Of course. Does this relate to your recent suggestion about parallax and ao?
I can confirm there will be more than just fixes.
Some suggestions for the current game
1、 Lord's privilege
1. Make some special armor for each country (such as full body plate armor for Valandia and Roman muscle armor for the empire), which will not be equipped for ordinary soldiers and cannot be purchased in ordinary stores. It is highly unlikely that they will be equipped for lords. When players join this country as lords, they can purchase these equipments at a lower price in the kingdom's arsenal in the capital. This is one of the privileges of the lord.
2. When I was a lord, citizens should address me as' Lord 'instead of' Sir '.
3. As a lord, I can invite other lords to my castle for a banquet. The benefit is that I can increase my relationships with other lords, but the cost is that I need to consume food.
4. As a lord, you can hold competitive events, which increases prosperity but comes at the cost of consuming money.
5. At present, the king in the game is more like a puppet of the parliament rather than a ruler, and the king's power should be expanded.
6. A country should have a capital, which has special benefits. I am currently not sure what advantages it should have, but players should be allowed to choose which city as their capital.
7. If I can complete other forging orders to make money, why can't I pay someone else to forge the weapon I want? Of course, this should be strictly restricted. A special blacksmith should be arranged in the city of each country's king, who can pay to forge the weapons they want (lord privilege: only when the player is a lord or king). Craftsmen from different countries can forge different types of weapons, such as only Varandian craftsmen can forge cavalry spears.
2、 Request system (which is also one of the privileges of the lord)
In my previous post, I suggested adding some random events, and now I have seen even better ideas elsewhere. As a lord of a city, there are many different things to deal with. When the player is in the lord's hall, they can talk to the guards to choose how to ask important people for instructions on handling certain random events.
1. For example, if a prominent figure in a village rescues several soldiers from different cultures and asks the lord what to do, players can choose to hire these soldiers or release them.
2. For example, farmers in two villages had a dispute over a livestock. One claimed that the other had stolen their own livestock, while the other claimed that they had purchased it from elsewhere. In this case, the player acted as the lord to make the ruling. Adjudicating correctly increases influence and enhances relationships with village leaders; Adjudication errors reduce influence and decrease relationships with village leaders.Of course, all of this has to happen in a face-to-face manner.
3、 Pass system.
Due to the different logistics supply of the army in the game compared to real wars, the army can completely bypass some castles when attacking, which is normal on the Great Plains. However, it is strange in places like canyons. When war occurs, these special position castles should play a certain role. For example, the enemy's lord cannot enter the valley controlled by the castle unless he owns it or can pass through it when the army of the same country besieges it. But the enemy's caravans or farmers and other units are not restricted.
4、 Equipment price and selection
1. In the current game version, the price of top-level equipment should be further reduced. I saw that the price of a suit of armor is 220000 yuan, which is too exaggerated. In my opinion, the price of equipment should not exceed 100000 yuan, otherwise it will seriously affect the balance.
2. Let NPC companions have a conversation to automatically use better equipment from loot. Of course, this is only applicable to equipment that has not been locked and can only occur after the loot is placed in the player's warehouse.
5、 Competitive Games
1. Increase the types of competitive events and include horse racing in major competitions, such as running three laps with a horse and the fastest winner, of course, all participants must use the same horse. In Valandia's competitive competitions, spear riding competitions are added as a feature, while in cities with imperial culture, gladiator competitions are added as a feature.
2. Create more diverse competitive event scenes.
6、 Time has passed.
1. I personally think that every day is a bit too short.
2. Can a year only have 84 days? Can we double it?
7、 Information prompt
There is really too much information in the game, and players don't have the energy to watch it. They should be given the option to choose the type of information. For example, when a player serves as a lord, they can choose to display information only related to their own country, as well as messages about wars and peace between different countries.
8、 Forging system
1. As mentioned before, there is a problem with the forging system that can have an impact on the economy, and this should be fixed.
2. If I can complete other forging orders to make money, why can't I pay someone else to forge the weapon I want? Of course, this should be strictly restricted. A special blacksmith should be arranged in the city of each country's king, who can pay to forge the weapons they want (lord privilege: only when the player is a lord or king). Craftsmen from different countries can forge different types of weapons, such as only Varandian craftsmen can forge cavalry spears.
9、 Detail issues.
1. The relationships between family members should be replaced with a tree diagram similar to soldier upgrades, so that players can clearly understand the members of this family.
2. Add a small map to the battlefield. The purpose of doing this is to facilitate command, and of course, this map allows players to choose whether to activate it or not.
3. Has anyone noticed that the cavalry in the game doesn't have stirrups? In the era of gaming, cavalry was widely used, and stirrups should have appeared long ago.
4. Soldier formation function. The purpose of this feature is actually very simple. I just want to command NPCs to follow me during battles.
5. The number limit for NPCs at each family level should be increased by a few more.
6. Whistling on the battlefield can summon one's mount.
7. Adding book merchants to the tavern can enhance players' skills through reading.
8. Players can choose whether they are pregnant or not.
9. When a player's settlement is besieged, it is best to have a pop-up reminder and pause the game, and the game will continue when the player clicks on the screen.
10.Can we make a Roman laurel crown.
11. At present, all city gates in the game can be breached, but in reality, some castle gates are made of iron, which prevents them from being broken. Is it possible to install iron gates for several major cities in the game. (Of course, there are only a few in each country)