Do we need them to keep tell us they are working on a patch daily?
Did someone say that?
Do we need them to keep tell us they are working on a patch daily?
The thing is that their entire reputation rests on this one game because it's their only game. They will trick fewer people next time into buying Space and Lasers if they don't finish fixing Bannerlord into a fun, playable game.I think they have made the vast majority of the money they will make off of Bannerlord and they're facing diminishing returns in their ROI of effort.
Did someone say that?
I'd rather prefer hearing "There will/won't be a patch this month" once a month. Than keep getting endless "We are working on it", which tells us nothing in generalDo we need them to keep tell us they are working on a patch daily?
I'd rather prefer hearing "There will/won't be a patch this month" once a month. Than keep getting endless "We are working on it", which tells us nothing in general
There is so many game studios that got burnt on release dates for patches/updates, and even game releases. If they said, it will be done end of next week, month whatever, and then it wouldn't they would have to eat crow for that too. They damned if they do and damned if they don't. So I understand well the it's done when it's ready approach.
I wish things could hurry up but know very well no matter how much I would nag or throw a tantrum it wouldn't help any.
I think their bigger problem here is that if any game they release that's not under the M&B mantle it's released in Bannerlord state, it will not be as acclaimed as this one was.The thing is that their entire reputation rests on this one game because it's their only game. They will trick fewer people next time into buying Space and Lasers if they don't finish fixing Bannerlord into a fun, playable game.
I think we're past the point with this 'benefit of the doubt' with TW and this BL/M&B IP. We were fed enough 'it's ready when it's ready' bs narrative since day 1 of EA and even for the beta of the EA.There is so many game studios that got burnt on release dates for patches/updates, and even game releases. If they said, it will be done end of next week, month whatever, and then it wouldn't they would have to eat crow for that too. They damned if they do and damned if they don't. So I understand well the it's done when it's ready approach.
It doesn't, I don't think any of us here truly believe any nagging, complaints, or even compliments affect whatever TW wants to do. It's not even at a 'hope they prove wrong with next patch' mentality for me anymore. Finish the damn game; whether that's pulling back to beta/EA, stopping development/moving on, providing a (at least somewhat sensible) road map, or anything.I wish things could hurry up but know very well no matter how much I would nag or throw a tantrum it wouldn't help any.
We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.It's 3.5 years now, they want to stick with that narrative? Go ahead - but why the **** did they go with a 'full release'; yet stick to this same ****ty 'script' as it was in EA? So clearly, the game was not ready and should've kept as EA (this will not be a NMS thing - judging on the actions to date). I own the fact I got it in EA knowingly it will be in whatever state it is prior to release for however long. But this? 6+ months after 'full release' and the script is exactly the same thing with 'please refer to our EA plans from last year May'; with barely any movement made towards that besides those token features they implemented.
Contrary to your beliefs of self importance, but TW don't value your opinion high enough to release an unfinished game on your demands - nor the demands of a few dozen - at most - on their forum.We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
If they are "damned" both ways, why not giving at least an approximate info?There is so many game studios that got burnt on release dates for patches/updates, and even game releases. If they said, it will be done end of next week, month whatever, and then it wouldn't they would have to eat crow for that too. They damned if they do and damned if they don't. So I understand well the it's done when it's ready approach.
We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
You may have, I already (and still have) the EA access game, a 'full release' meant absolutely nothing technically nor did it change anything. It's 'playable' (not perfect at all), if that is the bare standard we are going with - it was also 'perfectly playable' at the start of EA. Absent the random crashes still (half+more of the 'content' in patches to date are still just crash fixes this late into development), bugged pathing/assignments, missing obstacles/textures, snow/rain (?), whatever mess of the recent FoW feature, OOB sorting/arrangement bugs/issues, on and on.We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
Where can I see more about this v1.2.0 that is under development?We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
internal.test.b | 11432761 | 6 hours ago |
How about a once a week update, just a couple lines. or is that too much work? I know it was tough spending 20 seconds on this post alone.Do we need them to keep tell us they are working on a patch daily?
They tried... But maybe another
internal.test.b 11432761 6 hours ago
I feel it in my bones
It's 9 pm in Turkey.
I no longer feel it in my bones.
How about a once a week update, just a couple lines. or is that too much work? I know it was tough spending 20 seconds on this post alone.
When it takes more than half a year without a single word from the devs (except for "We are working on it", which is an empty sound), it's not "Are we there yet", it's more like "Taleworlds, are you there at all?"Let's face it we suffer from the "are we there yet" syndrome.