Do you think 1.0.4 should include most of these changes?


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Knight at Arms
Beta v1.2.3

Latest Changes:​

Singleplayer

Kingdoms and Diplomacy

  • Kingdoms now correctly determine their strength in tribute calculation. Raids are no longer overvalued.
  • The AI is slightly less likely to declare war on weaker kingdoms.
  • Having high relation with a noble now makes it 50% cheaper to bribe them to defect (was 5%).
Voting
  • AI vote choices are now influenced by their Personality Traits.
    • Brave nobles are more likely to vote for war, Cautious ones more likely to oppose it.
    • Greedy nobles are more likely to give fiefs to themselves and vote for Policies that benefit them, Generous ones are more likely to vote for Policies that benefit the kingdom and give others fiefs.
    • Impulsive nobles are highly influenced by their Personality Traits when voting. Calculating ones are less influenced by their Personality Traits.
  • AI nobles now spend more Influence to support votes proposed by someone they have high relations with.
  • The AI will no longer repeat a vote which has already been called in the past 20 days.
Campaign Map
  • Siege artillery is now automatically placed in reserve once constructed, with a UI notification that it is ready to deploy.
    • AI will wait to deploy artillery until they have 3 engines ready.
  • Enemy nobles and garrisons now sometimes agree to surrender if heavily outnumbered.
    • Garrisons will surrender after 5 days of being besieged, if your army has 10x higher strength than theirs.
    • Nobles will agree to surrender if your party is 5x stronger than theirs.
    • Cautious nobles will agree to surrender if your party is 3x stronger than theirs.
    • Brave nobles will never surrender.
  • Some enemy nobles now set the player free if they surrender.
    • Merciful nobles, or nobles with 50+ relations with the player, will let the player go free with all their items and their companions. Troops are taken prisoner.
    • If the player has the Sadistic trait or less than -50 relations, the enemy will not let them go free.
  • Minor faction clan parties now replace the troops in their party with unique troops of their own culture. Eg: if a Company of the Boar party picks up a Vlandian Billman, it will convert into a Boar Champion.
Combat
  • Armour Effectiveness improvements:
    • Increased armour protection against pierce damage by 1.7x.
    • Increased base damage of all spears and pikes by 2x.
    • Increased base damage of all other piercing melee weapons, and javelins, by 1.7x.
  • Increased attack speed of all spears and pikes except the Pilum and Jagged Throwing Spear by 10%.
  • Pilum is now throwable.
  • Troops with a spear/pike now use it by default instead of their sidearm.
  • Two-handed swinging polearms now have a 20% damage penalty when being used from horseback.
  • Throwing axes' base damage have been increased across the board by 15%.
  • Stats of all shields have been rebalanced, see below:
Currently in Bannerlord all shields are classed as "large shields". Now there are two more categories which some shields are moved into:
"Small" - Better weight and speed. Worse coverage. Normal HP. Most targe and adarga shields are in this category.
"Light" - Better weight and speed. Normal coverage. Worse HP. Most cavalry, heater and wicker shields are in this category.
"Large" - Worse weight and speed. Better coverage. Normal HP. Most kite, pavise and round shields are in this category.

Some shields have also had their tier changed, in order to suit their appearance better and provide more representation for certain types of shield in higher or lower tiers. These shields are marked with an *asterix* beside their newly changed tier.


TIER 0
weight baseline: 6.2. Small/Light -1.
speed baseline: 80. Small/Light +10.
health baseline: 175. Light -25.

Makeshift Kite Sparring Shield -----Wt 4.2, Tier 0, SPD 82, HP 145. >>> W 5.2, T0, SP 80, HP 135. "Large".
Desert Round Sparring Shield ------Wt 7.3, Tier 0, SPD 82, HP 210. >>> W 6.2, T0, SP 85, HP 155. "Large."
Makeshift Kite Shield ------------------Wt 4.2, Tier 0, SPD 82, HP 170. >>> W 5.9, T0, SP 80, HP 165. "Large."
Simple Kite Shield ---------------------Wt 4.2, Tier 0, SPD 82, HP 175. >>> W 6.2, T0, SP 80, HP 175. "Large."
Leather Bound Kite Shield ----------Wt 6.3, Tier 0, SPD 82, HP 215. >>> W 6.2, T0, SP 80, HP 185. "Large."
Wooden Adarga -----------------------Wt 7.3, Tier 0, SPD 82, HP 240. >>> W 5.3, T0, SP 90, HP 175. "Small".
Desert Round Shield -----------------Wt 7.3, Tier 0, SPD 82, HP 245. >>> W 5.9, T0, SP 80, HP 175. "Large".
Adarga -----------------------------------Wt 4.7, Tier 0, SPD 82, HP 200. >>> W 5.1, T0, SP 91, HP 175. "Small."
Simple Horseman Kite Shield ------Wt 3.6, Tier 0, SPD 82, HP 170. >>> W 5.2, T0, SP 90, HP 160. "Light."



