Patch Notes v1.1.4

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I think they have made the vast majority of the money they will make off of Bannerlord and they're facing diminishing returns in their ROI of effort.
The thing is that their entire reputation rests on this one game because it's their only game. They will trick fewer people next time into buying Space and Lasers if they don't finish fixing Bannerlord into a fun, playable game.
 
I'd rather prefer hearing "There will/won't be a patch this month" once a month. Than keep getting endless "We are working on it", which tells us nothing in general

There is so many game studios that got burnt on release dates for patches/updates, and even game releases. If they said, it will be done end of next week, month whatever, and then it wouldn't they would have to eat crow for that too. They damned if they do and damned if they don't. So I understand well the it's done when it's ready approach.

I wish things could hurry up but know very well no matter how much I would nag or throw a tantrum it wouldn't help any.
 
There is so many game studios that got burnt on release dates for patches/updates, and even game releases. If they said, it will be done end of next week, month whatever, and then it wouldn't they would have to eat crow for that too. They damned if they do and damned if they don't. So I understand well the it's done when it's ready approach.

I wish things could hurry up but know very well no matter how much I would nag or throw a tantrum it wouldn't help any.

Don't think anyone is throwing a tantrum, let's be real. People are frustrated there is no communication and the only thing to go off is their roadmap, which doesn't even contain some important fixes that need to be in the game now and which have been implemented recently.

The old excuse of damned if you do damned if you don't is a lazy one and I see it here time and time again. There are four quarters in a year, at the very least TW would be able to say Patch x.x.x will be out sometime Q3. If that quarter is missed, they can simply say, "apologies it will be Q4."

And no, it's not the norm for game studios of this size to do this because shareholders and cashflow exist. Shareholders and/or cashflow need to know when one game is wrapping up so all resources can be put on to the next project. There are deadlines.

Game Dev isn't an easy job, but it's not a to a degree of difficulty where you can't stick to a timeframe. I'm sure they use Gantt charts. Actual buildings have been designed and erected in the space of time it has taken TW to fully release their game and still not implement the remaining features in the road map.
 
The thing is that their entire reputation rests on this one game because it's their only game. They will trick fewer people next time into buying Space and Lasers if they don't finish fixing Bannerlord into a fun, playable game.
I think their bigger problem here is that if any game they release that's not under the M&B mantle it's released in Bannerlord state, it will not be as acclaimed as this one was.
 
There is so many game studios that got burnt on release dates for patches/updates, and even game releases. If they said, it will be done end of next week, month whatever, and then it wouldn't they would have to eat crow for that too. They damned if they do and damned if they don't. So I understand well the it's done when it's ready approach.
I think we're past the point with this 'benefit of the doubt' with TW and this BL/M&B IP. We were fed enough 'it's ready when it's ready' bs narrative since day 1 of EA and even for the beta of the EA.
It's 3.5 years now, they want to stick with that narrative? Go ahead - but why the **** did they go with a 'full release'; yet stick to this same ****ty 'script' as it was in EA? So clearly, the game was not ready and should've kept as EA (this will not be a NMS thing - judging on the actions to date). I own the fact I got it in EA knowingly it will be in whatever state it is prior to release for however long. But this? 6+ months after 'full release' and the script is exactly the same thing with 'please refer to our EA plans from last year May'; with barely any movement made towards that besides those token features they implemented.

They didn't, now they (TW) can only hide in the background and try to minimize the issue with whatever boiler plate response spattered here or there in a random thread.
I'm done 'glorifying' devs; that was a thing when that fiasco of Anthem release and that journal that came out (rightly so) - but now it's just a stupid excuse for the behaviour for the whole industry.
I wish things could hurry up but know very well no matter how much I would nag or throw a tantrum it wouldn't help any.
It doesn't, I don't think any of us here truly believe any nagging, complaints, or even compliments affect whatever TW wants to do. It's not even at a 'hope they prove wrong with next patch' mentality for me anymore. Finish the damn game; whether that's pulling back to beta/EA, stopping development/moving on, providing a (at least somewhat sensible) road map, or anything.
 
It's 3.5 years now, they want to stick with that narrative? Go ahead - but why the **** did they go with a 'full release'; yet stick to this same ****ty 'script' as it was in EA? So clearly, the game was not ready and should've kept as EA (this will not be a NMS thing - judging on the actions to date). I own the fact I got it in EA knowingly it will be in whatever state it is prior to release for however long. But this? 6+ months after 'full release' and the script is exactly the same thing with 'please refer to our EA plans from last year May'; with barely any movement made towards that besides those token features they implemented.
We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
 
We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
Contrary to your beliefs of self importance, but TW don't value your opinion high enough to release an unfinished game on your demands - nor the demands of a few dozen - at most - on their forum.

What can be swayed is asking them for timelines and more in-depth look at what is currently being worked on within the roadmap, similar to what is going on in KSP2 right now. But we demanded they release the game broken and half complete? And they obliged? Get a grip.
 
There is so many game studios that got burnt on release dates for patches/updates, and even game releases. If they said, it will be done end of next week, month whatever, and then it wouldn't they would have to eat crow for that too. They damned if they do and damned if they don't. So I understand well the it's done when it's ready approach.
If they are "damned" both ways, why not giving at least an approximate info?

"Expect the patch this month" and then "Sorry, we've stumled upon some difficulties, so expect it next month, see ya all" would've been much better than "Soon" with the range from 3 moths up to endless infinity.
 
We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.

Kind of a silly post my man. There's significant bugs and missing features, and yet you're saying it's perfectly playable? How, because it launches? Some serious bootlicking vibes here.
 
We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
You may have, I already (and still have) the EA access game, a 'full release' meant absolutely nothing technically nor did it change anything. It's 'playable' (not perfect at all), if that is the bare standard we are going with - it was also 'perfectly playable' at the start of EA. Absent the random crashes still (half+more of the 'content' in patches to date are still just crash fixes this late into development), bugged pathing/assignments, missing obstacles/textures, snow/rain (?), whatever mess of the recent FoW feature, OOB sorting/arrangement bugs/issues, on and on.
We're not talking things like armor effectiveness or cheaper workshops or even better mod support as those are more subjective.
 
We demanded that TW pulled their finger out and release the game in whatever state after such a protracted development. The game is out of EA and perfectly playable. The fact that it may lack features/balance that suit your preferences isn’t their problem. TW have been perfectly clear about the limited features they are targeting post-release in their roadmap. Even if these arise in the v1.2.0. version currently under test, I doubt they’ll meet your wish list. I hope they stop listening to you guys and invest their time in fixing some of the outstanding modding issues.
Where can I see more about this v1.2.0 that is under development?
 
How about a once a week update, just a couple lines. or is that too much work? I know it was tough spending 20 seconds on this post alone.

When they say they are working on something, and then you see things get updated on the deposits on steam. I figure, yeah they are working on something.

I'm eager for the patch as anyone else but I rather have it arrive when it's done and not rushed and end up with more issues than the game already got.

Let's face it we suffer from the "are we there yet" syndrome.

 
Let's face it we suffer from the "are we there yet" syndrome.
When it takes more than half a year without a single word from the devs (except for "We are working on it", which is an empty sound), it's not "Are we there yet", it's more like "Taleworlds, are you there at all?"
 
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