Patch Notes v1.2.10-1.2.11

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Funny you mention that, as I was reading their latest blog post I couldn't help but think to myself what a stark contrast it was. Telling their players what to expect, what not to expect, what they have coming further down the road, and what they wanted to have done in time for the next patch but wasn't quite ready. It was very informative.

Quite sure CA will carry on with throw over priced dlc's at you Business as usual.
 
Quite sure CA will carry on with throw over priced dlc's at you Business as usual.

The last one let you purchase the part of the DLC you were interested in and at most set you back £7.50. Not exactly gouging like the one before but definately an improvement in value and content that was welcomed by the community. CA at least acknowledges it has one now.
 
Quite sure CA will carry on with throw over priced dlc's at you Business as usual.
Right, clearly the situation here is a vast improvement. That's why they have a lively and active online community while this place is dead. I left that game for a year and its in a totally different place when I came back.

TW could learn a thing or two about communication from CA.
 
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Right, clearly the situation here is a vast improvement. That's why they have a lively and active online community while this place is dead. I left that game for a year and its in a totally different place when I came back.

TW could learn a thing or two about communication from CA.

Holding up CA as some shining beacon in the gaming industry is silly.
 
Holding up CA as some shining beacon in the gaming industry is silly.

No one is doing that. We are pointing out they have improved their communication from the moribund state it was in previously, to now. Taleworlds need to do sometthing similar to their sit down video interview from a few months back.
 
Holding up CA as some shining beacon in the gaming industry is silly.
Good thing I didn't do that then. Seethe more

Taleworlds need to do sometthing similar to their sit down video interview from a few months back.

I'll just take their devblogs honestly. Them just typing up a few paragraphs detailing what they're working on which things players are asking for that are currently on their list and which things aren't ready yet is very welcome. It sets expectations and lets their customers know that work is being consistently done.
Far better than 8 months of 'update coming, but we can't tell you when or whats in it'
 
No one is doing that. We are pointing out they have improved their communication from the moribund state it was in previously, to now. Taleworlds need to do sometthing similar to their sit down video interview from a few months back.

CA's main problem wasn't lack of communication, it was ignoring their fan base and release crap no one wanted in the first place reflecting bad sale numbers. If you know devs working on something you don't need them to pamper you and hold your hand. Would I like to know what they tinker with and when we get it? Sure, but I'm not entitled to. If they went out and said they working on "so and so", quite sure a bunch of you would start cry and moan because you didn't get what you want. Being devs it's sometimes better to just say nothing at all. They damned if they do and damned if they don't.
 
an easier way is making sieges as the attacker much harder.

taking over a fief can be made into a monumental achievement instead of them changing hands constantly.

defenders should be using exploding pots and rocks almost exclusively.

castles should have hoardings to throw rocks and exploding pots from at the enemies right below.

a way to somewhat compensate the attackers is making the ram indestructible but they lose the overhead cover and can continue battering the gate at a massive cost of soldiers.

but making fiefs hard to conquer requires at least an economy overhaul.

"Defenders should use almost exclusively explosive pots and rocks."

Absolutely not, AI defenders should continue to use a bit of everything to make sieges immersive.

As for making them harder, ok but be careful not to overdo it... Otherwise it impacts the balance and consistency of many other things: AI movement on the campaign map, automatic resolutions, the economy...
 
anyone know if they answered why they made a full release?
is it to be able to release on consoles? are there such regulations?

@cruzader79 i doubt they need the money. warband sold ~6 million copies and they said before the early access that money isn't an issue.

I haven't seen any real explanations from Taleworlds, but in general games are released for one or more of these reasons:
- the game has reached the stability and features hoped for by its developers
- the development studio needs an inflow of money to ensure its future (pay its developers for new projects)
- the publisher requires the release because of competition, a particular period (example Christmas), or a fiscal year (to assure investors).
It is often a small mix of these 3 reasons, and the quality of a product is therefore not often the only truth, many constraints...

On the other hand, no regulation for versions 1.0, it is the developer who estimates it. For consoles it was surely to bring in a little more money.

6 million in 10 or 20 years is nothing at all. Making a game is extremely expensive even for "only" 100 developers. Bannerlord had to give them a little bit resources for their next project. But enough? We'll see...
 


