Patch Notes v1.2.12

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Because Chivalry 2 ate an Epic Games Store exclusivity deal, and the state of Bannerlord's multiplayer is such that more people than not would rather install the Epic Games Launcher to play something better.

Except Chivalry 2 has been on Steam for two years and Bannerlord's multiplayer is still worse than installing the Epic Games Launcher. Also, the fact that Chiv2 was free to keep on Epic Games for a week means that anyone who genuinely cares about what Mount&Blade offers as a PVP game would've already redeemed it.
Okay wow so according to you

1: chivalry 2 and bannerlord are in direct competition with each other.

2: chivalry is so obviously a superior game that the only reason people wouldn't play it is to spite epic games.

3: bannerlord's mulitplayer is so bad that the only reason people would choose to play it is brand loyalty to steam, otherwise they would clearly be playing Chivalry.

4: because Chivalry has so obviously "won" this compeition between them that you have in your head, Taleworlds is secretly planning to shut down Bannerlord multiplayer but are delaying it because reasons.

You realize this is all wild speculation right? Chivalry 2 and Bannerlord aren't even all that similar. If you want to look for Chivalry competitor, you'd want to be looking at Mordhau. I've never even seen taleworlds claim they are trying to be a rival to chivalry 2. I have no idea where you've gotten any of this from.
 
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Asking is that what you doing really? Just ignoring what they saying. https://forums.taleworlds.com/index.php?threads/patch-notes-v1-2-12.464251/#post-9907993

As I said, you are not entitled to, or privy to know whatever they are doing whenever you want.
I haven't missed that comment. That's the same comment as what they said almost a year ago now.
What I am entitled to, is complaining on this forum and that what they are doing is a disappointment, and you are entitled to disagree.

You seem to pick up on the arguments on a very simple objective basis; which, to TW's (non) communicative verbiage, they aren't wrong.

But we're way past that in terms of the context of this, even well before that "full release" 2 years ago. As is and has been the constant issue and the discussions filling the forum, their lack of communication. Which, yes, has not changed one bit since 4+ years and it's a waste to try and expect any different. Neither has the game or the patches, and is a waste to expect any different with 1.3.

But this particular silence and reason for it is abnormal, even by TW's (low) standards.
 
Chiv is a pure MP game. Bannerlord is a single player focused game with a MP option. Quite sure that have something to do with things more than EGS. I got EGS installed, never bought a game from them. Didn't say no to the freebies though.
At the time of Epic Games exclusivity, the multiplayer mode of Bannerlord was the equivalent game on Steam. However, the most optimal way to play TaleWorlds' melee game is to use ranged classes exclusively and to fire from behind cover like you're playing a much worse version of Rainbow Six Vegas 2, while occasionally picking off anyone stupid enough to have the expectation that melee combat is a viable option. And even if players decide that they want to play the melee game like a melee game, some factions are designed to just straight up be better or worse than others, such as Vlandia having the best everything in the game, Sturgia and Aserai having bad weapons to use against armored opponents, and the Imperial Recruit existing only to be a free kill for other players.

Enough time has passed that one can deduce the horrendous balancing of Bannerlord's multiplayer to be intentional, and feeding kills to people with fragile egos doesn't make for a compelling gameplay loop, especially when the people on this forum insist that the OP units should stay OP and the bad ones to stay bad. Assuming the 1.3.0 update is anything besides a bunch of inconsequential bug fixes that break singleplayer mods and the shutdown notice that I've predicted early on in this thread, TaleWorlds will have to drop whatever vision they have for multiplayer if they are serious about it being a viable alternative to Chiv2.
 
At the time of Epic Games exclusivity, the multiplayer mode of Bannerlord was the equivalent game on Steam. However, the most optimal way to play TaleWorlds' melee game is to use ranged classes exclusively and to fire from behind cover like you're playing a much worse version of Rainbow Six Vegas 2, while occasionally picking off anyone stupid enough to have the expectation that melee combat is a viable option. And even if players decide that they want to play the melee game like a melee game, some factions are designed to just straight up be better or worse than others, such as Vlandia having the best everything in the game, Sturgia and Aserai having bad weapons to use against armored opponents, and the Imperial Recruit existing only to be a free kill for other players.

Enough time has passed that one can deduce the horrendous balancing of Bannerlord's multiplayer to be intentional, and feeding kills to people with fragile egos doesn't make for a compelling gameplay loop, especially when the people on this forum insist that the OP units should stay OP and the bad ones to stay bad. Assuming the 1.3.0 update is anything besides a bunch of inconsequential bug fixes that break singleplayer mods and the shutdown notice that I've predicted early on in this thread, TaleWorlds will have to drop whatever vision they have for multiplayer if they are serious about it being a viable alternative to Chiv2.

You kept promote Chiv every chance you got on steams Bannerlord forum, until you realized you was terrible at it, then you started complain every chance you got about how bad MP in Bannerlord was again... Maybe you just bad at that too... could be.
 
You kept promote Chiv every chance you got on steams Bannerlord forum, until you realized you was terrible at it, then you started complain every chance you got about how bad MP in Bannerlord was again... Maybe you just bad at that too... could be.
I mean, I can at least acknowledge that me not doing well at Chivalry 2 is a skill issue, though I've recently reached a level of skill where I could confidently uninstall Bannerlord

Meanwhile in Bannerlord, there are ways to do well at the PVP component of the game without actually being good at it. Like i said, Vlandia's the best at everything, Sturgia and Aserai often lose against Vlandia and Battania due to their lack of blunt weapons, and Empire's starting unit is designed to feed kills to their enemies. And if your team's not doing so hot, you can still steal a much-deserved win away from your enemies by stacking archers, provided you still have 130 or more gold remaining

As i've said earlier, feeding kills to your enemy, a compelling gameplay loop does not make, and seeing the 1.2.12 patch was what made me realize that Bannerlord's multiplayer will never be good, or that there might not even be a Bannerlord multiplayer by the end of 2025 or early 2026
We don't care about this patch on consoles. We want 1.3 on PC at once. But thanks, I guess
Considering how long it took for 1.2.12 to release relative to what it has, I think my prediction for 1.3 is still valid.
 
