Patch Notes v1.2.12

Users who are viewing this thread

I would assume the pool of players on ps5 is far less than on PC overall. Steam been showing peaks of 40k+ players as of late. Doubt all of those only playing single player.
An overwhelming majority of those players are on singleplayer tho. In more sessions that i've played than not, the player count would hover between the mid single digits to mid 10s, occasionally peaking at the low 20s.

As I've said at earlier points, the few people who play Bannerlord's multiplayer don't actually care about what Mount&Blade offers as a PVP game, but rather only care about flexing how loyal they are to Steam for not taking the Chiv2 freebie on Epic back in June.
 
An overwhelming majority of those players are on singleplayer tho. In more sessions that i've played than not, the player count would hover between the mid single digits to mid 10s, occasionally peaking at the low 20s.

As I've said at earlier points, the few people who play Bannerlord's multiplayer don't actually care about what Mount&Blade offers as a PVP game, but rather only care about flexing how loyal they are to Steam for not taking the Chiv2 freebie on Epic back in June.

Not this silly argument again. Already been down that road with you before.
 
I see a lot of ungrateful salty people here and just wanted to let you guys know that I appreciate your work and hope that one day before i die that your Studio is going to deliver a game like this with all the experience you gathered and new talents that is going to let people cry from tears of joy!

your game is unique! while its definitely more arcade like and has its problems and missing depth that would elevate it it’s absolutely fine esp because it’s one of a kind out there.

looking forward to a paid dlc or upcoming game that turns out to be Mount and Blade like. :smile:.

Thx Again and while it’s late i hope your going to have great year ahead.
Another Taleworlds fake account! Nice try
 
Keep playing your chivalry so(mordhau copy and paste) you silly azz. Is so focking boring i can cut my balls and find It more funny. At least bannerlord have his identity,If devs are literal bullsh.it It is not our fault.
If we like this type of combat more than that trashy chivalry slow and rusty combat system, what's your problem?
Who are you to state that we "few people" that play don't care about updates? We're the first that feels backshotted more than you silly mf.
And the fact you're here crying about this and not on chivalry 2 playing, make me think that maybe you care about bannerlord more than that chivalry azz.
For the loyal part,if i was the CEO,I will probably fire all those retarded mfs,there are a lot of talented people out there.
Too easy grabbing money and scrubbing your balls.
The GOOD ones are the ones who work on holdfast, that's why this game never got a single new things,they're not capable of doing It.
The only map they created a year ago,where is?lol
Focking ridicolous,the only good thing they can do Is SELLING THEIR IP to someone who care more.
No one here is a fan on how they work,my boy. But this didn't stop us from playing anyway.

The Community is unique,another similar game doesn't exist so,maybe is why we stuck here

Quite sure its the CEO/boss of TaleWorld that dictate the direction of the company. Far as I know its a independent company, not beholden some upper management or publisher. Doubt he want to part with the M&B IP anytime soon. Beside, who would want to buy it and develop it? The IP/game is a niche game in the gaming industry today. Someone who would make it a live service monetized game with loot boxes and crap?

As for your friend above, he spent months on steam promote Chivalry on the steam forums for Bannerlord, then he realized he was quite bad at the game and resumed ranting about how bad mp in Bannerlord is. + the whole crazy conspiracy about only loyal steam users keep play Bannerlord mp, because they didn't get the free giveaway for chiv on EGS. Idk about others, but I grabbed quite a few free giveaway EGS had , but never bought a single game there. Free stuff, so why not. I never got Chiv, because such games doesn't interest me one bit. Not so much of the games itself, but because of all the troglodytes you encounter.
 
Okay, I will admit for the past few years, I was pretty bad at Chiv2. However, I can at least acknowledge that my issues with Chiv2 are a skill issue. I cannot say the same about Bannerlord when there are ways to play around actually being good at the game, and the balancing issues that TaleWorlds' game has have persisted long enough that we are well past the point where one can assume that the poor balancing is intentional.

I did want Bannerlord to actually be a better game on the PVP side of things, though after seeing the latest update, it's apparent to me that it will never be good. The reason why TaleWorlds' game hovers around the mid-single digits to mid-10s is because most people don't think that constantly feeding kills to players with overly inflated and fragile egos makes for a compelling gameplay loop. I think it's about time to quote myself regarding MP's problems
The current state of multiplayer comes from players having egos so fragile that they need to have intentionally bad units for them to farm kills from despite the fact that those units are player controlled. What the casual gamer would see if they hop into multiplayer would be a few things:

1. The opponent's unit is blatantly overpowered and the gameplay loop will just be "die to overpowered unit"
2. The unit they're controlling is laughably bad, and the gameplay loop is "die because your unit is designed to feed kills to the enemy"
3. A wall of archers that can't be countered by anything other than archery and superior accuracy. Because medieval games carry an expectation that melee combat is a viable option and that the mentioned expectation was not met, the casual gamer will see "Mount&Blade's multiplayer is just a worse version of every other shooter in the market"
With this in mind, I think the only direction with the way TaleWorlds is handling Bannerlord is for the multiplayer mode to continue bleeding players, and keeping the lights on for the servers costs money that just seems harder and harder to justify the continued payment.
 
Last edited:
MP was always a side feature for M&B series. It was tacky and added-on with Warband well after release and offered some momentary fun but it will never come anywhere close to what you would hope if comparing/expecting compared to games like For Honor, Chiv, Mordhau or of online "battlefield-like" games.

So whatever expectation you have (which I don't anymore) of TW fixing or fleshing out among all these other half-baked features in the single-player part of the game, expect the same with MP.
 
