergic to feedback.
  • Missing features: Where are all the features we were promised during Early Access? It’s been over a year since the "release," and we’re still waiting.
  • Persistent issues: Cheaters, physics bugs with ladders, and more—problems that have been reported for years. Ignored. Utterly ignored.
The massive battles feel innovative (and cool) enough for me and I do think no other game compares to this, but for the everything else you said I couldn't agree more, especially the communication.
 
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Ah, "respect." A noble concept indeed, but respect is a two-way street, my friend. If players are "disrespectful," it’s only because TaleWorlds has shown exactly that level of respect to its community: none. Let’s break it down, shall we?

  • Rushed release: They decided to leave Early Access not because the game was ready, but because they wanted to hit the console market. Quality? Nah, just slap a 1.0 sticker on it and hope for the best.
  • Custom engine: Building their own engine when they clearly don’t have the expertise was a bold move. The result? Years of delays for a product that doesn’t even feel innovative.
Please do tell what game engine they should have used then? Take a game such as Bellwright, have more than 100 dudes on the screen at same time and your computer will get near a stroke with UE....
 
Aight, there's been a lot of text here that I've skimmed through and I appreciate that you encourage me for a little conversation. Well, perhaps for the sake of some writing... I don't feel like disputing anything said above, just expressing my thoughts and feelings to make sure I don't offend somebody by accident.

I'd enjoyed Mount and Blade since, what... 2007? Gosh, it has been a while. I used to participate in the Forum and in mod development with great enthusiasm and I have fondest memories of playing Warband vanilla and modded. Bannerlord... I've played some earlier versions but it did get boring really quickly for me. I used to commit to one of the major total conversions being made for Bannerlord but, unlike Warband, with its engine being more complex, it was too hard a nut to crack for my amateur dedication so I, unfortunatelly, have dropped out. Besides, there were a lot of crashes and technical issues with Bannerlord scene editor in particular so it turned out a bit too much of a struggle for me. Nowadays I keep checking on the game updates and the Forum, and, yes, I still feel like I don't need to even install the game to make sure it's not gonna engage me. As for the Forum, it does give me a dreary feeling of being particularly dead and decaying.

At least I know for sure that there are people out there who work hard on the mods and will go on doing so for years to come no matter what. Based on my modding experience, sometime during the "early access" phase I was convinced that modded Bannerlord is something that needs serious ripening. I'd told myself and my friends to realistically disregard Bunnerlord for the next 5 years or so. And just be cool about it, you know. Knowing for sure what modders can do for free in their leisure time given a few years is still more important for me than the ultimate vanilla game, as long as it is moddable.

Still I expect to pass on a couple of years more to enjoy Warhammer FB, Medieval Europe, Ancient Rome, Game of Thrones conversions, KoA, if we are lucky, and a bunch of others. I'm gonna be around 35, but my personal work-life balance looks pretty optimistic right now so I expect to have some kind of opportunity to occasionally sink hours in all mentioned above. I'm cool about it. I'm not salty about $40 as well. Even if I deemed those money wasted, which I don't, none of you have a slightest idea what amounts of money I used to lose in my life for incredibly retarded reasons, and at least now I can always make some more, if I need, but we're tracking off at this point.

Noone asked and noone cares, but personally I have a huge list of books to read in case my free time becomes insufferable (I've lost hope to commit to watching movies at this point). For instance, I'd really like to learn much more on the actual medieval history, plus I'm a fantasy and worldbuilding nerd. I wish I'd write a fantasy novel one day. As for the games, I have 1000+ hours in Battle Brothers and I strongly suggest anyone try the Reforged experience. I'm sucking at playing Age of Empires 2 competitively, I'm excited for Rimworld, Dwarf Fortress, Project Zomboid and some other rougelike titles as well. Perhaps I'll even play Prophecy of Pendor for Warband again...

As you can see, it doesn't really cross my mind to be sad about Bannerlord. Curious and confused, yes, but not sad. Actually, you know what, I'm on the optimistic side. Just recently I've been thinking about this whole situation and let me tell you:

> Taleworlds has asked for the feedback and are aware of it;
> a reasonable solution to make most of the community happy is indeed to rework huge slabs of the game, let's be honest;
> frequent content updates are a sensible problem for the modders, TW realise that. They could have decided to do their best not to ruin your mod lists every now and then and just get everything into one update for the sake of modders' sanity;
> they're on it, it takes loads of time and their, uhm, let's call it 'production mishaps' wont make it sooner, unfortunatelly;
> the staff of Taleworlds have a positive motivation not to spoil the surprise.

In case something was deeply wrong, there would be somebody from inside the company who would be pissed off (upset) because of all the commitment wasted. Somebody would just not care anymore and leak the hell out of those presumable production issues. There are a few hundreds past and present employees in the company, yet this never happened. This proves that Taleworlds as a team is not disintegrating but on the contrary is staing devoted and integral. Devoted and integral to keep the 'radio silence' at least, haha!

Just my conclusion, but we might expect 1.3 being a game severely altered from the state it is in now, and this doesn't contradict what Dejan has said.
Nothing personal—I was just throwing some trolling around in the hopes of triggering someone at TW, maybe even getting myself banned, just to see if it would get a reaction. Honestly, I found it a bit amusing. But since you took the time to write such a thoughtful post, I feel I owe you some honesty and a respectful reply.

