Oof. I really hope the team is planning on implementing a spy network that gathers information on Notable NPC's, cause having to run around and meet every single NPC, is well, yikes.
- Implemented a Fog of War feature for heroes:
- Players now need to meet heroes to unlock some of their critical information.
- Skills, traits, family, and owned settlements information are hidden until you meet that hero.
- This change affects tooltips, portraits and information shown in the encyclopaedia.
Hey one question, will captain mode on multiplayer be fixed too? At the moment you cannot create groups to join a captain game. If you want to join a captain game with friends, you have to press "find game" at the same time with your friends to get in a game together. And even then it is not guranteed that all will get into one game. If this could get fixed, that would be great! Also will be player hosted servers be implemented? That would enable clan battles between clans in multiplayer.Could you give us more details about these issues you mentioned?
What do you mean by ai party leaders/vassal behaviour? What is the issue you see as a bug in their actions? Which behaviour in particular made you think this way? We
Also could you give more details related to ridiculous tribute system and the economy as well? Any solid examples that we can use?
I always wondered what the point was of the Medicine perks that regenerate a percent of lost health after battles if it doesn't kick in between rounds. So many times I've won the first round but got knocked out so had to lose the battle in simulation. Who needs the health after the battle's over?There is a wave system and in the first battle if you go below 20% health then you are forced to sim the remainder of the battle.
They've actually fixed it, at least on Xbox. Just pulled 279 renown total from 1 battle vs the old 75 max. Loot still seems piss poor though. Killed nearly 100 combined elite phracts and druzhi Champs among several hundred other mid to high tier troops and 13 nobles. Most valuable loot was worth ~4k with 147 roguery.
And you've confirmed that it's actually finally fixed as opposed to the last 5 times you fixed this?
- Fixed a set of bugs that prevented renown and influence from being gained in battles
Nah but seems good, looked forward to 1.1 and I think now the game can be called complete and great. Even with its few flaws still.
Gonna have to change my ign to Hulkis Khan the way I throw this 27 pound pilum. Pls add mechanic that my 27 pound pilum acts as a rail gun projectile and mere flesh and bones does little to hinder its trajectory after I throw it."Fixed a bug that caused the weight of crafted items to double when loading a saved game."
My 14 pound polearm crafted after the update begs to differ. Unless this bug fix is a pc exclusive? Also the length is getting reduced, not sure if in increments along with weight or what, but was crafted at 205 and is now 200.
of course if you outnumber them and are the attacker, you have to attack and the AI will play defensively, just plain logical1000% no, battle reinforcements are a joke, the AI wont attack so you have to goto them, then their reinforcements can spawn behind you. There is a wave system and in the first battle if you go below 20% health then you are forced to sim the remainder of the battle. The siege AI is so bad it is crazy. Ai abandon towers and rams and all flood to one area. half your troops just stand there and wont attack. Most every battle some AI spawn in building so you have to retreat and sim the battle to end it. Avoid the game for another year till its polished
couldn't you change it?Still a issue with missing pre-battle formations when you help a neutral party. Helped the western empire when they got attacked while siege a fief. Get thrown right into battle with just 3 basic formations. Infantry, ranged and cav, with companions and family members sprinkled in.
couldn't you change it?
Maybe the fact that it was in a siege matters, was it preset to your normal/lastt battle or siege formation?