TIER 1
weight baseline: 5.8. Small/Light -1.
speed baseline: 81. Small/Light +10.
health baseline: 225. Light -25.

Worn Kite Shield------------------------ Wt 3.7, Tier 1, SPD 83, HP 180. >>> W 5.9, T1, SP 81, HP 205. "Large".
Simple Large Round Shield----------Wt 7.3, Tier 1, SPD 82, HP 280. >>> W 6.0, T1, SP 80, HP 230. "Large."
Wooden Kite Shield --------------------Wt 3.6, Tier 1, SPD 82, HP 190. >>> W 4.4, T1, SP 93, HP 195. "Light".
Makeshift Horseman Kite Shield ---Wt 4.0, Tier 1, SPD 82, HP 195. >>> W 4.9, T1, SP 91, HP 200. "Light"
Curved Round Shield ------------------Wt 7.3, Tier 1, SPD 82, HP 290. >>> W 5.8, T1, SP 82, HP 220. "Large"
Cavalry Kite Shield ----------------------Wt 5.5, Tier 1, SPD 94, HP 225. >>> W 5.0, T1, SP 91, HP 205. "Light"
Reinforced Desert Round Shield-----Wt 7.3, Tier 1, SPD 82, HP 300. >>> W 5.8, T1, SP 83, HP 230. "Large"
Reinforced Cavalry Small Shield---- Wt 5.8, Tier 1, SPD 82, HP 265. >>> W 4.8, T1, SP 91, HP 200. "Light"
Heater Shield with Cutout -------------Wt 4.7, Tier 1, SPD 82, HP 235. >>> W 4.7, T1, SP 94, HP 200. "Light"
Horseman sparring Kite Shield------ Wt 4.7, Tier 1, SPD 82, HP 235. >>> W 4.8, T1, SP 91, HP 215. "Light"
Small Cavalry Heater Shield ---------Wt 4.7, Tier 1, SPD 97, HP 210. >>> W 4.7, T1, SP 92, HP 200. "Light"
Small Heater Shield --------------------Wt 4.7, Tier 1, SPD 82, HP 250. >>> W 4.9, T1, SP 91, HP 205. "Light"
Studded Adarga ------------------------ Wt 4.7, Tier 1, SPD 82, HP 260. >>> W 4.4, T1, SP 91, HP 230. "Small"
Iron Rimmed Kite Shield ------------- Wt 4.7, Tier 1, SPD 82, HP 270. >>> W 5.9, T1, SP 81, HP 250. "Large"
Kite Sparring Shield -------------------Wt 4.7, Tier 1, SPD 82, HP 265. >>> W 5.8, T1, SP 82, HP 225. "Large"
Horseman Kite Shield -----------------Wt 4.7, Tier 1, SPD 82, HP 275. >>> W 4.8, T1, SP 91, HP 225. "Light"
Reinforced Flat Kite Shield ----------Wt 4.6, Tier 1, SPD 82, HP 280. >>> W 6.1, T1, SP 81, HP 265. "Large"
Large Adarga ----------------------------Wt 7.3, Tier 1, SPD 82, HP 370. >>> W 4.6, *T4*, SP 84, HP 350. "Light"
Knights Shield ---------------------------Wt 4.7, Tier 1, SPD 82, HP 285. >>> W 4.4, T1, SP 91, HP 230. "Light"



TIER 2
weight baseline: 5.4. Small/Light -1.
speed baseline: 82. Small/Light +10.
health baseline: 275. Light -25.