@Piconi @Dejan You can't convince me these are real people and not yourselves writing all of these. Again, same **** with the steam reviews.

Account just created, less than a minute on the forum and already wrote this giant wall of text. Same with majority of the other comments.

Ya'll are shady AF.

Of course it can only be a conspiracy... Between meetings, hundreds of posts to look at, illnesses, days off, it's true that community managers have nothing else to do... Create fake accounts, strategically choose their threads, write long articles... Seriously... Do you think a little bit about what you're saying? :cautious:
 
My hope for the game to have a decent update is slim but still...i have 'some' hope left.

An yeah communication is disastrous , i advise you to take example (as a sample) like the project zomboid ,Paradox ,Warhammer 3 (the recent communication) ,starsector or even Dayz. Their communications have flows ,like it will always be the case but they have decent/good communication with often up to date roadmap ,dev diary or future's plan.

For me bannerlord have a great potential but it really doesn't feel like a finished game, sadly.

Those who follow the game already have this information. The roadmap has not changed. It was provided just after the release and has been recalled several times by Dejan or Piconi.

People can think that it is not going fast enough, but they cannot say that they did not have the roadmap. Compared to this roadmap, the replay editor, a big quest, and finishing all the battle maps are still missing, I think. But the updates have often brought much more than this roadmap (weather, targeting, fog of war), so we will see.

Concerning their silence, you would understand it if you were developers, and not just modders. A modder can have crashes or bugs, we will forgive him. And he often does not touch the game engine directly. It's easier for him, there are fewer structural constraints and fewer organizational constraints (teamwork, internal tests, etc.)

Until the very last moment (for example, putting it on a server), a developer can see his code collapse, even though it worked locally. This is even more true if they are currently working on something very impactful (diplomacy) or structural (memory allocations).

I think the team working on this patch is rather small because the game is already 2 years old (brings in little or no money). I think they are doing everything to avoid what happened during the previous Beta (broken medieval sieges for several months). And I think they are doing everything to avoid false joys. Again, you would understand if you were developers in a company of 50 people or more.
 
Those who follow the game already have this information. The roadmap has not changed. It was provided just after the release and has been recalled several times by Dejan or Piconi.

People can think that it is not going fast enough, but they cannot say that they did not have the roadmap. Compared to this roadmap, the replay editor, a big quest, and finishing all the battle maps are still missing, I think. But the updates have often brought much more than this roadmap (weather, targeting, fog of war), so we will see.

Concerning their silence, you would understand it if you were developers, and not just modders. A modder can have crashes or bugs, we will forgive him. And he often does not touch the game engine directly. It's easier for him, there are fewer structural constraints and fewer organizational constraints (teamwork, internal tests, etc.)

Until the very last moment (for example, putting it on a server), a developer can see his code collapse, even though it worked locally. This is even more true if they are currently working on something very impactful (diplomacy) or structural (memory allocations).

I think the team working on this patch is rather small because the game is already 2 years old (brings in little or no money). I think they are doing everything to avoid what happened during the previous Beta (broken medieval sieges for several months). And I think they are doing everything to avoid false joys. Again, you would understand if you were developers in a company of 50 people or more.
1) yeah Ty we know there is a roadmap and why we want more info ? because they didn't respect any of their roadmap so an update would be great to at least know what they are working on ,or jsut confirm they are still at it.
2)It's ,once again not against the speed but against the COMMUNICATION issue. Look at project zomboïd (2 and a half year and update still not there BUT there is good communication) ,Look at Factorio ,Huge update that took a loooot of time to make ,but ,once again there were teases and assurance they were working on a dlc.
3)Taleword is the game studio with the worst communication right now . I don't know any studio doing worst. This is why improvment can be done.
4)Yeah this is why there are delays sometimes ,once again it doesn't justify complete silence. Even more when you are recruiting jobs for another game and people start wondering if your still plan on adding things to bannerlord or not.
5)You don't need to be a developper to understand that. People can understand delays ,bugs ,problems if you explain then why and (approximately) give them a date (month or even year!)
And if the company couldn't finish there game with the actual funds it is a bad planning...If you need more money to finish the game you can say it and lauch a dlc that may help finish the game, or, you simply say the game can't be updates anymore. It's all about communication and trust.
 
