1.8.1 went straight to live. Presumably because it includes custom servers and multiplayer has never operated for betas.Is this a beta 1.8.1 or a "stable" 1.8.1?
1.8.1 went straight to live. Presumably because it includes custom servers and multiplayer has never operated for betas.Is this a beta 1.8.1 or a "stable" 1.8.1?
+1 for resistance of armour to arrows.10 Banner Knights against 60 Recruits will get 30 kills and die.
10 Khan's Guards against 60 Recruits will get 60 kills and take 0 casualties.
10 Khan's Guards against 10 Banner Knights will get 10 kills and take 1 casualty.
- Increase the resistance of armour to arrows by 1.7x.
- Make cavalry couch their lances more often because they are too dumb to go for stabs.
- Heavily nerf the swing speed of the Glaive, and consider taking it away from the Khan's Guard.
10 Banner Knights against 60 Recruits will get 30 kills and die.
10 Khan's Guards against 60 Recruits will get 60 kills and take 0 casualties.
10 Khan's Guards against 10 Banner Knights will get 10 kills and take 1 casualty.
- Increase the resistance of armour to arrows by 1.7x.
- Make cavalry couch their lances more often because they are too dumb to go for stabs.
- Heavily nerf the swing speed of the Glaive, and consider taking it away from the Khan's Guard.
10 Banner Knights against 60 Recruits will get 30 kills and die.
10 Khan's Guards against 60 Recruits will get 60 kills and take 0 casualties.
10 Khan's Guards against 10 Banner Knights will get 10 kills and take 1 casualty.
- Increase the resistance of armour to arrows by 1.7x.
- Make cavalry couch their lances more often because they are too dumb to go for stabs.
- Heavily nerf the swing speed of the Glaive, and consider taking it away from the Khan's Guard.
That's good to hear, Thanks!We are aware of no XP for companion donation for nonclan leaders and no wanderers spawning. The fixes are in progress at the moment. Thanks for reporting!
Is there any mod that changes the armour resistance? I would also like to see armour do protection against arrows.10 Banner Knights against 60 Recruits will get 30 kills and die.
10 Khan's Guards against 60 Recruits will get 60 kills and take 0 casualties.
10 Khan's Guards against 10 Banner Knights will get 10 kills and take 1 casualty.
- Increase the resistance of armour to arrows by 1.7x.
- Make cavalry couch their lances more often because they are too dumb to go for stabs.
- Heavily nerf the swing speed of the Glaive, and consider taking it away from the Khan's Guard.
We are aware of no XP for companion donation for nonclan leaders and no wanderers spawning. The fixes are in progress at the moment. Thanks for reporting!
I mean, the Khan's Guards are straight up the best shock infantry if you dismount them and disable their use of ranged weapons. This is because of their high armour rating and the ridiculous damage/speed value of their glaives (as well as high polearms skill). This update made every infantry unit better, and inadvertently increased the gap between KG and other units by making everyone better.Khan’s Guard is totally broken. Same for Fian Champions. Other archers units are also OP, but at least not as broken as these two units
That´s the "funny" thing and modders need some days to fix the most game breaking bugs and TW need weeks....and then keep in mind that the newest version (console version) isn´t even in public testingPlayers find these bugs in about an hour of playing. Do you guys have a QA process or do you like making work for yourself?
Each patch we are not given the Banner creator that this game deserves is an objective failure of a patch.
That´s the "funny" thing and modders need some days to fix the most game breaking bugs and TW need weeks....and then keep in mind that the newest version (console version) isn´t even in public testing
I mostly agree but the AI enemy can't do anything useful with it's glaives so this part is more of a "player's mind game" issue. I get it is annoying to think that 1 t6 unit is grossly better then most others, but in the actual game enemy Khan's guards just ride around like any other HA. It bothers me that 1 handed and 2 handed mounted swings are so awkward still while Glaive are very similar to a warband swing. Obviously they could make 1 and 2 handed swing more nicely if they did it for polearms.10 Banner Knights against 60 Recruits will get 30 kills and die.
10 Khan's Guards against 60 Recruits will get 60 kills and take 0 casualties.
10 Khan's Guards against 10 Banner Knights will get 10 kills and take 1 casualty.
- Increase the resistance of armour to arrows by 1.7x.
- Make cavalry couch their lances more often because they are too dumb to go for stabs.
- Heavily nerf the swing speed of the Glaive, and consider taking it away from the Khan's Guard.
Broken? They're there only troops that actually work. OP? More power then troops that are utterly useless because of the garbage AI they use? GOOD.Khan’s Guard is totally broken. Same for Fian Champions. Other archers units are also OP without any doubt, but at least not as broken as these two units.
That's nice if it didn't break mods but.....So this patch didn't break mods right? How about save files?
Don't need the roguery exp, but getting a supply of wanderers is essential to the game. I guess I could look at my campaign and see how many already exist and if that's about enough to fill up most of the map.We are aware of no XP for companion donation for nonclan leaders and no wanderers spawning. The fixes are in progress at the moment. Thanks for reporting!