Patch Notes v1.1.4

Users who are viewing this thread

I expected more corrections because they have been preparing a fix patch for over a month, and now it will take another month for the patch with the developed content to be released, so that more fixes can be implemented, such as the shield problem. :c
 
no. its not.

i dont care how many people are working on this. it still costs $50. they are still not communicating ****.

and they still thought they had enough people to release a game for a whole new platform a few months ago.


they still thought their game was ready for release at all. doesnt matter if its a team of 10000 or a team of 1.


they still thought FOW in that state was a great idea.. and 1.1.0 after 2 months of negative feedback and bug reports.


wake up dude.
seems you got problems understanding me, so let me be clear. If I want to tell someone he did a good job, then i will do so, and you are in no position to tell me otherwise.
When you feel angry about TW that´s your good right, I am also not happy with every decision they made, but i don´t think the developers who work on the game are responsible for these decisions I am unhappy about. So I see no good reason to unload my frustration on them. At least in this case. The Formation systerm is still bad in my opinion and I blame the devs for it
 
So, just for clarity and can someone explain this to me in stupid as I am exactly that.. auto calc has now been fixed ? If i have 200 banner knights I ain’t gonna lose half of them to some peasant *****es ?

Hopefully no one in my kingdom tries to join my siege 🥰🥰 because obviously if they do you lose command of your own siege 🥰 and I can finally play after 3 months waiting 🥰
 
@Duh_TaleWorlds , now that v1.1.4 is out, can we assume the next patch is going to be the long awaited Beta 1.2? With the fix for the formations, broken since before release?
 
i dont care what people think. unlike you, i am not here to befriend developers.


i want the game to be better. at this point i just want the game to be playable. to work as intended with the limited features it offers.


if you are here to make friends and be popular fine, but personally i find your whiteknighting rather pathetic.

@nyarlathotep1975 pretty much said it all, I'll just add that if it's that easy to improve the game, do it man we're waiting for you, mods are open.

Take the opportunity to create your business and make us a Mount&Blade 3 too.

Besides, we will take the opportunity to insult you since apparently you think it's the best way to motivate people...

 
Last edited:
So, just for clarity and can someone explain this to me in stupid as I am exactly that.. auto calc has now been fixed ? If i have 200 banner knights I ain’t gonna lose half of them to some peasant *****es ?

Hopefully no one in my kingdom tries to join my siege 🥰🥰 because obviously if they do you lose command of your own siege 🥰 and I can finally play after 3 months waiting 🥰
I assume it´s for sieges mostly. Before 1.1.0 the AI needed a lot of troops to siege, but right now they can siege with equal numbers and still win.
 
@nyarlathotep1975 pretty much said it all, I'll just add that if it's that easy to improve the game, do it man we're waiting for you, mods are open.

Take the opportunity to create your business and make us a Mount&Blade 3 too.

Besides, we will take the opportunity to insult you since apparently you think it's the best way to motivate people...


what???

i am not getting paid to produce or fix a half decent game dude. what are you smoking?


and why would i concern myself with "motivating" developers who can't even bother to post on here to tell us what is going on with this game? and when we should expect **** to be fixed?
 
Last edited:
patchnotes-v1.1.4.png

v1.1.4​


Einzelspieler​


Stürzt ab
  • Es wurde ein Absturz behoben, der bei Missionen auftrat, wenn ein Agent keine rechtshändige Waffe ausgerüstet hatte.
  • Es wurde ein Absturz behoben, der auftrat, weil die Missionskamera beim Start einer Mission nicht korrekt initialisiert wurde.
  • Es wurde ein Absturz behoben, der während eines Kampfes auftrat, wenn die Kamera des verfolgten Agenten nicht eingestellt war.

Korrekturen
  • Es wurde ein Fehler behoben, der dazu führte, dass der Reitvorteil „Hirte“ die Geschwindigkeit durch das Hüten verringerte, anstatt sie zu erhöhen.
  • Es wurde ein Fehler behoben, der zu einer endlosen Unterhaltung mit einer Adelsgruppe führte.
  • Es wurde ein Fehler behoben, der dazu führte, dass alle Truppen mehr Schaden als beabsichtigt anrichteten, was zu falschen automatischen Kampfergebnissen führte.

Mehrspieler​

Korrekturen
  • Verbesserte Stabilität des Lobby-Servers.
  • Es wurde ein Fehler behoben, der zu Verbindungsproblemen bei länger laufenden offiziellen benutzerdefinierten Servern führte.
  • Es wurde ein Fehler behoben, der dazu führte, dass das Protokoll „get_jump_action failed“ in der benutzerdefinierten Serverkonsole als Spam angezeigt wurde.

Modding​

  • [MP] Das Voice-Chat-System wurde aktualisiert, um der flexiblen Anzahl von Skirmish-Spielern gerecht zu werden (um Abstürze bei mehr als 6-gegen-6-Spielen zu verhindern).
    • Dadurch sollte auch der Absturz des benutzerdefinierten Servers behoben werden, der auftrat, wenn sich die Spielerverteilung in einem Scharmützelspiel vorübergehend auf beispielsweise 5 gegen 7 verschob (weil ein Spieler zum gegnerischen Team wechselte, bevor der Spieler, der die Verbindung verloren hatte, sich wieder mit dem Spiel verbinden konnte).
Aber das Laden ist nicht drin
 
We 5 months in since 1.10 released now boys
This is what we're at
rip I just came back and i'm going to be quitting again. I just looked at the list of the community feedback(because some of the issues I was like wtf how is this still in the game) and it sounds like none of it has been addressed. Too much tedium, so i'm out again for who knows how long.
 
Fixed a bug that caused all troops to inflict more damage than intended, resulting in incorrect auto-battle results.
I'm optimistic that this might reduce the issue of AI parties not attacking besiegers and being overly passive, but that assumes that the AI was calculating for the bugged power.
Fixed a bug that caused the riding perk "Shepherd" to reduce speed from herding instead of increasing it.
That's a good fix too, there are several similar bugs reported with a malice instead of a perk.
 
Last edited:
At this point all our hope lies within the modding community to give us the long awaited total conversions such as Kingdoms of Arda, Old Realms, In the Name of Jerusalem and much more. TW has shown over the past couple months that they do not care. They took our cash, made some fixed some bugs and made some patches and changes based on what the game should be. Now, they have nothing to give us. When was the last development video? When was the last time a Dev came here to give us any kind of roadmap? They just dont care anymore...
 
At this point all our hope lies within the modding community to give us the long awaited total conversions such as Kingdoms of Arda, Old Realms, In the Name of Jerusalem and much more. TW has shown over the past couple months that they do not care. They took our cash, made some fixed some bugs and made some patches and changes based on what the game should be. Now, they have nothing to give us. When was the last development video? When was the last time a Dev came here to give us any kind of roadmap? They just dont care anymore...

Curious... what other released games did you see release developer videos and roadmaps?
 
Curious... what other released games did you see release developer videos and roadmaps?
Hope you don´t mind when I´m answering to that. Cyberpunk 2077, Baldur´s Gate 3 and Rogue Trader. That would be 3 I know of, maybe there is more.
Just noticed you wanted only released games. That would only be Cyberpunk. My bad
 
Last edited:
Back
Top Bottom