The horses not getting slowed down much by knocking into cavalry is a bit unrealistic, but on the other hand the cavalry still miss a lot of attacks.Ok i dont wanna b*tch at both ends but is the Cav overpowered now in terms of charge damage? Before it seemed they would get stopped by 2 old potato throwing ladies and were horrible at melee. But now (admittedly with some mods) I just see them rush thru Infantry units seemingly mowing down 1/4 them per charge. Is this in vanilla or a product of my mod list?
The horses not getting slowed down much by knocking into cavalry is a bit unrealistic, but on the other hand the cavalry still miss a lot of attacks.
So it's not as good as it could be from a realism perspective, but at least it's fairly balanced. I would say cavalry are in a good spot balance wise.
If TW made cav slow down a tiny bit more on collision, in exchange for being a little more accurate, that would be ideal but just like you, I don't want to seem ungrateful for the good changes they made to cav so far. Personally I'm satisfied enough with where they are now.
I want to be able to play MP as well here and there.What makes people to play with mods and having auto-update on?
Haven't noticed that but there is some bug in weapons on reloading a save. My javelins drop from 141 damage to 136. Others have reported similar things.Hi all! Am I the only one who, after loading the save, does the weapon forged in the forge lose the ability to knock opponents out of the saddle?