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Ah, TaleWorlds, the land of unlimited potential, where dreams of a finished game go to die. But hey, at least the forum is as well-moderated as the multiplayer lobbies, so I can speak freely knowing it’ll be read by absolutely no one—except maybe @Dejan, who’ll probably just copy-paste "We're working on the next content update, but it will take a bit longer before you get it. Will be sharing more info about that soon." I mean, that gem has already been making the rounds for months, so why stop now, right?

Let’s break it down:

Singleplayer Updates:

Ah yes, the riveting improvements that fix the game-breaking bugs of…riderless mounts and teen hero traits. Truly, the features we’ve all been holding our breath for. Meanwhile, the actual game? Still feels like an early access demo where all the cool features are locked behind modders who, by the way, you’ve just casually thrown under the bus with these updates that break half their work. But hey, at least now Aserai helmets are in shops. That’ll definitely keep us busy until, oh, I don’t know, actual content arrives.

And speaking of content…where is it? Is this mythical update being handcrafted by monks in a secluded mountain monastery? Or are we still "decompressing" after the DLC Companion photo shoot, where the only thing fully developed was the collection of beer bottles littering the room? Honestly, I’d love to see some of that energy poured into finishing the game we all paid for.

Multiplayer Updates:

A technical backend refactor—amazing! So now I can get cheated out of my wins with even more efficiency. Fantastic work. What about addressing the cheaters running rampant in multiplayer, or maybe making Captain mode fun again? Nah, let’s just focus on ensuring the News items load properly. Priorities, right?

Final Thoughts:

It's baffling that a game with such potential remains stuck in development purgatory. But hey, TaleWorlds is working hard…just not on the stuff anyone cares about. Meanwhile, the modding community continues to be the only reason many of us still launch this game, and the thanks they get? Broken mods every other update.

So, @Dejan, when is the mythical content update coming? Or is it like Santa Claus—something we just have to believe in without ever actually seeing?
 
Thank you very much for the patches, the game has really become much more stable than before, this is very important work.
It's a shame that updates are coming out very rarely, it's been almost a year since the last more or less major patch. I hope the team has been working on creating an add-on or expansion all this time, just take our money, guys, and make something good, we love you.
 
Thank you very much for the patches, the game has really become much more stable than before, this is very important work.
It's a shame that updates are coming out very rarely, it's been almost a year since the last more or less major patch. I hope the team has been working on creating an add-on or expansion all this time, just take our money, guys, and make something good, we love you.
I really hope they are working all this time to give us tons of new content, improving for example dialogs, new dialog options (especially with your family, wife etc..), new armors, weapons, new mechanics like ships, ship battles, improving map, new settlements, diplomacy (current is not existing. You can only declare war, make peace. That's it) .... My God, there is soooo much they can add to this game so it become masterpiece.... But will they?
Were they really working whole this time?
No dev vlogs, no news, nothing... So either they want to give us a BIG surprise (Which means, tons and tons of new content) or they were fuc*** around all this time and started working for real just some time ago.
 
Hi. Ps5 multiplayer is not working, when will it be resolved?
Unfortunately, based on past experience, I wouldn’t hold my breath waiting for a resolution. TaleWorlds has a long tradition of treating multiplayer issues with the same urgency as a snail crossing a marathon finish line.

But don't worry—I'm sure they'll get to it... right after they finish adding those essential Aserai helmets to the shop and ensuring News items load flawlessly in the lobby. You know, priorities.

In the meantime, might I suggest embracing the true Bannerlord multiplayer experience: enduring bugs, facing cheaters, and finally being told, "We're working on it, but it will take a bit longer." Classic TaleWorlds efficiency at its finest.
 
Neither, and worse than the latter.
Exactly, neither—and somehow even worse than the latter! TaleWorlds is like that student who didn’t start the group project until the night before the deadline but still expects everyone to applaud their “effort.” No dev vlogs, no news, no roadmap—just radio silence sprinkled with the occasional bug fix update that feels more like a participation trophy than actual progress.

If they’re aiming for a BIG surprise, my money’s on it being the realization that the game still isn’t finished. And if they’ve only just started working “for real,” then they must’ve been pretty busy before... doing what, exactly? Taste-testing kebabs? Debugging their party hats for the next office photo op?

But hey, maybe that’s the real content update we’ve been waiting for: a DLC where we get to manage TaleWorlds’ office. Imagine the gameplay—assigning devs to fix crashes while your QA department parties in the break room. Now that would be immersive.
 
Unfortunately, based on past experience, I wouldn’t hold my breath waiting for a resolution. TaleWorlds has a long tradition of treating multiplayer issues with the same urgency as a snail crossing a marathon finish line.

But don't worry—I'm sure they'll get to it... right after they finish adding those essential Aserai helmets to the shop and ensuring News items load flawlessly in the lobby. You know, priorities.

In the meantime, might I suggest embracing the true Bannerlord multiplayer experience: enduring bugs, facing cheaters, and finally being told, "We're working on it, but it will take a bit longer." Classic TaleWorlds efficiency at its finest.
Thank you very much. Your words are comforting.
 
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