Reinforced Iron Rimmed Kite Shield ------Wt 4.7, Tier 2, SPD 82, HP 290. >>> W 5.5, T2, SP 82, HP 275. "Large"
Studded Bound Kite Shield -----------------Wt 4.8, Tier 2, SPD 91, HP 270. >>> W 5.4, T2, SP 82, HP 270. "Large"
Wicker Square Tournament Shield -------Wt 2.7, Tier 2, SPD 82, HP 270. >>> W 4.4, T2, SP 92, HP 225. "Light"
Light Cavalry Kite Shield --------------------Wt 1.9, Tier 2, SPD 103, HP 205. >>> W 4.3, T2, SP 92, HP 240. "Light"
Wicker Shield ----------------------------------Wt 4.7, Tier 2, SPD 82, HP 300. >>> W 4.0, *T3*, SP 93, HP 300. "Light".
Round Steppe Shield ------------------------ Wt 4.7, Tier 2, SPD 82, HP 300. >>> W 4.6, T2, SP 92, HP 250. "Light".
Kite Shield --------------------------------------Wt 4.7, Tier 2, SPD 82, HP 300. >>> W 5.4, T2, SP 81, HP 270. "Large"
Reinforced Kite Shield -----------------------Wt 5.8, Tier 2, SPD 82, HP 350. >>> W 5.5, T2, SP 81, HP 280. "Large"
Sparring Round Shield ----------------------Wt 3.3, Tier 2, SPD 87, HP 240. >>> W 5.3, T2, SP 82, HP 260. "Large"
Sturdy Cavalry Kite Shield -----------------Wt 4.7, Tier 2, SPD 101, HP 300. >>> W 4.4, T2, SP 93, HP 255. "Light"
Reinforced Cavalry Shield -----------------Wt 4.7, Tier 2, SPD 82, HP 320. >>> W 4.5, T2, SP 92, HP 265. "Light"
Small Flat Heater Shield --------------------Wt 2.5, Tier 2, SPD 95, HP 220. >>> W 4.4, T2, SP 92, HP 280. "Small"
Reinforced Large Round Shield ----------Wt 7.3, Tier 2, SPD 82, HP 430. >>> W 5.7, T2, SP 81, HP 290. "Large"
Reinforced Wicker Shield ----------------- Wt 4.7, Tier 2, SPD 82, HP 340. >>> W 3.6, *T4*, SP 94, HP 350. "Light"
Flat Heater Shield ----------------------------Wt 4.7, Tier 2, SPD 93, HP 310. >>> W 4.3, T2, SP 93, HP 250. "Light"
Wicker Square Shield -----------------------Wt 2.7, Tier 2, SPD 82, HP 260. >>> W 4.8, *T1*, SP 91, HP 200. "Light".
Desert Oval Shield ---------------------------Wt 4.7, Tier 2, SPD 82, HP 340. >>> W 5.5, T2, SP 82, HP 285. "Large".
Round Shield ----------------------------------Wt 3.3, Tier 2, SPD 87, HP 280. >>> W 5.3, T2, SP 83, HP 275. "Large".
Sparring Targe ---------------------------------Wt 2.5, Tier 2, SPD 82, HP 260. >>> W 4.2, T2, SP 93, HP 270. "Small."
Wooden Oval Shield-------------------------Wt 2.1, Tier 2, SPD 82, HP 250. >>> W 5.4, T2, SP 82, HP 290. "Large."
Reinforced Oval Shield----------------------Wt 4.7, Tier 2, SPD 82, HP 360. >>> W 5.6, T2, SP 82, HP 310. "Large."



TIER 3
weight baseline: 5.0. Small/Light -1.
speed baseline: 83. Small/Light +10.
health baseline: 325. Light -25.

Iron Rimmed Large Round Shield ----Wt 7.3, Tier 3, SPD 82, HP 480. >>> W 6.5, T3, SP 81, HP 380. "Large."
Bracketed Heater Shield ----------------Wt 4.7, Tier 3, SPD 82, HP 370. >>> W 5.2, T3, SP 83, HP 320. "Large."
Reinforced Oaken Kite Shield ---------Wt 5.8, Tier 3, SPD 82, HP 430. >>> W 5.4, T3, SP 83, HP 340. "Large."
Reinforced Large Round Shield ------Wt 7.3, Tier 3, SPD 82, HP 490. >>> W 6.1, T3, SP 82, HP 380. "Large."
Iron Round Shield ------------------------Wt 7.3, Tier 3, SPD 82, HP 520. >>> W 4.0, T3, SP 94, HP 320. "Small."
Decorated Round Shield ----------------Wt 4.7, Tier 3, SPD 82, HP 400. >>> W 4.9, T3, SP 83, HP 330. "Large."
Large Round Shield ----------------------Wt 6.9, Tier 3, SPD 89, HP 480. >>> W 3.9, *T5*, SP 84, HP 410. "Large."
Decorated Oval Shield ------------------Wt 4.7, Tier 3, SPD 82, HP 410. >>> W 5.3, T3, SP 84, HP 335. "Large."
Ornate Adarga -----------------------------Wt 4.7, Tier 3, SPD 82, HP 420. >>> W 3.9, T3, SP 95, HP 325. "Small."
Reinforced Cavalry Kite Shield --------Wt 4.9, Tier 3, SPD 82, HP 430. >>> W 4.2, T3, SP 93, HP 330. "Light."
Tribal Steppe Shield ----------------------Wt 4.7, Tier 3, SPD 82, HP 440. >>> W 3.8, T3, SP 93, HP 305. "Light."
Targe ----------------------------------------- Wt 2.5, Tier 3, SPD 82, HP 330. >>> W 4.0, T3, SP 94, HP 340. "Small."
Pavise Shield--------------------------------Wt 7.0, Tier 3, SPD 82, HP 560. >>> W 6.4, T3, SP 82, HP 435. "Large."



