Patch Notes v1.2.12

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Fashionista
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v1.2.12

The patch has been released on PC, PlayStation and Xbox (Microsoft PC Store and Consoles).

Singleplayer​

Crashes
  • Fixed a crash that occurred when parties entered a settlement to exchange troops.
  • Fixed a crash that occurred when the player rescued an imprisoned companion and gave them to a new party, while having a custom filter on the Party screen.
  • Fixed a crash that occurred when riderless mounts tried to find a retreat position.
  • Fixed a crash that occurred due to a deprecated policy being referenced in map notifications.
  • Fixed a crash that occurred when assigning traits to teen heroes.
  • Fixed a crash that occurred when talking to someone through the Clan screen while being in a settlement.
  • Fixed a crash that occurred when trying to attack the besieger party after accepting a peace offer from that same enemy faction.
  • Fixed a crash that occurred when a raid of a village that had no notables finished.
  • Fixed a crash that occurred when a settlement claimant decision was canceled.
  • Fixed a crash that occurred when entering missions or the campaign map.
  • Fixed a crash that occurred when ending the mercenary contract through dialogue.

Fixes
  • Fixed a bug that prevented the player from leaving a siege after making peace with the enemy as an independent clan.
  • Fixed a bug that caused party roles to be reset after the Rival Gang Leader quest battle.
  • Fixed a bug that caused the town’s security to increase on success rather than decrease (and the other way around) during the Bounty Hunter quest.
  • Fixed a bug that caused the courtship to end due to the player being in an army.

Changes
  • Certain Aserai helmets that were previously unavailable in shops have been made accessible.

Multiplayer​

Crashes
  • Fixed a crash that occurred when exiting the lobby as the News items were loading.

Fixes
  • Fixed a bug that prevented the player from speeding its mount up after dying and taking control of another unit in Captain mode.
  • Fixed a bug that prevented the LogOutputPath launch argument from working for Dedicated Servers - now replaced with LocalOutputDir.

Changes
  • A multiplayer refactor that represents a deeper technical change towards a more scalable infrastructure has gone Live over a week ago. We expect it to provide greater flexibility in the backend development, help with our long-term server support, and resolve several issues with services not scaling appropriately during heavy load - i.e. it should help with lobby connectivity during a sudden increase in player numbers during f.e. an event.
 
Inappropriate behavior
We're working on the next content update, but it will take a bit longer before you get it. Will be sharing more info about that soon.
Atleast stop lying, there is no content added for 18 months, who is -snip- working on this content update?
 
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Not every patch is gonna add content. Making the game more stable is also of some value.
Fingers crossed Dejan gets to share some new stuff before the holidays.
 
Atleast stop lying, there is no content added for 18 months, who is -snip- working on this content update?
They are working on it, but the fact that they're being as quiet as they are about it suggests that they fully expect people to be let down. It's likely that they'd rather eat complaints about radio silence than "(new addition) is not worth waiting a year" complaints.
 
Thanks for patch Devs and continuing support for the game.

While I think we was all hoping for alittle more.

This update at best makes game more stable which yes is a positive.

Hopefully in a few months and we may get some news about 1.30 patch.
 
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