Patch Notes e1.7.2

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I once had a bug where game crashed but launcher never stopped, so it was not possible to nor close neither re-open the game until I killed the exe of laucher in Task manager. I don't think that bug is persistent between pc restarts, however it might still worth a try. Just check if you have launcher's exe staying in background in Task manager even though it isn't present on the desktop. If you have it, kill it and try starting game again after a few moment.
 
I once had a bug where game crashed but launcher never stopped, so it was not possible to nor close neither re-open the game until I killed the exe of laucher in Task manager. I don't think that bug is persistent between pc restarts, however it might still worth a try. Just check if you have launcher's exe staying in background in Task manager even though it isn't present on the desktop. If you have it, kill it and try starting game again after a few moment.
Tried that still didn't work, I even exited steam
 
Hotfix 16/06/22

Singleplayer​

Crashes
  • Fixed a crash that occurred when a watched agent died while using the first-person camera.
  • Fixed a crash that occurred when helping a village that was being raided.
  • Fixed a crash caused by the Escort Caravan quest.
  • Fixed a crash that occurred after winning the Prodigal Son quest fight.
  • Fixed a crash that occurred when declaring war while in a settlement and in an army.
  • Fixed a crash that occurred on older saves with heroes that had no first names.
  • Fixed a crash that occurred in battles.
  • Fixed a crash that occurred when loading the battle screen.
  • Fixed a crash that occurred when awarding the tournament prize to the winner's hero.
  • Fixed a crash that occurred when attempting to load a corrupted save file.
  • Fixed a crash caused by Extortion by Deserters quest parties moving to the map edge.
  • Fixed a crash related to army AI.
  • Fixed several column formation-related crashes.
  • Fixed a crash that occurred on the Save/Load screen when displaying save files from later game versions.

Fixes
  • Fixed a bug that prevented the ransom from releasing a prisoner from being received.
  • Fixed a bug that caused crafting orders to be incorrectly marked as unsuccessful in some cases.
  • Fixed an issue with unintentional dismounts when trying to give orders using the action key.
  • Fixed a bug that prevented prisoners from being released when a party was destroyed.
  • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.

Changes
  • Dialogue changes and balancing for the Family Feud quest. Added a fight scene to allow the notable to take revenge.
 
While using Harmony loaded above the Core Files (as required for 99.9% of mods) on 1.7.2 or 1.8, There are no campaign or blood decals at all. Blood On the ground, and Blood Spray from collision is non-existent with harmony loaded before Native.

Also, the siege icons on the map are also gone, There's also no tracks, no indicator that you clicked somewhere, no circle around objects you're hovering over, etc. No decals at all on the campaign map.
 
What happened to keep battles? When I tried 1.8.0 I didn't experience any and on 1.7.2 I haven't has any either. Are there not enough troops fleeing or something?
 
What happened to keep battles? When I tried 1.8.0 I didn't experience any and on 1.7.2 I haven't has any either. Are there not enough troops fleeing or something?
On 1.7.2 it happens to me regularly but on 1.8.0 it only happened once. The problem in 1.8.0 is, the recruitments spawn right in the middle of attackers after they already stormed into the town and get slaughtered immediately. Half of the siege is watching the defenders spawn in the middle of attackers, half get murdered even before swinging a weapon, other half dying while trying to escape. It also takes quite a while for reinforcement waves to spawn that attackers sometimes sit idle simply waiting for next wave.
 
On 1.7.2 it happens to me regularly but on 1.8.0 it only happened once. The problem in 1.8.0 is, the recruitments spawn right in the middle of attackers after they already stormed into the town and get slaughtered immediately. Half of the siege is watching the defenders spawn in the middle of attackers, half get murdered even before swinging a weapon, other half dying while trying to escape. It also takes quite a while for reinforcement waves to spawn that attackers sometimes sit idle simply waiting for next wave.
Yeah I really wish they'd have them spawn at defensible points further into the settlement after the gates and walls are taken.
 
Yeah I really wish they'd have them spawn at defensible points further into the settlement after the gates and walls are taken.
That's something they will keep improving patches after patches for sure.
They need to specify the spawn points for each town scene... And we know town scene are still WIP...
 
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