I don't like the silence either however I understand the dilemma with some people just getting even more agitated if they say something that's not good enough. Based on yours and others critique the issue seems to arise from them saying/showing too much previously.
There is a difference between showing too much, and showing the game to players, selling it at full price and then removing features/dropping development of features after the game has sold.
Smithing: only to release and be able to craft javelins and spend years tinkering with it and finally adding other weapons, which still have gaps in them.
Functioning weather being shown in the game in 2015-2017: released years later and looks like **** for a 2020 game and the nighttime scenes pitch black that they are skipped entirely because TW doesn't know that the moon reflects light apparently so having the day/night cycle is almost void.
"Create your own Criminal Empire!": only to be workshop that you have to nanny across the whole map, making it an unviable/unusable mechanic.
"Buy and Manage Workshops": Unusable and from what I remember, is less management then what was available in WB and generating an average max profit of 100 a day is not a functional system, and then for the amount of workshops to be capped. Clicking "buy workshop" and then never doing anything with it again isn't a feature. It's cookie clicker but less fun.
Diplomacy: "Actually, nevermind"
Create your own settlements: "Actually, nevermind"
Battle Replay System shown in 2015: "Actually, nevermind"
Claimants: "Actually, nevermind"
Money Management: "We don't know how to create a monetary system and balance it so we are just going to rack up the price of everything and have lords and ladys never ask to join your kingdom unlike our last game, forcing you to pay them 400k and 700 horses to join"
Attributes: Majority of which don't have a function seeing as you are not a governor of a settlement, and why would you be?
Policies: Most shown in Strat Gaming video to not work.
Companion only groups in battle: Removed
Manual troop sorting: (i.e. sorting spear men into one group, sword into another etc): Removed
Setting Attack Targets on the Campaign Map: "Actually, nevermind"
Towns under siege look difference to towns that aren't: "Actually, nevermind"
"Immersive battles": Whoever was in charge of the sound design lied on their resumé because, "ahh" and repitched AOE2 sounds is not immersive.
"Voice lines": men have woman voices, woman have male voices and they change between the two in the same conversation.
"Armour": some good designs, but the visual variety between is shocking compared to Warband. You always look the same at the end and half the male nobles you come across have tits.
"Multiplayer": yikes
Lets not forget the "2" in the Mount & Blade 2. Generally when a game releases a sequel to their franchise, they improve and add. The only things TW have improved on are the graphics (which were downgraded on release (global illumination)), AI use ladders and some ****ty mini games like smithing, which again, is still broken. Sally Out is decent but I never used it after the first couple of times as it has no impact.
We would have expected the basic features from 1 to carry over such as camping, books, feasts, assassinations, manhunters, Marshalls, Peace Treaties and Alliances, females being treated differently etc etc etc but alas, I guess that is our own fault for "expecting too much" and not TW being ****. Cant believe I used to defend them during the MostBlunted days.