Jezz, is it that bad ? I haven't played in like 6 months so I don't really know how the game is rn. What about armors, did they fix it or still feel like I'm just wearing a silk shirt?the defection issue is their "Top Priority" and it's "Only" been 2 months working on, I am sure they will have it done by full release in less than 6 weeks, also captain perks, caravan disbanding crashes, perks and policies not working, siege Ai pathing still bad, parties hoarding tons of food. All minor issues that are great for a "Live" branch I am sure will get done in less than 6 weeks. Don't want to lose those console sales
Thank you Dejan, quite clearWe will strive to achieve a common update schedule for both PC and consoles and that includes the release versions.
If you're referring to content differences between different platforms, the essential parts of the game are the same across different platforms, however, the console version does not support modding. Additionally, the battle size varies depending on which console you're playing the game.
I hope they're not actually wanting defections to make the game take longer and just trying to pic at the daily random lol % for it. TW, we will just mod any dum stuff like that out, please add content, all padding will be removed.the defection issue is their "Top Priority" and it's "Only" been 2 months working on, I am sure they will have it done by full release in less than 6 weeks, also captain perks, caravan disbanding crashes, perks and policies not working, siege Ai pathing still bad, parties hoarding tons of food. All minor issues that are great for a "Live" branch I am sure will get done in less than 6 weeks. Don't want to lose those console sales
Up to 417 posts as of now. Still no real response on server crashes. What in the world is going on here.
Working as Intended ™ , I say because if it wasn't, wouldn't take 2 months to fix these issue as they are their "Top Priority"Working as intended.
They fixed it for melee blunt/cut damage, but not ranged damage.What about armors, did they fix it or still feel like I'm just wearing a silk shirt?
Seems legitthe defection issue is their "Top Priority" and it's "Only" been 2 months working on, I am sure they will have it done by full release in less than 6 weeks, also captain perks, caravan disbanding crashes, perks and policies not working, siege Ai pathing still bad, parties hoarding tons of food. All minor issues that are great for a "Live" branch I am sure will get done in less than 6 weeks. Don't want to lose those console sales
Called it. Warband had to have reduced battle size on ps4 too.the battle size varies depending on which console you're playing the game.
Any chance to increase the battlesize to 2000? It's vital due to the poor reinforcement system. And for the people who have good hardwares it's such a waste to limit the battlesize to 1000. For others, it's their freedom to turn down the battlesize.the battle size varies depending on which console you're playing the game.
No, and not even with mods because the limit is hardcoded...Any chance to increase the battlesize to 2000?
I never know what TW is thinking.No, and not even with mods because the limit is hardcoded...
Nobody does.I never know what TW is thinking.
Well at least we know that something big is coming on October 25th...Something happening on SteamDB? Looks like they removed a bunch of old versions
Very unlikely. Increasing the agent counts doesn't only bring performance concerns but also an impact on gameplay (suitability of existing scenes,...). 2000 agents is the current hard limit, mounted troops are counted as 2 agents so anything above 1000 agents has the potential of crashing the game. Modders can try not spawning any horses to reach up to 2000 troops. We currently don't have any plans to increase this limit but I will bring it up for discussion in a modding meeting.Any chance to increase the battlesize to 2000?
What's wrong with the current reinforcement system (1.8.0) and how would an increased cap help?It's vital due to the poor reinforcement system.
i don't think it would be too complex, many games out there like cities skylines or sims 4 use a local save based there where you play as a npc or some thing but are controlled by a player I'm not too indepth in the knowlodge on how to do that but if someone could make it work like that it'd be sick as i would love to murder my friend and destroy his army making him rageNo lol too complex
I'm truly grateful for any attempt.I will bring it up for discussion in a modding meeting.
In short, the reinforcement's soldiers are not organized. If we can increase the battlesize, there will be no reinforcement any more. Even if there still is, their soldiers are too little to be a problem.What's wrong with the current reinforcement system (1.8.0) and how would an increased cap help?