weird. something is wrong here.Yea I'm on steam and I tried verifying as well
Yea, the launcher doesn't show up
weird. something is wrong here.Yea I'm on steam and I tried verifying as well
Yea, the launcher doesn't show up
Tried that still didn't work, I even exited steamI once had a bug where game crashed but launcher never stopped, so it was not possible to nor close neither re-open the game until I killed the exe of laucher in Task manager. I don't think that bug is persistent between pc restarts, however it might still worth a try. Just check if you have launcher's exe staying in background in Task manager even though it isn't present on the desktop. If you have it, kill it and try starting game again after a few moment.
Sorry to see that. I'm out of suggestions. It is best to open a topic in Technical Support forum if you did not do that yet.Tried that still didn't work, I even exited steam
Yea might need to do that, thanks anywaysSorry to see that. I'm out of suggestions. It is best to open a topic in Technical Support forum if you did not do that yet.
Why not in 1.8.0 too? why ????
- (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.
It should apply to 1.8.0 as well...Why not in 1.8.0 too? why ????
On 1.7.2 it happens to me regularly but on 1.8.0 it only happened once. The problem in 1.8.0 is, the recruitments spawn right in the middle of attackers after they already stormed into the town and get slaughtered immediately. Half of the siege is watching the defenders spawn in the middle of attackers, half get murdered even before swinging a weapon, other half dying while trying to escape. It also takes quite a while for reinforcement waves to spawn that attackers sometimes sit idle simply waiting for next wave.What happened to keep battles? When I tried 1.8.0 I didn't experience any and on 1.7.2 I haven't has any either. Are there not enough troops fleeing or something?
Yeah I really wish they'd have them spawn at defensible points further into the settlement after the gates and walls are taken.On 1.7.2 it happens to me regularly but on 1.8.0 it only happened once. The problem in 1.8.0 is, the recruitments spawn right in the middle of attackers after they already stormed into the town and get slaughtered immediately. Half of the siege is watching the defenders spawn in the middle of attackers, half get murdered even before swinging a weapon, other half dying while trying to escape. It also takes quite a while for reinforcement waves to spawn that attackers sometimes sit idle simply waiting for next wave.
That's something they will keep improving patches after patches for sure.Yeah I really wish they'd have them spawn at defensible points further into the settlement after the gates and walls are taken.