Patch Notes e1.8.0

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They SHOULD be instantly captured when they run out of fiefs though lol.
say a lord gets captured then his faction loses the last fief while he's captured. when will he get to fight his last battle against the invaders if he gets instantly captured when respawning?
if it were the player, he would escape to the overworld map and continue his fight.

i don't like anyone getting money from thin air though.
stranded lords should raid and get enough money to make another army to try and reclaim their lands.

that aside, do lords get armies out of thin air?
i believe they recruit organically after the 10-15 troops they get on respawn.
the endless armies are the result of their clan members making a party when one a party leader is captured. they take from their garrisons and/or recruit then make an army.

isn't this how the game is now?
 
- Caravans
- Workshops
- Smithing
- Manual trading
- One extra party, the player is able to deploy 4 parties while the AI only 3.
- The time gets stopped when the player fights a battle, which means your enemies are not going to receive reirforcements ever. This translates in ghe player having much easier time to pick battles and win, which translate in much more money.
- The player is able to leave an army if you think you are going to lose a battle.
- The player is able to build much better governors for settlements than the AI.
- The player is able to farm quests.
- Etc….
Caravans and Workshops - change "lords owning caravans/workshops" from 0 to 1 and/or increase tax revenue for lords from workshop and caravan owners of his town.

Smithing - take it from player and give it to NPCs make-to-order

Manual trading - this is just playing a role of caravan master with your own party as caravan. Besides trading horses in bulk makes not much sense. Only for masochist enthusiasts

Extra party - each clan should field only one fighting party consisting of its clan members and their banners as captains in time of war. Size of the party depends on money the clan can afford to pay. Not by some gimmicks in skill tree. There were totally incompetent army leaders in the history. No one cared if they studied Strategicon of Maurice or Sun-tzu. It was about position in feudal hierarchy, not skills per se.
In time of piece, this party dissolves and individual clan members run around doing quests for their fiefs with personal retinues of 10-15 man-at-arms.

Time stops when player joins battle - I dont see a big issue here. Maybe implement some reasonable radius around place of battle and add also AI parties as reinforcements who are within the range mimicking that they would have time to join fight while the battle lasts.

The player is able to leave army - this must have concequences bordering with the kingdom treason

About governors I dont know. Doesn't lord of the city act as governor?
 
They SHOULD be instantly captured when they run out of fiefs though lol.

Yes it CAN be balanced but 🕗 tik tok tik tok🕗, when will you start? Most updates have just made the AI field armies easier and faster and avoided any repercussions from it being bad. Every single day somebody askes "I just made my faction and I have to beat the same armies every day and repeat the same siege and siege back cycle forever what do I do? this sucks!" and I have to tell them you have to make a near full ranged party and just obliterate them with no mercy every day, abuse retreats as needed and then siege and do "x y z" underhanded tactics to preserve your troops and do this forever, making a clan every 500 influence (if you can find a wanderer, good luck in 1.:cool: until you overtly overpower them. But guess what: Players don't like being told you must do X Y Z and A B C to progress, they want to just use whatever troops they wanted to use, win a battle and be able to make progress!

And I must repeat myself, having some parties always free roaming in every faction doing quests would make the game feel less mechanical and be a big improvement. I just can't overstate it, even if other things are balanced, the lordsneed to do more things in the world.

Isn't this just the same problem the entire game has though? You need to constantly abuse broken parts of the game to advance or keep things at bay. Why fix it when it's working as intended? :whistle:
 
Isn't this just the same problem the entire game has though? You need to constantly abuse broken parts of the game to advance or keep things at bay. Why fix it when it's working as intended? :whistle:
I honestly dont think players would mind a slew of 2000 recruit armies if wars themselves were rarer. And for them to be rarer we need actual content outside of wars. I hope at least a part of the management realised this game cannot survive as a "battle simulator".

Currently the game goes like this. You get declared war on by three factions, you pay off 1 with considerable tribute and then make peace with the first two to fight the third one. And while fighting that one a fourth faction declares war. In those wars vassals make dumb decisions but you cant tell them anything. You run out of money but there is no tax system. In rare times when there is no wars the game is unbelievably boring. You idle about and just recruit. You cannot do anything than grind and it pains me
 
Anyone gonna talk about the building that vanishes by the docks in Epicrotea?
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I honestly dont think players would mind a slew of 2000 recruit armies if wars themselves were rarer. And for them to be rarer we need actual content outside of wars. I hope at least a part of the management realised this game cannot survive as a "battle simulator".

Currently the game goes like this. You get declared war on by three factions, you pay off 1 with considerable tribute and then make peace with the first two to fight the third one. And while fighting that one a fourth faction declares war. In those wars vassals make dumb decisions but you cant tell them anything. You run out of money but there is no tax system. In rare times when there is no wars the game is unbelievably boring. You idle about and just recruit. You cannot do anything than grind and it pains me
hah! you don't say, I was curious to what would happen with my perception of the game once I finished the campaign mode story - we get the quest over song, all remaining trash lords from either the empire or the non-empire become your vassals, aaaand that's it. Sandbox mode back on track, only that you have like 40 vassals now and absolutely no challenge other than dealing with stupid AI and trying to control land distribution. Not even a cinematic, nor any sort of reward, not even symbolic. :lol: We also never find the traitor conspirators. The "thrill" of the quest rely solely upon the rush war scores against 3 zerging factions (you are forbidden by game rules from even asking for peace, funnily enough your vassals would vote against anyway) and once they beg for mercy peace, you don't even get tributes, it's white peace treaty (nonsense)
 
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