1.0.3 was really good. I have all the data from every test ive done back to 1.5.10. In 1.0.3 most shops were 200-250 which is what I think very reasonable, except for the raising of prices to buy shops. Obviously some shops make too much and some not enough and need adjusting but 1.0.3 was really good. I can guarantee something changed in 1.1.0 and continues in 1.1.1. As it's just my opinion, a shop making 200-250 a day at 15k buying price I think it pretty good. It's enough profit but nothing to get rich on. but making 100 day on a 30k investment makes no sense.
If that's the case (that it was fine in 1.0.3, but much worse in 1.1) then okay.
I haven't tried in 1.1 really no.
But it just seems like every patch this gets complained about however I haven't experienced it (even when there were complains).
I don't know the reason(s) for the changes between versions and I won't bother speculate.
As for some shops making much others less, I don't think that's bad, on the contrary I think it's how it should be. Some workshop where there isn't demand for the product (or too much supply), alternatively where there isn't enough or cheap raw materials, shouldn't give much if any income.
"Somewhat off-topic: I have great nostalgia for the kind of trading/producing gameplay loop I used to use in Warband - visting villages to get cheap goods to sell in towns/put in my workshops. I really feel that Bannerlord misses this."
Yes definitely. Not off topic at all. More interaction is welcome, rather than simply buy/invest and print money.
However in Bannerlord since it's actually economy based, you can influence it via the towns market. Buying/selling relevant goods in it affects the profitability of the workshop