I was referencing series/ips that were 'good' (pre-butchered) during that 'pre-internet only' time, as in when discs/cassettes/CDs/etc were the main and only accessible option.
I'm not talking about the latest iterations of each of those games or others, and as you agree too, the new ones are easier to somewhat 'objectively' say as being bad (ie Andromeda, AoE3+, ACs, post-TW:Rome, etc...).
But, I have an easier time accepting the failure of
those examples than BL. Simply because the game is not yet done developing; heck, it's latest updates are not even accessible yet to all the platforms they've sold it to; 2 years ago.
Yes, I was not implying that all games prior to "X" year were good as a blanket vs games post "X" year. Games are good, or bad, subjective.
But I'm pretty sure I'm not expecting/getting some patch to Kenshi, Andromeda, CP77, AOE4, FF16, BG3, KC
, or any other non-GAAS, non-MMO, or non-EA game that was released and sold 2+ years ago.
That's the difference, and the main issue; regardless whether said game is good or bad.
Yes, if you want to strike the black&white, any game that gets a patch after release is not complete, by definition. And sure, the 'complete' state changes, even if I were to get a patch to Diablo 2 today; it was complete prior, until it wasn't because of said patch, then it's back to being complete thereafter.
If Kenshi gets a patch that has 3 line items of bug fixes, game is
now complete again, until otherwise.
We have a pending 1.3 patch with BL; game is not complete, and even TW knows it's not complete as they are still 'working' on it. Whatever this 1.3 patch is (as we know ****-all), it's holding up the game from being complete.
This isn't a live-GAAS model. If they want that to wipe away that angle of criticism, maybe they should change it in their descriptor for the game, much like they did already a couple times.