Even if I get no response from TW (as expected), but I’m glad so many people joined the discussion. I hope this brings some attention to the issues we’re all talking about.

I agree with a lot of what you said. Like you, I loved Warband and have been deeply disappointed by Bannerlord. It’s not even about the $40—I couldn’t care less about that. And I can forgive mistakes (everyone makes them). What I can’t forgive is the way TaleWorlds has acted: prioritizing cash grabs over quality, much like many other games today. It’s disheartening.

Where we differ, though, is that I believe TW doesn’t care about player feedback. I’ve been around since the Early Access launch, and we both know that plenty of feedback provided early on has never been addressed. Also, unlike you, I think the game is dead, and mods won’t save it. Why? Because many modders have already abandoned the game. And I don’t think 1.3 will change anything (though I’d be happy to be proven wrong!). If my prediction is correct, will modders still develop anything meaningful if nobody’s left to play it?

I also think it’s disrespectful to release a game that they know isn’t finished. Is it really normal for mods to be required to complete the experience of a game that should already be full-fledged on its own? And what about console players, who had to endure what we can generously call a disastrous launch? They don’t even have access to mods to fix the game.

What frustrates me most is the larger trend. I want to support indie studios (though with the revenue TW has generated, it’s debatable if they still qualify as one) by buying into EA, since it’s often the only financial model that sustains development. But we’ve seen too many studios abuse this system, and I think TW has joined the ranks of those who use EA or pre-orders as a way to cash in and run.

I think it’s time for us, as players, to demand more respect from developers—even if it means being the annoying person who complains on the forums. I want to see a healthier gaming industry where developers finish their games before selling them.
 
I agree with a lot of what you said. Like you, I loved Warband and have been deeply disappointed by Bannerlord. It’s not even about the $40—I couldn’t care less about that. And I can forgive mistakes (everyone makes them). What I can’t forgive is the way TaleWorlds has acted: prioritizing cash grabs over quality, much like many other games today. It’s disheartening.

Using the term cash grab doesn't fit though. Would be hard pressed to call it a cash grab when they spent years create their own custom game engine. Particular today where most game studios seems to just latch on and suckle Epics UE.
 
What I can’t forgive is the way TaleWorlds has acted: prioritizing cash grabs over quality, much like many other games today. It’s disheartening.
Nah man, managing the cashflow, taxes etc is a work on its own, any business strives to maximize profits and there's usually a dedicated person to manage that. It's not that this is a calculated scam or something... Poor delivery - yes, that's a problem. I used to do some business. You can never predict how many tickets/copies etc people will buy, you only hope for the best and do what you can in regards of promoting your thing. Yes there's hype or strong community support that can change the game but in general you can never reliably predict anything like that, you're just happy if you happen to have good sales of whatever you make. If you're talking about a console port, well, I can imagine it was just a task assigned to some people and that's not a big deal really.

I’ve been around since the Early Access launch, and we both know that plenty of feedback provided early on has never been addressed.
Also, I don't think it's some kind of evil intention, sadly people can be overwhelmed and just mess things up, this is how I see it.
 
Nah man, managing the cashflow, taxes etc is a work on its own, any business strives to maximize profits and there's usually a dedicated person to manage that. It's not that this is a calculated scam or something... Poor delivery - yes, that's a problem. I used to do some business. You can never predict how many tickets/copies etc people will buy, you only hope for the best and do what you can in regards of promoting your thing. Yes there's hype or strong community support that can change the game but in general you can never reliably predict anything like that, you're just happy if you happen to have good sales of whatever you make. If you're talking about a console port, well, I can imagine it was just a task assigned to some people and that's not a big deal really.


Also, I don't think it's some kind of evil intention, sadly people can be overwhelmed and just mess things up, this is how I see it.

I agree with you that this isn’t some calculated scam; it’s simply a case of poor delivery. However, that doesn’t absolve TaleWorlds of responsibility. Mistakes are understandable, but it’s how you respond to them that matters.

I understand that mistakes can happen without malicious intent. However, what I hold against TaleWorlds is their inadequate response to these errors, which I perceive as disrespectful to their player base. I can forgive developers for making mistakes; what I find hard to overlook is a lack of respect in addressing them.

On the financial side, TaleWorlds has received substantial government funding through TOGED, a Turkish association that provides support and resources to game developers. Beyond that, the revenue numbers for Mount & Blade II: Bannerlord speak for themselves. According to estimates:
  • $190M in revenue (Source).
  • gross profit of $278M (Source).
  • $139M in net profit (Source).
And these figures only account for Steam sales, not other platforms or sources of revenue.

Given these resources and the time since the full release (October 25, 2022), TaleWorlds has had every opportunity to address the game’s issues. Today is December 13, 2024—over two years later—and many problems persist.

I also believe TaleWorlds is losing its player base. On this forum, we represent the core audience—the die-hard fans who are still engaged—but that makes it harder to notice the broader trend. If you look at the comments on the news of the release (Steam event comments), it’s clear that many players have had enough. A majority of the feedback there is negative.

Ultimately, this comes down to a difference in perspective. I believe the game is beyond saving and that version 1.3 won’t make a significant difference, while you remain optimistic. Neither of us can predict the future (unless you happen to have the next lottery numbers, in which case, let me know!), so I guess we’ll just have to wait and see. For my part, I sincerely hope TaleWorlds proves me wrong.
 
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