Patch Notes v1.2.10-1.2.11

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When will you officially explain why the updates are delayed on Epic Games? Do you really have so few people working that you can't keep up with the updates? It's really unbelievable.
I think they were lending their expertise in the Vikings Valhalla series instead of developing.
 
I see 1.1 and 1.2 as they deliver on what they said they would. as for 1.3, that is a unknown falling into the "wait and see".
And I considered 1.1 and 1.2 (and 1.3 - as no idea of its contents) as elements that should've been in prior to that "official" release. As many of what they address were concerns, missing features, and issues players had pointed out during the lengthy early access; that they themselves acknowledged ('working on it') before that official release.

They weren't features or elements only acknowledged (or "came into existence") post-release that they added and delivered upon. That's the difference. If this game, as it currently is, was kept in beta or early-access, no issues; even with how abject the communication/pace is.

If it's not a complete game, I shouldn't expect a complete state. However, they sold a complete game, I don't yet have a complete state (and apparently those via Epic can't either currently).

If it was all 'extra' content post-official/post-complete, I'd assume it an easy PR move to say they will add things and give some sort of rough draft/blog. They've been mum about everything, no more DLCs, etc....
They are being so damn secretive with this 1.3 patch which will amount to naught -- because they know it highlights how many elements were vastly underdeveloped when they released the game. They're going silent and probably still trying to pull some No Man's Sky move, but without the 'put heads down and get to work' part.
 
And I considered 1.1 and 1.2 (and 1.3 - as no idea of its contents) as elements that should've been in prior to that "official" release. As many of what they address were concerns, missing features, and issues players had pointed out during the lengthy early access; that they themselves acknowledged ('working on it') before that official release.

They weren't features or elements only acknowledged (or "came into existence") post-release that they added and delivered upon. That's the difference. If this game, as it currently is, was kept in beta or early-access, no issues; even with how abject the communication/pace is.

If it's not a complete game, I shouldn't expect a complete state. However, they sold a complete game, I don't yet have a complete state (and apparently those via Epic can't either currently).

If it was all 'extra' content post-official/post-complete, I'd assume it an easy PR move to say they will add things and give some sort of rough draft/blog. They've been mum about everything, no more DLCs, etc....
They are being so damn secretive with this 1.3 patch which will amount to naught -- because they know it highlights how many elements were vastly underdeveloped when they released the game. They're going silent and probably still trying to pull some No Man's Sky move, but without the 'put heads down and get to work' part.

I had this exact same conversation with this guy's a couple of weeks ago and when I pointed the exact same points out to him as you are doing now, he went to ground until crawling back out to start the exact same argument again with someone else.

He's arguing for the sake of arguing - the definition of eristic. They don't have the mental capacity, probably due to some level of narcissism, to admit they are wrong, hence why they ignore your points and deflect. Some people are just like that. It's a sad life to live and definitely not worth your time.
 
Think about a community worker and manager. They can't even explain why it took them an ironic month to get the update on Epic Games. Another game had an update day yesterday, and the company managed to release it on all platforms at the same time. Unfortunately, you guys can't do it and you don't even think about giving an explanation.
 
@Duh_TaleWorlds

I started playing again after a veeery long break and noticed that my other clan party totally ignores bandit parties although having the speed advantage and enough troops to confront them. Every time my wife sees some looters, she follows them for 1/10th of a second and then turns away like "oh you are looters, you are our friends lol".. It is absolutely impossible to level up companions tactics because of this.

There are also many other unfixed bugs and problems that got reported as long ago as 1.0.1, but this one is probably the most annoying.
It would be great if you could open a ticket in the support section (or link me if you have already done so). That way I can more easily tell you if it is already on the radar / in the process of being fixed.

Have good weekend, I prefer to have answers from devs like @Duh_TaleWorlds @Piconi than waste my time on ppl like you.
 
As batalhas não estão travando, já estava cansado de travar em todas as batalhas e sequer conseguir jogar no Series S, vou continuar testando pra ver se é real mesmo eu to até emocionado com isso
 
What took y'all so long?
Overall, the patch included some risky fixes which is why we initially opted for an early use of the Steam Beta branch. After initial results looked promising, we opted for the Steam Live release as a controlled next step as the release to other platforms has its own requirements and challenges that can change over time. Consoles, for instance, require a separate certification process. In order to mitigate the issues we experienced this time, we updated some of our release workflows to reduce the risk of having a similar delay in the future.
 
Overall, the patch included some risky fixes which is why we initially opted for an early use of the Steam Beta branch. After initial results looked promising, we opted for the Steam Live release as a controlled next step as the release to other platforms has its own requirements and challenges that can change over time. Consoles, for instance, require a separate certification process. In order to mitigate the issues we experienced this time, we updated some of our release workflows to reduce the risk of having a similar delay in the future.
when will you fix the missing armor? why are some pieces of equipment used by bots unavailable to the player?

 
So Vlandia being the best at everything, Sturgia/Aserai's weakness against armor, and Recruit still being the worst light infantry are all intentional?
 
I had this exact same conversation with this guy's a couple of weeks ago and when I pointed the exact same points out to him as you are doing now, he went to ground until crawling back out to start the exact same argument again with someone else.

He's arguing for the sake of arguing - the definition of eristic. They don't have the mental capacity, probably due to some level of narcissism, to admit they are wrong, hence why they ignore your points and deflect. Some people are just like that. It's a sad life to live and definitely not worth your time.
I've shown him the Calradialand analogy twice, and both times its come up he has simply stopped posting instead of addressing it. I wonder why...
 
Greetings. Tell me, is there a chance that patch 1.3 will be released in the summer? I would like to return to the game, and in the summer I have the most free time. Thank you.
 
when will you fix the missing armor? why are some pieces of equipment used by bots unavailable to the player?
I can confirm that it's unintended and will be fixed with a future patch. In the meantime, if you're feeling crafty, feel free to venture into the Modules/SandBoxCore/ModuleData/items/head_armors.xml and adjust the following value for the helmets that aren't available from false to true. Though it might get overriden with any updates (or file validation).
Code:
is_merchandise="false" -> is_merchandise="true"
How's the next update coming up? Can we expect something major?
Greetings. Tell me, is there a chance that patch 1.3 will be released in the summer? I would like to return to the game, and in the summer I have the most free time. Thank you.
I can't provide an ETA yet but it's very unlikely that it will be released by the end of August. We will likely be able to share more about the patch some time before it releases into Beta.

For the more immediate future, we've also been working on a Multiplayer refactor aimed at addressing lobby-related issues. As it contains a number of risky changes, we'll first be looking to move it into Beta and test it with the community.

In the meantime, we can look into any issues you might be facing, or if you'd like us to relay specific feedback or suggestions - happy to do that as well.
 
I can't provide an ETA yet but it's very unlikely that it will be released by the end of August. We will likely be able to share more about the patch some time before it releases into Beta.

For the more immediate future, we've also been working on a Multiplayer refactor aimed at addressing lobby-related issues. As it contains a number of risky changes, we'll first be looking to move it into Beta and test it with the community.

In the meantime, we can look into any issues you might be facing, or if you'd like us to relay specific feedback or suggestions - happy to do that as well.
Could you provide a little snippet on any new mechanics/features we can expect with beta patch 1.3, and at least why it has been taking so long to release compared to any other patch? The silence from TW is killing us (and the game).
 
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