TIER 4
weight baseline: 4.6. Small/Light -1.
speed baseline: 84. Small/Light +10.
health baseline: 375. Light -25.

Highland Large Shield----------------------------Wt 3.5, Tier 4, SPD 82, HP 390. >>> W 4.6, T4, SP 83, HP 370. "Large."
Wide Heater Shield -------------------------------Wt 4.7, Tier 4, SPD 82, HP 450. >>> W 4.7, T4, SP 84, HP 375. "Large."
Reinforced Wicker Square Shield -------------Wt 2.7, Tier 4, SPD 82, HP 370. >>> W 4.4, *T2*, SP 92, HP 250. "Light."
Highland Round Shield --------------------------Wt 4.7, Tier 4, SPD 82, HP 440. >>> W 4.9, T4, SP 85, HP 390. "Large."
Decorated Eastern Shield -----------------------Wt 4.7, Tier 4, SPD 82, HP 480. >>> W 3.6, T4, SP 95, HP 350. "Light."
Eastern Cavalry Shield ---------------------------Wt 2.7, Tier 4, SPD 82, HP 380. >>> W 3.4, T4, SP 94, HP 350. "Light."
Fortified Kite Shield -------------------------------Wt 5.4, Tier 4, SPD 82, HP 530. >>> W 5.3, T4, SP 86, HP 395. "Large."
Bronze Reinforced Highland Large Shield --Wt 3.5, Tier 4, SPD 82, HP 430. >>> W 4.5, T4, SP 84, HP 390. "Large."
Reinforced Targe -----------------------------------Wt 2.5, Tier 4, SPD 82, HP 380. >>> W 3.7, T4, SP 94, HP 405. "Small."
Norse Round Shield ------------------------------Wt 3.5, Tier 4, SPD 82, HP 430. >>> W 3.8, *T6*, SP 86, HP 475. "Large."
Heavy Round Shield ------------------------------Wt 4.7, Tier 4, SPD 86, HP 500. >>> W 6.0, T4, SP 83, HP 430. "Large."



TIER 5
weight baseline: 4.2. Small/Light -1.
speed baseline: 85. Small/Light +10.
health baseline: 425. Light -25.

Knights Kite Shield ---------------------------------Wt 4.7, Tier 5, SPD 82, HP 550. >>> W 3.6, T5, SP 95, HP 400. "Light."
Iron Reinforced Highland Large Shield -------Wt 3.5, Tier 5, SPD 82, HP 480. >>> W 4.1, T5, SP 86, HP 425. "Large."
Steel Round Shield --------------------------------- Wt 4.0, Tier 5, SPD 82, HP 520. >>> W 4.9, T5, SP 85, HP 475. "Large."



TIER 6
weight baseline: 3.8. Small/Light -1.
speed baseline: 86. Small/Light +10.
health baseline: 475. Light -25.

Heavy Heater Shield ------------------------------ Wt 3.3, Tier 6, SPD 87, HP 510. >>> W 4.8, T6, SP 83, HP 500. "Large."
Tall Heater Shield -----------------------------------Wt 2.1, Tier 6, SPD 85, HP 540. >>> W 3.8, T6, SP 86, HP 450. "Large."