CA's main problem wasn't lack of communication, it was ignoring their fan base and release crap no one wanted in the first place reflecting bad sale numbers. If you know devs working on something you don't need them to pamper you and hold your hand. Would I like to know what they tinker with and when we get it? Sure, but I'm not entitled to. If they went out and said they working on "so and so", quite sure a bunch of you would start cry and moan because you didn't get what you want. Being devs it's sometimes better to just say nothing at all. They damned if they do and damned if they don't.
"CA's main problem wasn't lack of communication."
That was an large issue for a period of time. You're either lying or ignorant if you're saying otherwise. Though even at their worst they aren't as bad as TW is now.

"it was ignoring their fan base"
Gee I wonder who else does that

"release crap no one wanted in the first place reflecting bad sale numbers"
Yeah Shadows of Change was horrendous. Then they course corrected, gave their players what they wanted, and their latest product was much better received, and excitement for the next is high. You'd know that if you spent any time around their players.

"If you know devs working on something"
I don't know that the devs here are working on anything.

"you don't need them to pamper you and hold your hand."
A few paragraphs describing what they are going have done in their next update and what they won't have done in time, and things player requested things are on their docket isn't 'pampering'
Also, that goes both ways, devs don't need me to pamper them either.

"If they went out and said they working on "so and so", quite sure a bunch of you would start cry and moan because you didn't get what you want"
That isn't happening with CA's communication. People are quite happy to hear whats coming up, and more importantly made eager to spend their money. And if there was mass community backlash, a responsible developer will course correct to keep their audience happy, instead of ignoring them. Kinda like CA did after their disastrous dlc last year.

"Being devs it's sometimes better to just say nothing at"
community here is already openly contemptuous at this point. The common belief is that the devs couldn't care less what their fans want and have all but abandoned the game. Open communication could not make this worse than ignoring their fanbase already has.

"They damned if they do and damned if they don't."
They really aren't.
 
Of course. Does this relate to your recent suggestion about parallax and ao?

I can confirm there will be more than just fixes.
Some suggestions for the current game

1、 Lord's privilege

1. Make some special armor for each country (such as full body plate armor for Valandia and Roman muscle armor for the empire), which will not be equipped for ordinary soldiers and cannot be purchased in ordinary stores. It is highly unlikely that they will be equipped for lords. When players join this country as lords, they can purchase these equipments at a lower price in the kingdom's arsenal in the capital. This is one of the privileges of the lord.

2. When I was a lord, citizens should address me as' Lord 'instead of' Sir '.

3. As a lord, I can invite other lords to my castle for a banquet. The benefit is that I can increase my relationships with other lords, but the cost is that I need to consume food.

4. As a lord, you can hold competitive events, which increases prosperity but comes at the cost of consuming money.

5. At present, the king in the game is more like a puppet of the parliament rather than a ruler, and the king's power should be expanded.

6. A country should have a capital, which has special benefits. I am currently not sure what advantages it should have, but players should be allowed to choose which city as their capital.

7. If I can complete other forging orders to make money, why can't I pay someone else to forge the weapon I want? Of course, this should be strictly restricted. A special blacksmith should be arranged in the city of each country's king, who can pay to forge the weapons they want (lord privilege: only when the player is a lord or king). Craftsmen from different countries can forge different types of weapons, such as only Varandian craftsmen can forge cavalry spears.

2、 Request system (which is also one of the privileges of the lord)
In my previous post, I suggested adding some random events, and now I have seen even better ideas elsewhere. As a lord of a city, there are many different things to deal with. When the player is in the lord's hall, they can talk to the guards to choose how to ask important people for instructions on handling certain random events.

1. For example, if a prominent figure in a village rescues several soldiers from different cultures and asks the lord what to do, players can choose to hire these soldiers or release them.
2. For example, farmers in two villages had a dispute over a livestock. One claimed that the other had stolen their own livestock, while the other claimed that they had purchased it from elsewhere. In this case, the player acted as the lord to make the ruling. Adjudicating correctly increases influence and enhances relationships with village leaders; Adjudication errors reduce influence and decrease relationships with village leaders.Of course, all of this has to happen in a face-to-face manner.