An overwhelming majority of those players are on singleplayer tho. In more sessions that i've played than not, the player count would hover between the mid single digits to mid 10s, occasionally peaking at the low 20s.

As I've said at earlier points, the few people who play Bannerlord's multiplayer don't actually care about what Mount&Blade offers as a PVP game, but rather only care about flexing how loyal they are to Steam for not taking the Chiv2 freebie on Epic back in June.
For context, the player count on Xbox shows about 28k players EVER. Playstations shows just 3200 lol. That's total for both singleplayer and multiplayer. Reality may be higher as that's just tracked players through a MS API I use, but it gives some context. Even if you triple the number to account for the data context, that's still only double the PC peaks compared to TOTAL Xbox players of ALL TIME. The playerbase on PC absolutely dwarfs the consoles regardless of what mode we are talking about. A lot of those Xbox players are probably Game Pass subscribers who booted it up once and played less than 2 hours. The achievement for obtaining a fief is only unlocked by 17% of players right now.
 
After last "stability" update the server ****ing sucks. Crash so ****ing hard and isn't reset, meaning I CAN'T PLAY THE ****ING GAME.

I don't care if everything here is swearing, fix your **** asap.
 
Wow, I have to say, I’m genuinely thrilled with how this thread has turned out. And the best part? It’s all self-sustaining now. I can sit back, sip my coffee, and watch as this thread becomes the gift that keeps on giving.

Alright then, let’s move on and respond to my good friend Robbie.
You explained it well with the French part... (joke). Bon usage de l'anglais, d'ailleurs!

If justifying your post for me is your point for replying, then sure we're done. Looking for a reaction or attention got it. However, this reaction was from me (largely a response to trolling with hindsight) and because I felt that this wasn't representative of myself (and perhaps others who play Bannerlord) and so anyone involved in generating content for a game I've thoroughly enjoyed should know that. In my opinion, your post was a from a moody, moany, entitled point of view, which you extended to rudeness, by then having a "go" at me.

The point of me posting, is that I read there might be new content, and was excited, because the thought of some new content at some point in the future is better than no content at all and I wanted to see if there was any more information or informed speculation. I'm probably older than you and when I was younger I dreamed of games controlling and being a part of with large armies of individually responding troops. This game has been the first to represent this (for me) and I think parts of it are extremely well made. You must do too, otherwise I can't think why you would be posting on some lost and forsaken forum (aside from revelling in spikey human interaction and dark therapy for a gaming love lost). I wasn't aware I gave the game a full review, but yes I did show positivity.

I actually wrote out a list of things that could be improved or added (for myself) as I felt in a position to do so having played the PS5 version (no mods) for over 5000 hours. I have pages of spreadsheets of data, testing, ideas, clan management, hero progression, inventory aids and even developed my own classes and retirement rules: Improvements I have written out include quality of life for console, user interface improvements, ideas for expansion, degradation of skills with age, customisation, resurrection of old/minor clans into new factions to allow further game evolution, and countless more items.

Yes, I'm grateful for the experience and positive about the future. We have different ways of going about things. And, I believe we're done here.
Happy gaming.

So, let’s address this: you’ve got spreadsheets, data, clan management plans, and even custom retirement rules? Honestly, that’s impressive. Sounds like you’re more dedicated to fixing Bannerlord than TaleWorlds themselves. Maybe they should hire you as their QA department. At least someone would be paying attention to what players actually want.
 
I see a lot of ungrateful salty people here and just wanted to let you guys know that I appreciate your work and hope that one day before i die that your Studio is going to deliver a game like this with all the experience you gathered and new talents that is going to let people cry from tears of joy!

your game is unique! while its definitely more arcade like and has its problems and missing depth that would elevate it it’s absolutely fine esp because it’s one of a kind out there.

looking forward to a paid dlc or upcoming game that turns out to be Mount and Blade like. :smile:.

Thx Again and while it’s late i hope your going to have great year ahead.

We get the game we deserve. I mean, if players are willing to throw more money at a DLC to finish a game they already paid for, can we really blame devs like TaleWorlds for serving us half-baked games? It’s basic economics—why deliver a complete meal when people are lining up for the scraps?

And while I agree that the concept of Bannerlord is unique, that doesn’t give TaleWorlds a free pass to act like they’re doing us a favor by releasing something half-finished. Just because you’re the only bakery in town doesn’t mean you can sell stale bread and call it artisanal.

This is exactly why we’ve ended up with an industry that doesn’t deliver games anymore, but “consumable products.” They aren’t creating worlds, stories, or experiences—they’re serving up microtransactions and DLCs. Bravo to us!
 
Again, situation from 2 minutes ago. Full server crash, and there is nowhere to go after it stops responding.

FIX YOUR **** TALEWORLD. IT'S BEYOND INFURIATING.

How the **** are you supposed to build strong playerbase, when there is no chance to even play your ****ing game?
 
Wait for next summer people) The developers have scored a big spliff on this game ! And once again fail in the update will add 5-6 armor and fixes and that's the whole global patch ) They did not even show a road map these fools . Communication with the community 0/10 patches 0/10 desire to play the game 1/10 .
In the beginning it had a good start but the developers didn't want to .
You need to learn how to create content from people who create mods . And listen to the community instead of drinking like hell. It's a disgrace. It's a disgrace. First we waited 3 months for ****ty updates, then we waited six months for fixes, then we waited a year for some crap and now we're heading towards a year and a half).
 
Back
Top Bottom