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- #261
So, probably by September?I can't provide an ETA yet but it's very unlikely that it will be released by the end of August. We will likely be able to share more about the patch some time before it releases into Beta.
For the more immediate future, we've also been working on a Multiplayer refactor aimed at addressing lobby-related issues. As it contains a number of risky changes, we'll first be looking to move it into Beta and test it with the community.
In the meantime, we can look into any issues you might be facing, or if you'd like us to relay specific feedback or suggestions - happy to do that as well.
Can you tell us what major features you guys trying to input in game? Or what you guys trying to change? We know for years that same bad mechanics has endured, so what would change?
Also, would be nice to know if bug reports of the same things are being tackled, like the lack of profit on workshops one of the major issues for economy; clone children; lack of diplomacy; the problem on peace negotiation and constant wars right after one ended with the same faction; unable to recruit landless lords or factionless lords, etc; I also remember that on Dev diary you guys said that AI would be a competitive force for the player regarding economy will this be introduced?
Can you give some points on what you guys working on? Perharps with you telling us what has been the focus for TW a lot of player here who genuily wants help can point out thing they saw in the game, or even better provide you guys with simple solutions they have modded or seen on mods, since the mods is prorpety of TW and you guys can use on the game.