3、 Pass system.
Due to the different logistics supply of the army in the game compared to real wars, the army can completely bypass some castles when attacking, which is normal on the Great Plains. However, it is strange in places like canyons. When war occurs, these special position castles should play a certain role. For example, the enemy's lord cannot enter the valley controlled by the castle unless he owns it or can pass through it when the army of the same country besieges it. But the enemy's caravans or farmers and other units are not restricted.

4、 Equipment price and selection
1. In the current game version, the price of top-level equipment should be further reduced. I saw that the price of a suit of armor is 220000 yuan, which is too exaggerated. In my opinion, the price of equipment should not exceed 100000 yuan, otherwise it will seriously affect the balance.
2. Let NPC companions have a conversation to automatically use better equipment from loot. Of course, this is only applicable to equipment that has not been locked and can only occur after the loot is placed in the player's warehouse.

5、 Competitive Games
1. Increase the types of competitive events and include horse racing in major competitions, such as running three laps with a horse and the fastest winner, of course, all participants must use the same horse. In Valandia's competitive competitions, spear riding competitions are added as a feature, while in cities with imperial culture, gladiator competitions are added as a feature.
2. Create more diverse competitive event scenes.

6、 Time has passed.
1. I personally think that every day is a bit too short.
2. Can a year only have 84 days? Can we double it?

7、 Information prompt
There is really too much information in the game, and players don't have the energy to watch it. They should be given the option to choose the type of information. For example, when a player serves as a lord, they can choose to display information only related to their own country, as well as messages about wars and peace between different countries.

8、 Forging system
1. As mentioned before, there is a problem with the forging system that can have an impact on the economy, and this should be fixed.
2. If I can complete other forging orders to make money, why can't I pay someone else to forge the weapon I want? Of course, this should be strictly restricted. A special blacksmith should be arranged in the city of each country's king, who can pay to forge the weapons they want (lord privilege: only when the player is a lord or king). Craftsmen from different countries can forge different types of weapons, such as only Varandian craftsmen can forge cavalry spears.

9、 Detail issues.
1. The relationships between family members should be replaced with a tree diagram similar to soldier upgrades, so that players can clearly understand the members of this family.

2. Add a small map to the battlefield. The purpose of doing this is to facilitate command, and of course, this map allows players to choose whether to activate it or not.

3. Has anyone noticed that the cavalry in the game doesn't have stirrups? In the era of gaming, cavalry was widely used, and stirrups should have appeared long ago.

4. Soldier formation function. The purpose of this feature is actually very simple. I just want to command NPCs to follow me during battles.

5. The number limit for NPCs at each family level should be increased by a few more.

6. Whistling on the battlefield can summon one's mount.

7. Adding book merchants to the tavern can enhance players' skills through reading.

8. Players can choose whether they are pregnant or not.

9. When a player's settlement is besieged, it is best to have a pop-up reminder and pause the game, and the game will continue when the player clicks on the screen.

10.Can we make a Roman laurel crown.

11. At present, all city gates in the game can be breached, but in reality, some castle gates are made of iron, which prevents them from being broken. Is it possible to install iron gates for several major cities in the game. (Of course, there are only a few in each country)
 


@Piconi @Dejan You can't convince me these are real people and not yourselves writing all of these. Again, same **** with the steam reviews.

Account just created, less than a minute on the forum and already wrote this giant wall of text. Same with majority of the other comments.

Ya'll are shady AF.

This takes second place in my crazy conspiracy list, just after the flat earth. Honestly you kinda crushed the competition for that place. I'd imagine this are just some old/new community members trying to get more chances getting the freebies, we are people after all - its the shiny that moves us.
 
No one is doing that. We are pointing out they have improved their communication from the moribund state it was in previously, to now. Taleworlds need to do sometthing similar to their sit down video interview from a few months back.

Taleworlds have few more years if that is what it takes to change community communication. It took them (CA) from the first warhammer to pharaon to actually get the memo that the community had enough . Those were good 8-10 years. I hope our feedback is taken into consideration and that the future is brighter then what total war has currently.
 
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This takes second place in my crazy conspiracy list, just after the flat earth. Honestly you kinda crushed the competition for that place. I'd imagine this are just some old/new community members trying to get more chances getting the freebies, we are people after all - its the shiny that moves us.
Above the moon landing conspiracy or 9/11 being an inside job? Shady Turkish company doing shady Turkish company things, offt, and I'm the deluded one.
 
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