Troops and Equipment
  • T5 units have been added to the military minor factions.
    • Ghilman new T5 troop: "Ghulam Kingmaker."
    • Last Legion new T2 troop: "Velites." Triarii, Principes and Hastiati have each been moved up a tier and their equipment improved.
    • Skolderbroda new T3 troop: "Shield Broda." Veteran Broda and Warrior Broda have each been moved up a tier and their equipment improved.
    • Company of the Boar new T3 troop: "Boar Campaigner." Veteran and Champion have been moved up a tier and their equipment improved.
Other
  • The bug causing AI generated children to be clones has been fixed.
  • New balding male haircut option. @Gnjus
Multiplayer
  • Added official multiplayer servers for continents which have no official servers.
  • Fixed constant server crashes.


This is, of course, NOT the real patch notes. But it COULD be! I think these changes would make Bannerlord much more fun and interesting, and much less frustrating.

Other forumites: Do you like this idea? What other changes would you like to see in 1.2.3?
 
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Even if that was split in two patches that would be great. Something like this would show this game actually has a future.
 
No I want pregnant belly and equip able babies... like you equip them as weapons or assesories. Also did you read the patch notes for last couple versions? They do less then 1% of that amount of changes.
 
The poll's name is incorrect. I'd name it "Do you think 1.0.4 should include at least any of these changes?" at this point.

Expect to see this instead:
Beta 1.04: we have added +1 additional arrow to Imperial bowmen and removed -1 arrow from Battanian bowmen, we are really excited about what you, guys, think! Next update will be +0,01% to a horse speed, so stay tuned and don't forget to delete your mods, 'cause they'll be broken again, cheers!


P.S. If you really want something that'll fix vanilla policies + add some logic to the AI descision making, go and check out this cool mod mod from Steam Workshop - Kingdom Politics Expanded. Yet again, modders fix the game and devs keep releasing the sheep-updates just for the fun of it.
 
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The poll's name is incorrect. I'd name it "Do you think 1.0.4 should include at least any of these changes?" at this point.

Expect to see this instead:



P.S. If you really want something that'll fix vanilla policies + add some logic to the AI descision making, go and check out this cool mod mod from Steam Workshop - Kingdom Politics Expanded. Yet again, modders fix the game and devs keep releasing the sheep-updates just for the fun of it.
+1, couldn't agree more.

Also shameless plug that the KPE mod is good. It seems like it, at least, I have yet to try it, but it looks very, very promising. I downloaded it last night, trying to see if the game won't explode my monitor with the absurd amount of mods it has. It seems to be from the same guy with Raise My Banner and Immersive Sargeants, they're a cool dude.
 
I personally don't even bother reading patch notes anymore... But those onagers have gone from sniper-accurate to children trying to hit a flamingo mid-flight with a spitball. That... I can say. Ngl... it does reminisce of some... age-inappropriate videos we can easily find on the internet.
 
I would like the ability to have even the most basic of trade agreements with other kingdoms. You should be able to declare rivalries with certain kingdoms which stop caravans from traveling to the rival kingdom. And maybe you have to build a rapport with a kingdom before you can recruit troops of their culture.
 
I also think like most people, but wait for the publisher, don't worry too much about it, sometimes we need to have fun, don't get too immersed in it, let's have a little fun with games online izigames, let's have fun. believe me, have a nice day
 
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You should be able to declare rivalries with certain kingdoms which stop caravans from traveling to the rival kingdom.
If two kingdoms are at war with each other, their caravans already stop visiting hostile cities.
I'm surprised you voted no then :sad:
Nothing here to be surprised about IMO. TW have got their money and now celebrate the New Year somewhere on a CEO's new shiny yacht, laughing from reading all those complaints we post here. Only one intern was left at the office, who made a few tweaks and released a new 'beta update'. The previous update was also laughable, so I think, that's their new stagegy now.
 
Some of the changes I would like (diplomacy, personality, some of the siege changes), for some of them I don't care that much (armor or troops f.e.).

What annoys me the most in the game currently is the restricted area of fire for defensive artillery and that it is decided for you what artillery is built. But I play it modded, so maybe I'm spoiled.
 
1st fix the thread title.

Yeah, good changes. Especially those that has to be with NPC characters and relationships.

Only, you have to take prisoners those NPC lords you want to have good relationship with. If you release them after battle, they get troops, you fight against them again, and the relationship gets worse and worse all the time. IMHO this should be fixed, so that if you release NPC-lords after a battle, there would be no decrease of relationship what so ever. Maybe should be a chance of improving relationship, even.

I thought javelins already do high damage.

I'd rather see helmets protecting more against head shots. And generally, arrows less often doing high damage (not so good hits). On the other hand, I can now equip those turbans for my Aserai, they protect absolutely nothing, but neither do helmets.
 
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